txa1265
02-15-2002, 09:51 AM
Something Brett Tosti said struck me - while we (or many of us) are playing MoH:AA and/or RtCW while we wait for JK2, they (at least he) are waiting until after JK2 is out to play *those* games.
I know I have found good and bad things comparing those games to each other, and to Elite Force (a decent base frame of reference, being a major sci-fi / Raven / Q3-based / FPS game), and I am wondering whether we will get the game and think - if only they had seen X from game Y ...
For instance - the zoom-in scope: I already like that better than either MoH or CW - and I curse MoH:AA for not having something like that! Also, RtCW has the 'sway effect' ... where your accuracy with a scope 'settles in' with time. Not so with MoH:AA - get someone in the scope, even if you just took hits, and you will immediately drop them. Save and reload is another. RtCW seems awful stupid about that - JK/MotS was much better ... but I like the level-based 'AutoSaves' in CW. MoH:AA has a nice table that breaks out whether it is a quicksave or a breakpoint or whatever.
AI is yet another thing - it should be very good, as it is with the other games. However, in RtCW I have occasionally had to 'shake' people loose with a few shots ... and in MoH:AA I hit someone with the Springfield rifle and hear the echo effect, yet a guard 25 feet away still faces the other way (probably wearing a walkman;) ) Also - in MoH:AA you get a team to go with you occasionally, and occasionally (like the pilot) he holds up well unless you are really stupid. However, other NPC's are really just bullet-fodder, but could help you quite a bit. I hope Raven have worked that out ...
Finally, the dead bodies / weapons lying around. The shots I've seen indicate JK2 will be about on par with these other games. So we'll probably occasionally 'lose' bodies or wepons/ammo ... I have heard that JK2 won't have any 'spinning powerups' - MoH:AA seems to have missed a few, with some spinning mid-air guns and even once when I capped an officer his hat fell off but then hung spinning mid-air.
Mike
I know I have found good and bad things comparing those games to each other, and to Elite Force (a decent base frame of reference, being a major sci-fi / Raven / Q3-based / FPS game), and I am wondering whether we will get the game and think - if only they had seen X from game Y ...
For instance - the zoom-in scope: I already like that better than either MoH or CW - and I curse MoH:AA for not having something like that! Also, RtCW has the 'sway effect' ... where your accuracy with a scope 'settles in' with time. Not so with MoH:AA - get someone in the scope, even if you just took hits, and you will immediately drop them. Save and reload is another. RtCW seems awful stupid about that - JK/MotS was much better ... but I like the level-based 'AutoSaves' in CW. MoH:AA has a nice table that breaks out whether it is a quicksave or a breakpoint or whatever.
AI is yet another thing - it should be very good, as it is with the other games. However, in RtCW I have occasionally had to 'shake' people loose with a few shots ... and in MoH:AA I hit someone with the Springfield rifle and hear the echo effect, yet a guard 25 feet away still faces the other way (probably wearing a walkman;) ) Also - in MoH:AA you get a team to go with you occasionally, and occasionally (like the pilot) he holds up well unless you are really stupid. However, other NPC's are really just bullet-fodder, but could help you quite a bit. I hope Raven have worked that out ...
Finally, the dead bodies / weapons lying around. The shots I've seen indicate JK2 will be about on par with these other games. So we'll probably occasionally 'lose' bodies or wepons/ammo ... I have heard that JK2 won't have any 'spinning powerups' - MoH:AA seems to have missed a few, with some spinning mid-air guns and even once when I capped an officer his hat fell off but then hung spinning mid-air.
Mike