PDA

View Full Version : Force Jump


dazilla
02-15-2002, 04:23 PM
I was wondering if force jump has been improved by two things:

If you jump at the maximum level of force jump, and you come back down, do you hurt yourself like in JK? Also, can you prevent yourself from being hurt by a long fall by force jumping?

JPMaximilian
02-15-2002, 04:35 PM
Don't know but those are good questions. I hope to see both ideas implemented.

Silent_One
02-15-2002, 06:04 PM
Yeah. Those ideas would be great.

MercenaryI{aos
02-15-2002, 06:18 PM
Agreed. I never maxed out force jump because you hurt yourself.

Two good ideas to ask.

Silent_One
02-15-2002, 06:21 PM
Original quote by MercenaryI{aosI never maxed out force jump because you hurt yourself.
Well... Just don't miss your targeted area and you won't get hurt. I always put 4 star on jump, and I'm good enough that I rarely, if ever, miss my mark.

Lord_FinnSon
02-15-2002, 06:33 PM
PC Gamer video shows Force Jump to be much more smoother this times and not so "agressive" as in JK/MotS.

JaGReiKo
02-15-2002, 07:36 PM
If you dont want to get hurt just hold the force jump botton and let it go, the force jump in JK is pretty easy if you can't even control that then don't bother asking.

WD_ToRMeNt
02-15-2002, 07:43 PM
OMG What's up Reiko!

I also noticed that the force jump was a little slower. To bad they are dumbing down the game and taking out the extremes.

DeathBoLT
02-15-2002, 09:02 PM
or they're just taking away the extremes and adding new, different ones..

Redwing
02-16-2002, 12:46 AM
Originally posted by WD_ToRMeNt
OMG What's up Reiko!

I also noticed that the force jump was a little slower. To bad they are dumbing down the game and taking out the extremes.

Oh, right. Being able to pick up your enemies, choke the life out of them, and toss them away like rag dolls is sooooooo less extreme than in JK. :p ;)

GonkH8er
02-16-2002, 12:48 AM
In the latter part of the new video, in the garden ruins MP map, kyle (running in his goofy saber stance that looks rather.... funny) does a very high force jump and lands on the same hieght of land. It appears not to hurt him.

Cyclone
02-16-2002, 12:54 AM
They just need to add the woosh! sound effect to the jump and you will perceive it as being more powerful.

Cyclone.

digl
02-16-2002, 10:02 AM
Originally posted by Redwing


Oh, right. Being able to pick up your enemies, choke the life out of them, and toss them away like rag dolls is sooooooo less extreme than in JK. :p ;)
yes it is IMO, in terms of gameplay, jump should be as exteme as it was before :p

dazilla
02-16-2002, 11:12 AM
Originally posted by JaGReiKo
If you dont want to get hurt just hold the force jump botton and let it go, the force jump in JK is pretty easy if you can't even control that then don't bother asking.
I'm sorry, but in now way does that prevent you from getting hurt. If you have force jump on four stars, or even three, you get hurt even if you charge it to maximum and then let go (or should I say you get MORE hurt if you charge it and let it go).

Moses
02-16-2002, 12:11 PM
Actually, if you just tapped jump it would go full blast. Likewise, if you charged all the way up it would go full blast. It you held it down and released anywhere before you charged all the way you wouldn't get as much of a boost.

dazilla
02-16-2002, 03:50 PM
No wonder...I was wondering why both gave me damage

Moses
02-17-2002, 09:52 AM
Originally posted by Dazilla
No wonder...I was wondering why both gave me damage

;) Good thing to discover before JK2 comes out eh?

TUS_Tomcat
02-17-2002, 10:58 AM
after 5 years :)

Lord_FinnSon
02-17-2002, 01:42 PM
I think Force jump is overally much more better now, but I have to admit that also I first wondered the slow landing. Then StephenG pointed out in here (http://www.lucasforums.com/showthread.php?s=&threadid=32565) that it was like Vader in ESB, which brought up memories of older discussion about whether Vader levitated down while dueling againts Luke in Carbonite Freezing Chamber or not, and this seems to indicate that at least Raven and LEC interpreted it so. I think it's only logical to protect yourself when jumping so high, so that you DON'T come down like a rock as someone said earlier. :cool:

HitMan
02-17-2002, 04:22 PM
I prefer the slower, controlled jump.
It sorta took away from the realism in JK when this Jedi, learning the ways of the Force, taking on seven Dark Jedi and almost the entire Imperial army can't figure out how to jump without hurting himself.
Maybe if you turn on slow-mo it slows you down on the fall? I dunno, I've never tried it, but it might work.

simon says
02-17-2002, 04:28 PM
I think it'll be really interesting when the game comes out to see how they handled force jump, personally I think they should make it so u can control the size of ur jump, like in jk w/the button holding, but also keep it from hurting u on landing, with a little levitation at the end of the jump maybe??

Krak3n
02-17-2002, 04:34 PM
i expect Force Jump will be the same as it was in JK (holding down the button longer means a higher jump) but from watching the PCG uK trailer, they showed quite a high force jump and when he landed i couldn 't see any damage to health or sheilds :D.

dazilla
02-17-2002, 05:11 PM
I WANT THE NEW PC GAMER UK!!!

JaGReiKo
02-17-2002, 06:46 PM
What i meant was holding it the force jump button but not to its max or you will get hurt. If you hold it for a second then you wont get hurt and you go faster in a sense but not as high.
Hey torment, deathbolt.