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View Full Version : Scenerio Editor...true of false info...


Khameir_Sarin
11-11-2001, 12:01 PM
Ive seen alot of questions about who is in editor and what triggers......(sorry if this has been posted but im too busy today to look around, IT COMES OUT TORMORROW!! BUT I ALSO HAVE A HUGE SCIENCE TESET TORMORROW!!)
Anyways, go to the official site- http://www.lucasarts.com/products/battlegrounds/

And then go to the fan sites page. There should be a fan site there that goes to this link- http://swgb.heavengames.com/

Then click on scenario editor to the left, in the side bar. or go here- http://swgb.heavengames.com/scenarioeditor.php

They have a list of all the triggers and units in editor. Now, i dont know if they are right or not, but how else could they have come up w/ all that?
And if they did post fake info, why did the official site put that site on their fan section if it had fake info?
P.S. Look at those units, arent they sweet? (Trandoshans and ewoks, Jawa,Tuskain Raiders...SWEET
It would be cool if they were right...

darthfergie
11-11-2001, 12:11 PM
They probably got the info from an editor or a sma;ll press release...Battlegrounds Heaven is one of those trusted sites so I figure they are right...

Khameir_Sarin
11-11-2001, 12:14 PM
Yeah, i guess i believe em too. But did you see those triggers? They HAD change name, attack, etc, all that good stuff. (drools)!!!

darthfergie
11-11-2001, 12:18 PM
Yep...:D

(drools):bored:

AoErat
11-11-2001, 01:09 PM
That information was pulled from the demo's files, so, yes, it is correct.

darthfergie
11-11-2001, 01:19 PM
ahhh...makes since...:)
allthough there maybe more stuff on the full game AoErat...I guess your going to have to check when it gets there though...:)

Eets
11-12-2001, 10:11 AM
Probably most of the triggers from AoK are in GBG too.

AoErat
11-15-2001, 05:07 PM
If you happen to check the editor, you will see my information was 100% correct. :)

Stan|SCN Punk
11-28-2001, 02:13 AM
Yes, the overview of triggers at SWGB Heaven are most certainly correct. However, I must confess that SWGB made litte advancement than the AOE2 editor. But, some useful triggers like snap view and flash object are added. :)