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WD_ToRMeNt
02-21-2002, 01:26 AM
Lets start thinking about the questions we want to ask for the new chat. There are a few of mine.

1) How exactly will Force seeing/site work?

2) What Forces are there for MP and what are thier colours?

3) What is the range of Grip/choke in MP?

4) Have any of the MP maps been influenced by the most popular JK levels: BGJ and Oasis?

5) How fast is force speed relative to speed in jk1?

6) What kind of MP powerups with JK2 have? Will there be a force surge?

GonkH8er
02-21-2002, 01:50 AM
dont ask the first one. we know we'll be able to see through walls slightly.

if you're going to ask the 2nd one, ask what the MP-specific forces powers are....

3's good


4's kinda a waste of a quetion imho

5's good

6's good too :)

Silent_Thunder
02-21-2002, 01:55 AM
Also, let's ask how long force speed lasts... *prays it's only a few seconds*

UberChild
02-21-2002, 06:38 AM
please please someone find out if this game goes above 1280x1024 resolution..:eek:

UniKorn
02-21-2002, 06:53 AM
1. When will the SDK be released?
2. When will the GDK be released?
3. What tools can be used for editing
4. Is ICARUS scripting compatible with ICARUS2 scripting?
5. Will there be an expansion pack?
6. Which Soldier of Fortune 2 features did you use?
7. Are the models using a skelet for their animations

Tap[RR]
02-21-2002, 07:43 AM
Originally posted by UniKorn
1. When will the SDK be released?
2. When will the GDK be released?
3. What tools can be used for editing
4. Is ICARUS scripting compatible with ICARUS2 scripting?
5. Will there be an expansion pack?
6. Which Soldier of Fortune 2 features did you use?
7. Are the models using a skelet for their animations


1. Dont know, what sdk is
2. Same ^
3. 3rd party tools, its been confirmed
4.Bleh, Dont know, good question though
5.They've said, its up to the sales chart.
6.Ghoul2
7.Yes part of ghoul2.
----------------------------------

Maybe someone could ask if parrying other sabers drains force reserves like it does when blocking blast bolts? Though it is kind of a stupid question, i'd reveal more depth to jk2 (actually having to use your mana wisely, or not be able to block). Again this question might be dumb to some people, but i havent heard of any info on parrying other sabers costing mana, maybe someone can clear this little question up for me. One other thing some people have been talking about, the passive force sense.. will it help sense gun fire in mp, like arrows in the direction of the threat? Well those are my questions ;) .

Desslock
02-21-2002, 08:28 AM
Originally posted by UniKorn
1. When will the SDK be released?
2. When will the GDK be released?
3. What tools can be used for editing
4. Is ICARUS scripting compatible with ICARUS2 scripting?
5. Will there be an expansion pack?
6. Which Soldier of Fortune 2 features did you use?
7. Are the models using a skelet for their animations

1. (SDK = Software Development kit)
2. (GDK = Uh, Game Development kit. Source code I guess)
3. Most anything that edits the Q3:TA engine. Radiant to name one.
4. Basics only probably. ICARUS2 might have overhauled the advanced scripting features of ICARUS so a probable yes with some work on the ICARUS script.

JaG|Kaiser
02-21-2002, 09:11 AM
It is sad that I have to ask these questions, but given the support for Dark Forces II: Jedi Knight, I feel obligated:

1. Will there be patches released, as needed?

2. Cheating was a HUGE problem in Jedi Knight. How will this be addressed in JK2?

3. Will Raven continually support the game, even when bugs/cheats/exploits are found after the fact?

4. Smurfing and using "aliases" was rampant in Jedi Knight. Are there any plans to address this problem?

db6
02-21-2002, 02:32 PM
1. Are your actions only going to effect how you interact with NPC's or will they have a deeper significance to the story line (maybe multiple endings?)

2. What is the MAX resolution that can be chosen in JK2?

3. Are the quicksaves and Saves going to be like Quake 3 or JK1? (i.e will you be allowed to save only at certain points/limited # of times in a level)

Maybe I can think of more later, but most urgent questions have been answered by now.


db6

Agen
02-21-2002, 02:40 PM
I hope to god that Force Speed is the same. And sicne we have confimation of Force Sense.. ask something about that. I will be on holiday at the chat well, actually just coming back.

Oh yeh, where's Digl?

SlowbieOne
02-21-2002, 03:21 PM
I have all the info I need on this game now, I would rather not have any more spoilers, all I want to know is when is the exact day this game is coming out.:)

CaptainRAVE
02-21-2002, 03:43 PM
The first time a chat is actually at a normal time for the UK......and I dont want OR NEED to know anything. Anything more would just spoil the game for me :(

Eternity
02-21-2002, 03:46 PM
Can I *********?

...

In retrospect, I don't think that would be a good idea.

[edit-Gonk- Not appreciated here Eternity :)]

StAtilXl
02-21-2002, 04:04 PM
Originally posted by Eternity
Can I *********?

...

In retrospect, I don't think that would be a good idea.

hahhaha
that would make a good mod

[edit-Gonk-tsk tsk tsk]

Dan12R
02-21-2002, 05:08 PM
Will EAX and/or EAX Advanced HD be incorporated?

What are the sys. requirements (ballpark at least)?

Will it support surround sound?

What MP skins have been confirmed so far? (trivial, I know)

Can I get a copy of the game now?

Jimi-Wan
02-21-2002, 05:25 PM
I just have one...

How will Force Sense work?

Now, I will sadly not be able to make the chat, so as long as someone could get this answered for me, I'll be happy... and stuff....

Indy4
02-21-2002, 05:28 PM
when will their be a demo?:D :D

will their be a boba fett skin?

can you win the game without using force powers?

what is the exact date for realse?

SEYA

Indy4
02-21-2002, 05:29 PM
main idea of this chat is not to ask repetive questions and not to ask questions that we already no the answer

SEYA

GAT
02-21-2002, 11:19 PM
Will you be able to control how high you jump when using Force Jump ... I.e. hold down the button for as long as you'd like (obviously, there will be an upper limit so you can't go up forever and ever into oblivion) for those high jumps and for short jumps hold it down for a short amount of time so you won't have to go sky high and then land probably hurt yourself in the process .....

That would be quite interesting, actually. Same could apply for Force Speed...

Just some thoughts....

GAT

P.s. I doubt I'll be at the chat ... so if someone is kind enough to ask these questions if that person thinks they are good enough, that would be great and then I'll just read the chat transcript later... Thanks

DeathBoLT
02-22-2002, 02:04 PM
Will Quake 3's movement physics remain the same in JK2 or will JK's movement physics be used(ie when you turn, will centripetal force be present.)

that's the biggest question i have at this point.

oki-wan
02-22-2002, 04:32 PM
lol, it's not gonna matter how much planning you do here..
anyone who attended the lucasarts.com (non-copy-pastable, ARGH!) chat knows that the following three rules will never be broken:


Silly & worthless questions (basically anything that can be found in the faq) get answered first
The person with the worst Q's get 40% or so of the answers
Interesting questions are always avoided