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digl
02-28-2002, 04:53 PM
Gamespot UK
Heal: In its most basic form, adds a few extra health points the payoff being that you have to remain stationary. At its best it will boost you to full health even during combat.
ZoneHeal
Duration Immediate

Effect Heals damage from all attacks

Level 1 Regain 10 health

Level 2 Regain 25 health

Level 3 Regain 50 health
:confused:

JR2000Z
02-28-2002, 04:58 PM
I guess it depends on what force level you have....

The Truthful Liar
02-28-2002, 05:11 PM
Hmmm... that seems pretty sad - I think in JK using 4 stars on heal would completely boost your health up to 100(%).

Man JK2 is alot more challenging :(

I hope Multiplayer will be abit less troublesome.. *sigh*

Cheers... :confused:

Pedro The Hutt
02-28-2002, 05:45 PM
Ah but you shouldn't take every snippet of info on the net as the truth. ^_~

Master Sam
02-28-2002, 06:29 PM
Hmmm... that seems pretty sad - I think in JK using 4 stars on heal would completely boost your health up to 100(%).

actually, each star allocated to heal would let you heal 20 health points

1 star - heal 20
2 stars - heal 40
3 stars - heal 60
4 stars - heal 80

you were close :)

digl
02-28-2002, 06:37 PM
Yep Sam is right
I wonder who is right
inmediate and 50 max, or variable and 100 max

Desslock
02-28-2002, 06:45 PM
Whats the problem with that? Its balanced so you cant run around and be a god. At least this way, other people have an opening of killing a healing player.

digl
02-28-2002, 06:57 PM
the problem is that we dont know how It will work, there are two different versions
I would believe in the Zone more than in the PCG UK (P)review
But both things are too diferent
in the zone they dont mention standing still

Desslock
02-28-2002, 07:00 PM
I dont see how Gamespot UK could be totally wrong on such a big detail.. I mean, yea I believe the zone and everything since its the closest thing to a word from the head developers on JKII, but why/how would Gamespot botch a preview like that if they are wrong?

MuRaSaMuNe
02-28-2002, 07:27 PM
They probably dimmed down the saber damage so you don't need to heal yourself 80% like in JK since the sabers needed only 2 hits. But then again there's guns... ergh...

acdcfanbill
02-28-2002, 11:14 PM
they shouldnt tone down the sabres, i doubt you could survive more than two attacks from a sabre... they should just tone up the blocking :D

also, how about healing others, like in SBX, it would be kinda cool to heal jan on a mission, so she didnt die on you...

Chanke4252
02-28-2002, 11:22 PM
I like monkeys

Kurgan
03-01-2002, 12:03 AM
It could be that both accounts are right, and we need to account for the discrepency between SP and MP. Reviewers do tend to focus on Single Player, and the Zone would be concerned exclusively with Multiplayer.

For example, we know that in Single Player Force Speed will function completely differently than it will in Multiplayer (slow motion vs. incredible speed).

You could of course argue that one or both sources were working with an early build when they compiled the information and that some of it has likely changed.

Obi
03-01-2002, 01:45 AM
<font color=cbcbff> Yeah, Kurgan beat me to it.

digl
03-01-2002, 10:32 PM
you are probably right Kurgan, I hadnt thaught of that

Naphtali
03-04-2002, 11:22 PM
The stars wouldn't do different its fine.

A good idea as the first level requires you to remain stationary to show how you need concentration to fully then as you go up levels you can finally heal yourself and remain active