View Full Version : Rise of Nations

03-23-2002, 09:53 PM
Have you heard about this game? If not head on over to Gamespot's preview page (http://gamespot.com/gamespot/stories/previews/0,10869,2850780,00.html) and check it out. This game has some MAJOR potentail to change the RTS world on it's side...hurry up and check this out.

03-23-2002, 11:18 PM
looks..... interesting. It seems to have thrown the best qualities of civilization and made it faster paced. A game to consider for purchase, that is for sure.

03-24-2002, 12:11 AM
yeah this looks interesting

for some reason the second i saw it i was reminded of aok

03-24-2002, 12:15 AM
looks like Age of Empires on steroids

03-24-2002, 01:14 AM
Originally posted by Kylilin
looks like Age of Empires on steroids


just like artoo said i think they have incorporated all the good features of rts into one game

03-26-2002, 05:14 PM
Seems like a better, less buggy less evil version of Empire Earth...

03-26-2002, 05:31 PM
It looks alot like Empire Earth's ideas were poured into the melting pot.

"This goes a little beyond similar. I might have a hard time convincing a laywer that the UI for the games you mention is essentially the same, but the Rise of Nations UI *is* exactly the same as AoK for all practical purposes. If you hadn't noticed, they even use the same font!"- "SSSI_Eggman"- EE developer (lead designer, I think)

You have to admit, he gives a valid point.

03-27-2002, 08:08 PM
Some take from this month's Computer Games Magazine
It's obvious that this game has elements form Civ III, AOK, EE, and Kohan. But what is unique (and we can hope this comes true) is the way these elements will all fit together when the game is finished in 2003.

If you want to see this issue of Computer Games and this preview of the new Rise Of Nations game then pick up the May 2002 issue #138 at your local store...

Also a cool feature to this game is the formations. Each unit will consist of 3 men. You can then order those men into small formation or order the whole bunch of them (like say 20 units) into a formation. The coolest part of formations now is FLANKING!!! It has been a LONG time since flanking was a factor in a good RTS. I'm glad to see that it's added, personally.

Also I really like the territory concept. You have to expand your territory to get more resources and you can not build outside of this territory (NO TOWER RUSHES).