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zombi3
03-28-2002, 12:50 PM
first of all, jk2 ****ing kicks arse. :D

however, i'm having problems with it, which make it all the more agrivating. it freezes, randomly without any sort of warning. :(

my system specs:
p3, 933mhz
512mb ram
geforce2 ultra 64mb
xp pro

i'm quite sure most if not all my drivers are up to date, direct x, etc. and JK2 actually runs perfectly, no glitches, no slowdowns - JUST THE SUDDEN FREEZES. i've never had these problem before. and my pc's fine so long as i'm not playing it. i have reinstalled it. but the same thing's happened. when it freezes, i cant get back to windows - i cant do f*ck all. (cant alt-f4, cant alt+ctrl_del, cant esc) i've tried turning all the settings as low as they can possibly go. (no difference)

i'm not too sure if these may be adding to the problem: i bought and installed Global Operations the same day. and so far it's froze once (exactly the same way) but it doesn't freeze anywhere as much as jk2.

another thing i'm suspicious about is: GeForceTweakUtility. anyone else here use that as well? if so, can anyone tell me if ANYTHING at all in it can bugger up JK2?

thank you so much for your time, all :)
i just really want to play this game without hitting the reboot button every so often.

thanks again!

ps2maddenman
03-28-2002, 12:53 PM
"i'm quite sure most if not all my drivers are up to date, direct x, etc. and JK2 actually runs perfectly, no glitches, no slowdowns - JUST THE SUDDEN FREEZES."



I think you just answered yourself, get all of the newest drivers and then if it still freezes then you will be able to say you have em.

Joruus
03-28-2002, 01:13 PM
Multiplayer or Single Player freezing?

MP freezing occurs because the engine is set default to load all new player models on death.

This was something that I first ran into in the Q3Test demos and JO has an option to turn it off in the MORE VIDEO options.

With it on, every time you die you'll freeze up while the game updates any new model added to the game since you joined. With it off, I believe it loads these things as a sub process and while it might effect performance to some degree, I doubt highly you'll even notice it.

Now far as video lock ups in single player mode.

Check the jk2spconfig file. Do a search for the com_hunkmegs cvar, ensure you've set this value to 2/3rds of your system memory.

Generally when an Open GL game locks up to the point where you have to cold boot your computer, its associated with your video drivers.

If your using a Geforce based card, I'd recommend getting the Nvidia reference drivers, as they can offer more stability than the ones your gfx card came with. You can get those drivers from http://www.nvidia.com

I've noticed that the read me in JK2 recommends using DX8.0 and Nvidia's 23.11 reference driver set. DX won't generally cause compatibility issues if your using 8.1. But graphics drivers can. So if you continue to have problems, get the 23.11 reference drivers and try them. Remember to always reinstall Direct X after changing your gfx drivers.

And if anything, uninstall, reinstall gfx drivers and direct x, then reinstall JK2. That should be your last option. But sometimes it can work.

Fitz
03-28-2002, 01:30 PM
I get this too, it's extremly frustrating. I'll try that video setting. Maybe there should be a way to pre-load all player models so this isn't even an issue?

StormHammer
03-28-2002, 01:32 PM
Sorry to hear about your problems, people. :(

I'm moving this thread over to the Tech Help forum so others with similar problems can find it easily. ;)

Jedimaster74
03-28-2002, 01:33 PM
I have Win XP Pro to and I never get lockups. I have the latest drivers from Nvidias Site and I am running a Geforce3 TI200 card on a 1.4Ghz System. Try upgrading your video drivers and get DirectX 8.1.

Fitz
03-28-2002, 02:49 PM
I have a geforce 4 4400, the latest reference drivers and dx 8.1 :)

It freezes on death, but it was pointed out that it might be loading player models. It's skips a bit when I just join a server but then cools down, but still occasionally skips/freezes during play for no apparent reason.

Mormegil
03-28-2002, 04:19 PM
I'm also having this problem...

On another thread, someone suggested turning of the GL extensions.

Correct me if I'm wrong, but XP has DX8.1 built-in, so we can't really reinstall it everytime we switch our gfx drivers.

I've got a Gf3 Ti 200. Tried the latest drivers, and the latest Windows signed driver.

zombi3
03-28-2002, 11:24 PM
hey guys, thanks for replying to my first post. :)

the game still freezes during singleplayer mode. i haven't spent a lot of time with multiplayer, but it seems to work fine when i do though. i'm not sure if it's just a singleplayer problem, or if i just haven't played multiplayer long enough for it to freeze.

drivers etc: (i'm sorry i left it out earlier)
directx 8.1 (with xp)
nvidia detenators 28.32

i'll check out those video options :)
thanks again!

dont think this will help very much, but if anyone has the same problem i do;- does your music/sound go into this annoying loop?

BobaBot[dD]
03-29-2002, 12:55 AM
Well, I have run into a couple of similar freezing problems as well.

At first, when I first installed the game, it would work fine and suddenly freeze (as well as getting stuck in a sound loop that sounded something like a bird in a coffie grinder). I checked the readme file and it suggested switchign your desktop settings to 16-bit color. I did this and so far it has stopped getting stuck as before.

However, now I seem to be having some sort of network errors. The most oftes is a "CL_ParsePacketEntities" error. I have no idea what that is exactly, but maybe somone here does. I am going to give the player model fix a try, perhaps that is my problem, but it happenes also when I am just playing bots.

For reference my computer is:
AMD XP 1050 mHz
512 DDR Ram
Radeon VE DDR w/ 64M Ram
And I'm running the game off of a 7200 RPM Wester Digital HD IDE

Also my net connection is ADSL through a SMC router, maybe that has to do with the network probs?~ I connect, but after a few minutes (not respawns) it has a network error of some sort.

Any ideas are appreciated.

Oh yes, and I am on Win2k Pro, got the updates and all for it.

Jorusall
03-29-2002, 01:00 AM
I'm using Win XP pro aswell, with 23.11 Detonators on a GF3 ti200. Hasn't frozen yet.

BobaBot[dD]
03-29-2002, 01:08 AM
Well...

"Error: Configstring > MAX_CONFIGSTRINGS"

Is what I am getting now. I don't even make it into the MP game. Hmmm....

TFlea
03-29-2002, 03:04 AM
It's been doing the same "freeze every ten minutes" on my system as well

Athalon 1.2 ghz
512 mb ram
Radeon 64mb DDR Vivo (latest drivers)
Soundblaster Live! (latest drivers)
Win XP
Latest 4in1 drivers as well

Love to why it's doing it...it's fun while you can play it

T-Minus10
03-29-2002, 04:52 AM
when installing the newest 4-in-1s w/ Windows XP, extract the executable to a directory (you can open it up in winzip/winrar) , right click on setup.exe and click properties. click on the "compatibility" tab and run in windows 2000 compatibility mode. If you don't do this, the newest AGP Gart driver will likeley not install. Strange, but true.

peace

TFlea
03-29-2002, 05:16 AM
yeah, I did that too...no dice

still freezing,

Doppler
03-29-2002, 09:07 AM
In another thread, it was posted to disable GL Extensions. I was freezing every 5 minutes in XP Home until I disabled. Now can play without freezes or CTDs.

AMD 1.333 @ 1.5
768mb Crucial PC133
Geforce 2 Ultra (27.42)
SB Live XGamer
IBM Deskstar 60GXP
Dx8.1
VIA 4in1 4.38
Windows XP Home
:atat: :atpt:

SnowHeart
03-29-2002, 01:17 PM
In case LucasArts checks this, just wanted to add I'm also having problems with the game freezing.

First time was at the end of the first cutscene, when Jan says to Kyle, "So much for the milk run..." The game freezes and Jan turns into a stuttering twit, "run.run.run.run.run.run...."

Other times seem random, but are repeatable. Going through the first imperial outpost and down into the room with the three probe droids... If I ran across the elevating platform in the middle of the room but didn't stay on it, it would begin to go "upstairs" without me, and the game would lockup and the sound would start stuttering again. I've also had occasional problems with loading save games, resulting in the same freeze/lockup.

I seem to have solved most of these problems by turning my graphics settings way down, but there's no reason I can see for me to have to do this based on the LucasArts recommended settings against system specs (listed under the FAQ).

CTRL-F4/ENTER doesn't do anything... Escape, nothing... ALT-Tab, nothing... CTRL-ALT-Del, nothing... I have to do a hard reboot everytime the thing freezes, it takes down the whole rig.

I'm running with the latest drivers (Nvidia and Creative Arts Audigy) on the following system:

Athlon 1.4 on an Asus board
256 meg PC2100 DDR
VisionTek GeForce 3
Audigy Gamer
Windows ME (I know, I know, it sucks)

Victim
03-30-2002, 02:13 AM
Windows XP Pro
GeForce 3 Ti 500
SB Live

latest drivers for sound and vid.

Game gets stuck randomly. I can ctrl-alt-del enter enter (twice) to get the system to dump the memory and reboot. The watchdog file states that the video driver was stuck in an infinite loop :(

I wanna play!!!!!!!

TyphooN
03-30-2002, 03:04 AM
I've only played single player up to where you have to enter the color codes. I did that and go to enter the next level across the bridge and EVERY time it goes to load that level it locks up on me. It is "my" guess that my lockups are due to a sound problem rather than video.

Reasons: sound went dead on initial loading of the intro scene, and at the point where I am now I get a crackle pop sound right before it locks. This being the point when it begins whatever sound effects I'm "suppose" to hear.

Soooo, looks like I'm stuck where I am for the time being :(

^Invader
03-30-2002, 03:41 AM
Well at least im not the only one it's doing it too. This is what it's doing to me I turned everything onto low settings goes for a bit then just crashes the same lockup and sound repeats. Cold reboots blah blah. I emailed LA to see if they know anything on how to stop this.

Im running a Athlon 950 oc 1045
512 MB Ram
right now ATI Rage Pro 128 (Had to send G4 back due to post errors)

So far im at least on mission 3 but annoyed cause bah bah not taking chance on playing it mp yet.

McDeth
03-30-2002, 05:26 AM
hmm, glad (sort of) that I'm not the only one having this problem.
Windows XP Pro
AMD Athlon 1600 XP Oc'd to 1.6 gigz
Geforce 3 ti500
sblive 5.1 xgamer
389 mb ram

I have tried everything to stop this problem, I even did a clean install of XP, and its still a no go, the game freezes randomly and requires a cold reboot before you can even press any buttons.
My take on this; The first time I had JK:O installed, I had the newest detonator drivers, and the game didn't crash, but the shadows were messed up, so I installed the recomended drivers, 2.3.1.1. Crash city insues. Me thinks I will go back to the latest drivers with screwed up shadows so I can at least play the game :/

p.s.-The shadows are stills screwed up with the 2.3.1.1 drivers....)

McDeth
03-30-2002, 05:28 AM
is it just me or am I noticing a trend here....
AMD proc's (a few exeptions) nvidia card, sblive xgamer......

McDeth
03-30-2002, 05:48 AM
nope, still the same goddamn crashing pos.....this sucks...BAD

TFlea
03-30-2002, 07:26 AM
Its not just Nvidia cards...my Radeon is doing it as well

emailed LA..not too much help yet

zombi3
03-30-2002, 08:48 AM
to everyone who's read this tread, thank you. :D

I AM EXTREMELY (i can not stress this enough) SURPRISED that you all have the same problem. because when i first started looking for similar posts, i couldn't find any.

but either way; what i find even more surprising, is that me going back into regedit and undoing/removing something i did a while ago fixed the problem. (this has something to do with adding a key to unload .dll files automatically - or something) unless every single person here did the same thing, i just think it's interesting that we all get the same problem - freezing with the sound looping.

i run the game at everything set to max at 32bit colour without any problems whatsoever now. if anyone did use regedit to mess with some settings, maybe it might help to undo them just in case?

thank you again, all. :)

Ttam legacy
03-30-2002, 02:38 PM
Same thing here, random freezes with sound loops.

Sys specs:

AMD T-bird 1.3
Soundblaster LIVE!
GeForce 2 GTS/PRO 64MB DDR
DET drivers 23.11
512 MB SDRAM
WIN XP Pro

I never used regedit for anything so I guess the above post won't help me. I can get back to the desktop after it freezes but the gamma on the desktop is all out of whack untill I reboot. Hope they fix this soon.

:(

white_lancer
03-30-2002, 03:10 PM
Almost the same as Ttam legacy, except my freezes are regular.

Specs:
Athlon 1 gHz
256 RAM
Visiontek GeForce 3
Windows 98 SE
SoundBlaster Live Value

I purchased the game on thursday, installed it on my computer that was running DirectX 8.1 with the very latest Detonator drivers. Installed ok. Thing froze right after the opening crawl on max details, glextentions on. Had to reboot hard.

Tried again, max details, froze on Kyle and Jan in the ship, sound looped a second long snip, over and over and over. Hard reboot.

I get into the game and set everything to lowest detail, freezes with sound loop as I start the first level.

I check these forums, read that gl extentions might be a problem. I go back in, turn off gl extentions, freezes in the first few seconds of the first level with sound loop.

I get pissed off. I try again with Direct Sound off. No good, freezes with sound loop.

I disable Direct Draw Acceleration and launch. IT WORKS! I CAN PLAY AS LONG AS I WANT... at ONE FRAME PER SECOND! It took me five minutes to kill ONE stormie with Jan. I quit out (that takes two minutes.) And go to sleep.

Friday: I try multiplayer. I launch, select a Chiss skin (dang, but they look cool!) and jump in game I host. I quickly whip out the saber and swing it once! WHOA!! TWICE!! WOW!!! THR- it FREEZES!!!

I get upset.

I format the hard drive. This is what I do: I install Windows 98. I upgrade to Windows 98 SE. It wants display drivers so I put in the GF3 CD. It reboots a few times. I get a stable desktop so I uninstall the display drivers and run Detonator Destroyer and reboot. I install the 23.11 drivers. I download Winzip. I download soundcard drivers and install them. I download DirectX 8.0 and 8.1 but I do not install them. I put in the Jedi Outcast CD and install DirectX 8.0. I run Scandisk and Defrag. I reboot a few times for luck. I install JO and launch. I get the main menu- and it freezes right there. I remove the old display drivers and install the WHQL certified 21.83. Freezes in main menu with sound loop.

We are not alone in our problems.

Lucas Arts made good games! Then came the times of "Episode One Racer" and "Force Commander." Then the "Obi-Wan" debacle. Then they announced "Jedi Knight 2!" Oh, I had such hope! These problems MUST be addressed or LucasArts is going to loose at least one customer.

swippiho
03-30-2002, 03:15 PM
I'm getting the same damn freezing.

win2k
p4 1.7ghz
512mb ddram
geoforce 2 mx pro
sblive 5.1

game freezes almost everytime i go through a checkpoint, but also when loading and when doing a quick save. Have to reboot the box.

So as an experient i installed it on a:

p3 450mhz
win2k
768mb ram
3dfx voodoo3
sblive

It runs in the lowest video setting but I have absolutely no freezing whatsoever. None.

we need some answers!!

Oblivion
03-30-2002, 03:31 PM
im having the same problem :(

I can play after I restart like 5 times. It plays for about 10-15 minutes, then crashes.


My system:

winXP Pro
512mb RAM
Tnt2 16mb (i know.. i know..)
Pentium III 933mhz
Built in sound

this is the ONLY game this happens to.. I even rolled back my drivers like 5 minutes.

Even Serious Sam (which is very OpenGL depended) doesnt crash, and runs very well.

I need a fix for this cause I just got my light saber! :)

btw, how do you turn off GL extenstions?

white_lancer
03-30-2002, 03:49 PM
From the main menu, go to Setup and GL extentions should be second on the list, right under the quality presets (Custom, High, Highest, etc)

Update: I tried the 12.41 Detonators and was able to set up the graphics to lowest and start the game! I got all the way to the part where we are on the ground and Jan says "Shhh, I think-" and takes a step. Then it froze.

McDeth
03-30-2002, 10:06 PM
Well, I THINK I've manged to stop this error. I was fiddling around with my comp till 3 am and I finally was able to play for about an hour without it freezing. Heres what I did;
1) Got the latest nvidia drivers 2.8.3.2
2) Uninstalled 2.3.1.1
3) Installed 2.8.3.2
4) --->CHANGED MY DESKTOP VIDEO SETTINGS TO 800X600x16bit<------
5) Went into JK:2 and turned off gl extentions
6) Game works
7) Increase desktop res to 1024x768x32bit and do the same thing to JK:2, game works.....
8) I made sure all programs were shut down, even the minimized programs in the little area by the clock, I forget what its called.

I have yet to increase my resolution any more and keep JK:2 on the same 1024x768x32 bit and see if it still works.

Hope this helps everyone

McDeth
03-30-2002, 10:08 PM
I forgot to add between steps 5 and 6 that I turned to JK:2 video stuff to default, then when it worked I modified it

Ttam legacy
03-31-2002, 12:07 AM
Well, I think I fixed my problem. Not sure though. All I did was uninstall the 23.11 drivers and install the new 28.32 drivers. After I did the installation, I rebooted, entered the game and was able to play untill I wanted to be done. However, after I had quit Jedi Knight II, I decided to try multiplayer so I fired it up without rebooting after I had stopped playing the single player version. I froze up once during multiplayer. After that freeze, I rebooted the computer went back into multiplayer and it was fine. All in all it looks like the new drivers fixed the problem to a point

My bad luck is that Everquest does not work with the new nvidia drivers AT ALL and my freakin wife is an EQ junkie *sigh* so I had to put the old 23.11 drivers back on the system. :(

white_lancer
03-31-2002, 01:38 AM
McDeth and Ttam legacy:

Congrats!

Could you guys tell me what version of DirectX you were using? I don't know if there is a real difference between 8.0 and 8.1 but there might be.

ps: Are these forums reeeally slow for anyone else?

^Invader
03-31-2002, 02:28 AM
Well I got it to at least let me play a bit. Turned off GL Extensions and so far not really any major problems. Got to play from beginning to beginning of Yavin before it crashed, so guess that's a good start IHO I think Raven needs to make a patch, since i guess Raven is doing their tech support or however anyone else know this?


Invader
http://www.darklordofsith.net

McDeth
03-31-2002, 04:39 AM
I am using DX8.1 that came with windows xp

Orkado
03-31-2002, 05:33 AM
after reading through this forum topic i'm begining to wonder if my freezing problem (described in detail under the topic "Technical nightmare") is really what i thought it was (motherboard/processor). According to all my specs, the game should run like a dream on my machine. But it not only does the random freezing, it does the "freeze, sound loop" right on game start-up in the menu (99% of the time), so i havn't even been able to play the game on my machine. Not only this, but games that worked great in the past such as Elite Force (same engine as JKII) and Unreal Tournament lock up now, too, in the menu along with the sound looping. Since the problem extends beyond JKII in my case, it might be a different issue while the symptoms remain the same on a much more severe level.

Regaurdless, games like this should not be released with these kinds difficulties. I would have much rather waited an extra month or two to get all the bugs of this game out so it's just an issue of installing and swinging a sabre until Kyle Katarn is blue in the face.

All I wanted was to kill a stormie... that's all.

ubamonkey
03-31-2002, 07:59 AM
I've also been having problems with the game locking up. It does seem to be a video card problem, and is really annoying.
Originally I thought my CPU was overheating (major stress attack), so finding out you guys have the same problem is a relief!

My System:

1.8ghz Athlon
512m DDRAM
Geforce 3 TI200
Abit KR7A+

I'm going to try running the desktop in 16 bit, and see if that makes any difference.

McDeth
03-31-2002, 08:12 AM
Notice;

If any of you are overclocked, it may also be to blame. I had my Athlon 1600 XP oc'd to 1.6 gigs and my Geforce 3 overclocked to 260 core/560 mem and I was freezing and erroring and ****. In fact, almost ANY amount of overclocking freezed Jedi Knight, like my AMD oc'd to 1.5 gigz or my gf3 clocked to 250/530. Its really weird...oh well

Doppler
03-31-2002, 08:55 AM
:atat: Believe people will find that just mixing up their Dets, turning off GL Extensions (for both single player AND multiplayer- yes, two different video configs- take a look), and turning Shadows to simple vice volumetric, will do a wonder of difference.

The game obviously has issues. A patch is needed because people shouldn't put $50 (US) down and then have to make changes to their entire system just to play it. This is the most work I have put towards any game in a long, long time.

But I am playing and it is a great game once over the initial crashes.

:atat: :atat: :atat:

Buckermann
03-31-2002, 11:17 AM
I am almost sure the Soundblaster Live is the Problem.

After constant freezes and crashes I exchanged my SB Live Value with a noname ALS 4000 (even more crappier than the SB) soundcard. No more freezing and no crash since then. I guess I am now 2/3 trough the game without any problem.

My system:
Slot A Athlon 800 Mhz
TnT2
SB Live Value
(all driver updated)

Viper44
03-31-2002, 07:44 PM
Originally posted by Joruus
Multiplayer or Single Player freezing?

MP freezing occurs because the engine is set default to load all new player models on death.

This was something that I first ran into in the Q3Test demos and JO has an option to turn it off in the MORE VIDEO options.

With it on, every time you die you'll freeze up while the game updates any new model added to the game since you joined. With it off, I believe it loads these things as a sub process and while it might effect performance to some degree, I doubt highly you'll even notice it.

Now far as video lock ups in single player mode.

Check the jk2spconfig file. Do a search for the com_hunkmegs cvar, ensure you've set this value to 2/3rds of your system memory.

Generally when an Open GL game locks up to the point where you have to cold boot your computer, its associated with your video drivers.

If your using a Geforce based card, I'd recommend getting the Nvidia reference drivers, as they can offer more stability than the ones your gfx card came with. You can get those drivers from http://www.nvidia.com

I've noticed that the read me in JK2 recommends using DX8.0 and Nvidia's 23.11 reference driver set. DX won't generally cause compatibility issues if your using 8.1. But graphics drivers can. So if you continue to have problems, get the 23.11 reference drivers and try them. Remember to always reinstall Direct X after changing your gfx drivers.

And if anything, uninstall, reinstall gfx drivers and direct x, then reinstall JK2. That should be your last option. But sometimes it can work.


I can not even find the jk2spconfig file?

gro
04-02-2002, 03:47 AM
I posted in another thread about this issue, and I was convinced it was related to my SB Audigy.
I've only had one BSOD related to Nvidia, all other crashes have been reduced (But not eliminated) by reducing the sound acceleration level. They are still wayy to frequent though.
XP seems to be a common theme as well

My details:
XP Pro
1.2@1.3 Athlon
768 MB RAM
Creative Geforce 2 GTS (23.10 drivers)
Soundblaster Audigy (Latest drivers)
Epox Ktah3 Motherboard
Latest Via 4in1, as well as latest Mobo bios update.

HolySmiter
04-02-2002, 06:46 AM
Same random freezes and looping sound thingy happening in my single and multi-player games too.

I have tried almost all ingame configurations and it still seems to randomly freeze up while playing.

I have noticed that sometimes when it freezes and I do a CTL-ALT-DEL to bring up the task manager window, and then close it without shutting down JK2, it will revive. But most of the time I have to exit JK2 into windows and restart.

WILL RAVEN LOOK INTO THIS ISSUE, BECAUSE THE GAME IS CURRENTLY UNPLAYABLE. Not only to me but apparently to many who have posted to this thread.

my computer...
NVidia Geforce 2 mx400 (64mb ram)
Athlon 900 mhz
256 mb of pc133 ram
Windows XP professional
Sound Blaster Live Value

Emptea
04-02-2002, 09:59 AM
I have the same problem. JK2 seems to freeze up randomly, sometimes i can play for about 30mins but other times i can play for about 2 mins.

My comp is:
Athlon Xp 1500
Geforce3 Ti200
1024 Ram

Is there a fix for this!?

Emptea
04-02-2002, 10:01 AM
Oh yea i'm on Windows Xp and i have a sound blaster live card

gro
04-02-2002, 11:05 AM
Can a moderator make this thread sticky please ????????

(Although now it seems fixed for me, disabling GL extenstions, at a slight performance cost, lowering sound acceleration 1 notch and turning on s_useopenal in the console, I haven't had a crash all evening, and I've now got 3d sound to boot)

HolySmiter
04-02-2002, 03:13 PM
I posted about having this problem yesterday, disableing GL extensions has seemed to work for me. I played all last night without the game freezing.

Lazzz
04-02-2002, 07:45 PM
Try switching off GL extentions and setting shadows to simple or none, it worked for me.

I extended my playing time from 10 minutes to 2 Hours.

My System:

P4 2.0A, TH7-II Raid Bios version as bought, 512MB RDRAM, 60GB Maxtor Hard disc, PCI 128 sound card, Sparkle GF4400 128MB video card, 12xDVD Win98SE. DX8.0a.

(Got IDENTICAL problems on my GF2 Pro when I tried that etc.)


Hopefully Raven will have a look at this for us?

Lazzz

Additional info: 5:22 am 04 04 02.....

Hey I have just come off playing for 3 hours after loading on the 27.70 nVidia drivers in place of the 27.00 ones that came with the card and did'nt crash at all after switching the GL Extentions back on.

The GL Extentions smooth up the frame rate but I have still left the volumetric shadows and anisotropic filtering off (Everything else is set on full)

Hope this helps someone.

Lazzz (Again)

DarkWookee
04-02-2002, 10:56 PM
When I first got the game I locked up about 99% of the time before I got to the title screen, I tried most of the solutions given on this board, I even swapped in an older nvidia card, to no avail. In the end what fixed it completely was swapping out the RAM on my motherboard.

Until now everygame I had ran perfectly with the RAM I had, only Jedi Knight was problem, might be something in its code that locks up when it encounters bad memory? who knows. So if you're desparate, try it, RAM is pretty cheap nowadays.

specs:
933mhz pIII, 512mb pc133
nvidia geForce4 4600
SoundBlaster Live 5.1

Orkado
04-03-2002, 03:23 AM
I think you may very well have discovered the source of the problem I was having. 99% of the time, JKII would get to the main menu and lock up instantly with the sould skipping. My computer is in the Gateway shop getting a complete parts overhaul (for free, thanks to the 3 year parts warrenty) because of this issue (not only with this but with some other games that worked fine before). They couldn't figure it out. RAM was the only think they didn't check\, I think. oh, well.

Hopefully the game will be running over here like a well oiled Twi'lek slave girl by tomorrow ;)

Good call with the RAM, hopefully that'll solve some problems around here.

Renman007
04-03-2002, 04:52 AM
Haven't had a problem until now... I get to the Doomgiver level, and right after the cutscene with Admiral Fyyar (the guy in the big gold robot suit) it freezes every freaking time just when I'm supposed to start fighting the guy. WTF? This is the only place I've had this locking up issue. I'm running with an Athlon 1.4, 256 DDR RAM, and Radeon 8500. Right now I'd be happy to just skip to the next level and see if this is an isolated incident (as in freezing just at this spot). Anyone know where I can find a list of level names so I can jump to the next level? Thanks. Or even better, tell me what the hell is making our computers mess up this bad. Maybe a patch will fix this....

white_lancer
04-04-2002, 07:13 PM
In my case, its not the Sound Blaster card. I am fairly certain of this because I reformatted and tried playing with no sound drivers or support at all. Didn't work.

You know, I'd REALLY like to play this game. I've had it a week and never seen past the first ten seconds of the first level.

Mordeen
04-04-2002, 09:25 PM
Not having ANY problems in SP, just in MP.

I run three systems on a Peer-to-peer network, and my client machines dump to desktop during a multiplayer game with live players & bots. Happens frequently. Doesn't require reboots or anything, just game restarts. Highly annoying. The server machine I'm using for the game plays flawlessly, even when my clients are dumping. WTF??

Any ideas?

Mordeen

Oh yeah, did I mention my clients also end up with the same model as me the first time they log in for a session, no matter which model they choose? It corrects itself the first time they respawn. Weird.

ToiletDuck
04-04-2002, 11:11 PM
I registered just to say I've been having this problem as well. Sometimes I can play 3 hours without a problem and others it will freeze seconds after loading. This is mainly happening in single player.

PIII 667
GeForce DDR
256 ram
Some POS Via motherboard
MX300 soundcard
Win2k sp2

I've tried both the 23.11 drivers that you guys recommend and the 6.50 drivers which I was using before hand.

ZJX2172
04-05-2002, 01:38 AM
Glad to see others are having issues...

My issue is that the game dies at the end of the first level. The game installs fine, loads fine, saves fine, runs fine, sounds fine, and looks great (even at higher detail levels). But whenever I get to the end of the first level, the game dies and takes the system with it.

At the end of the first level, I walk across the new catwalk and go through the door. I See my stats for the level, and then the next level loads. The blue bar gets all the way across. Then one of two things happens:

1) The computer reboots on its own
2) The game appears to start the next level. I hear the sounds, see the gun waving up and down, get the notice about new info in the datapad, but I can't move, fire, or anything else. Even the caps lock key won't respond (the LED won't change on the keyboard). My only recourse is to reboot.

I've got all the latest video, sound, & motherboard (AGP) drivers. I have reinstalled many times, trying both my DVD and CD-R drive. I've turned the graphics down to minimum. Still no luck. Only one other poster (Typhoon) has posted a similar problem. Anyone have any ideas? Is there some sort of cutscene at the next level that's causing problems?

System Specs:
Athalon XP 1800+
512 DDR 333 ram (underclocked at 266)
C-Media CMI8738 MX Sound Chip (onboard my Iwill XP333 motherboard)
Radeon 7500 64MB DDR (All-In-Wonder model)
WinXP Home

Please Help, or Respond if you're suffering similar problems. I feel like I payed 50 bucks to play a demo.

Z

panikinanakin
04-05-2002, 06:06 AM
I am also experiencing random freezes. My comp freezed more often when I had volumetric shadows on, but since I switched to simple shadows it freezes just a little less frequently.

when it freezes I have to do a hard reboot because there is no response from my keyboard or mouse.

Also, when random freezes do occur, sometimes there is no remaining sound playing and sometimes there is a looping sound.

I hope this is a software issue so that a patch can fix it...

I play at 800x600 with everything else maxed except for texture detail and shadows.

Specs:

PIII 700
384 Mb Ram
10 Gb Maxtor HD
Creative Labs 3d Blaster Annil. GF2 Mx 32 Mb
Ess solo sound card
Asus motherboard

Edit: OS is Win 98 SE

Phenoman
04-05-2002, 09:47 AM
me got the same problem..sometimes I can escape to the desktop, but usually I have to reboot my system...and this sucks!!! but it seems to be a software prob, so we have to wait for a patch :(

d3vin
04-05-2002, 10:13 AM
I often freeze on ingame mp menus, especially when clicking on a server to highlight it so i can then join.

The freezing is accompanied by a short sound loop playing over and over. ctrl-alt-del does not work and the system has to be restarted.

The farthest i have gotten in mp is the force setup screen.
In sp i have played upto 3 min before crashing.

amd duron 600
win 98se
128 MB RAM
GF2 GTS 32 MB (hercules) driver=4.13.01.2311
vortex 2 driver= 4.06.2048
Direct X from the Jk2 disk

in game low sound quality and fastest settings

going to try so solutions posted on this board now, ty for the info

*********** EDIT UPDATE *********************

Turning off open gl extensions has improved the situation. I can now actually enter mp games. i have not yet tested extended stability though.

Phenoman
04-05-2002, 10:21 AM
I've tried everything...nothing works for me.....my hope is a statement of raven/lucasarts....

TheLocust
04-05-2002, 11:58 AM
Semi similar here as well:

AMD XP 1700+ (running at 1900+)
Abit KR7A-Raid
512mb Crucial 2100 DDR
Abit GF3 Ti 200
Soundblaster Audidgy 'value'
IBM 120 GXP 40gb
Windows XP Home

I can play anywhere from 2 mins to 4 hours until it crashes, mostly randomly, but 1 or 2 repeatable. I did get through the repeatable ones by turning off all graphical detail.

I occasionally get an error message about 'reading from memory', before JK2 bombs to the desktop, which is reduced to something like 16 colours after the crash. I suspect it may be down to my Ram being overclocked (running 150 fsb at CAS 2...), but I have 100% stability in all other programs / games (Max Payne, RtCW, MoHAA, Diablo 2, Civ 3, as well as looping 3D Mark se 2001 overnight...).

I have all the latest drivers (27.xx Dets - I 99.99% sure these aren't to blame, I've never known a game to require you to switch BACK drivers to work properly...), the only driver I am missing is the newly released Via AGP mini driver.

I'm not expecting a magic cure, but maybe Raven can see a 'common' factor here and patch it?!

Cheers,

Matt

white_lancer
04-05-2002, 08:01 PM
It seems the more I try to play, the faster it crashes. Currently, it freezes less than a second into the options menu. So GL extentions are sort of stuck in the off position. *Siiigh*

:( :bored:

TavanZafca
04-05-2002, 08:11 PM
It freezes constantly with me also. I can't do anything, but reboot.

I have been talking to LucasArts customer service on the phone and email everyday since last Friday (when it came out) We have not resolved anything. I have all the lastest drivers as well.

Win XP Pro
P4 1.6
Gforce 3 64mb
SV Live!
512mb Rambus RAM

I am going to try the disableing the GL ext when I get home.
If that doesn't work, I may install a second HD with 98SE on it so I can run the game. Man, what a mess.

panikinanakin
04-05-2002, 10:28 PM
This was posted in another thread, can someone verify if it works... I'm not at my home computer at this time

"I found this solution on a noticeboard somewhere, so I must give credit to the guy who originally found this (Can remember his name though . Anyway.

My system kept locking up every 10mins, it would get stuck in a sound loop and crash. This could be avoided by turning off GL extension, but the game ran like an three legged dog.

My Specs:

1.8ghz Athlon
Abit KR7A
SB Audigy
Geforce TI200 (Latest NVidia Drivers)
XP

SOLUTION For XP:
1. Go to Program Files\Jedi Knight\Game Data\
2. Copy the file OpenAL32.dll (Sound card libraries)
3. Paste the file into C:\windows\system32\

This will replace the Old XP libraries with the new ones.

I have gone from freezing every 5 mins, to no freezing what so ever!

Cheerz

Ubamonkey"

I'll try this later to see if it works, but if someone in the meantime wants to try, please post results.

ToiletDuck
04-06-2002, 02:34 AM
I'm now completely stuck on the reactor level in the room with the moving platform and the two guys with rocketlaunchers. It freezes my computer every time without fail :(

panikinanakin
04-06-2002, 06:21 AM
I tried the Openal.dll thing and it didn't work for me...

I'm just playing in short bursts before the next freeze now in SP.
Ravensoft, are you guys reading this thread? Is this freezing an issue that you can replicate, or even fix with a patch?

Here's hoping for a "yes" to the above questions...

d3vin
04-06-2002, 01:09 PM
i found this in the jk2config.

seta r_allowExtensions "1"

For those of you that freeze before being able to disable opengl extenions in the menus, maybe you could change it in the jk2config and/or the jk2mp.cfg and try start starting the game

seta r_allowExtensions "0"

not sure if this really goes with opengl extensions but it looks like a good candidate

Exitium
04-06-2002, 02:19 PM
My Specs:

Athlon 1.2ghz
Asus A7A266 Motherboard (With 2.74 AGP drivers for ALi Chipset)
Creative Labs GeForce 2 GTS
256mb PC2100 DDR RAM
Creative Labs SB Live! Value

I'm having this whole random freezing/stuttering sound problem as well. Like most of you guys, the game runs completely smoothly on 32bit/1024x768 with everything on, but the game just stops after awhile.

At first I thought it was a heat issue with my computer, and so I cleaned the whole thing out. The problem persisted.

I also thought it had something to do with my graphics card, because it would crash randomly in other games and deliver the same error (Happened in RTCW, MOHAA, Battle Realms, countless other games) but most of those problems went away after I installed the 2.74 AGP drivers for my motherboard's ALi chipset.

I can run Freedom Force without crashing (it only crashes after about 5 hours with continuous load/saving... but that's a memory-related bug.) and no other games give me any problems.

In my experiments, I noticed that the 28.31 drivers disabled AGP Texturing for my card and ran it in PCI mode. It was slow as hell but I didn't notice any crashes with JK2. Of course, it was unacceptible to run an AGP card in PCI setting so I got rid of those drivers and installed the 23.11 drivers (recommended by LucasArts).

Problems still remained.

Ran the game in 16bit mode just now and it crashed after about 21 minutes while I was watching Combat Missions. I disabled GL extentions but the game was too slow, so I don't know if it would have crashed or not (But a poster above has noted that it still crashed).

I even tried the suggestion on another post to copy the OpenAL32.dll file in the game directory to Windows/System32. No dice. Copied it into Windows/System as well. No such luck.

The game still crashes. It crashes even when I'm not doing anything, but mostly when I'm walking around and shooting things. Crashes in multiplayer, too, but the symptoms are the same. It's got nothing to do with the model reloading (Had that problem with MOHAA online but I've fixed that).

Any clues?

Phenoman
04-06-2002, 02:20 PM
keep this thread alive...I have now stopped playing jk2, until theres a solution for this problem...it really pisses me off...I really hope some ravensoft guys will read this thread....

my specs...

athlon 1000
256 mb pc-133 ram
gf 3 ti-200
sb live!
win 2000 pro

I got all the newest drivers.....

Exitium
04-06-2002, 02:34 PM
Originally posted by Ttam legacy
Well, I think I fixed my problem. Not sure though. All I did was uninstall the 23.11 drivers and install the new 28.32 drivers. After I did the installation, I rebooted, entered the game and was able to play untill I wanted to be done. However, after I had quit Jedi Knight II, I decided to try multiplayer so I fired it up without rebooting after I had stopped playing the single player version. I froze up once during multiplayer. After that freeze, I rebooted the computer went back into multiplayer and it was fine. All in all it looks like the new drivers fixed the problem to a point

My bad luck is that Everquest does not work with the new nvidia drivers AT ALL and my freakin wife is an EQ junkie *sigh* so I had to put the old 23.11 drivers back on the system. :(

Yes, I did that too. It definitely works, but after a little checking I found out that the 28.32 drivers actually DISABLES your AGP Texturing (check your dxdiag.exe program) so the game and every other 3d game runs in PCI mode. That's really unacceptible, especially if you have a fast card and want to make the best of it. The game become really unplayable in multiplayer with lots of lightsabers if you play it in that setting.

I noticed that I was running it in PCI with those drivers when I checked the "driver infomation" or whatever it's called in the game. It said "GeForce 2 GTS/32mb/PCI" instead of AGP.

After about an hour of play, the game still crashed for me, even though I managed to play a lot longer than I had previously. So we still need to find a fix.

Exitium
04-06-2002, 04:27 PM
*bump*

MadAtGod
04-06-2002, 05:50 PM
BBBBBUUUUUUUUUUUMMMMMMMMMMPPPPPPPPPPPPPPPP!!!!!

Same problem blah blah....

Jedi Knight 2: Jedi Outcast...$49.99

Beer for grandpa so he can get drunk, scream, and mumble at your computer after absolutely everything else fails to make it work...$9.89

The look on your wife's face when you run through the house after wasting your vacation trying to fix someone elses mistakes, screaming and punching holes in the wall as you realize you had the warez version but went out and bought the damn thing anyway because you are grasping on to your last shred of moral fiber only to be raped one more time by this selfish & greedy assbag of a planet...and it DOESN'T F**KING WORK ANYWAY.................priceless.


Patch please =)

MadAtGod
04-06-2002, 06:06 PM
Oh, ToiletDuck...this should fix your save loop/crash problem you are stuck in. Bring down the console, you can do it from the options screen even I think. Type in devmapall. After that type in map then a space then the name of the map you are on, or the next map if you want, that way you can restart the level or skip it.

Then you can go have fun and crash at one of the many other scenic locales 5 minutes later! Joy! Here is a list of all the maps:

1a - kejim_post
1b - kejim_base
2a - artus_mine
2b - artus_detention
2c - artus_topside
3a - yavin_courtyard
3b - yavin_trial
4a - ns_streets
4b - ns_hideout
4c - ns_starpad
5a - bespin_platform
5b - bespin_undercity
5c - bespin_streets
6a - cairn_bay
6b - cairn_assembly
6c - cairn_reactor
6d - cairn_dock1
7a - doom_comm
7b - doom_detention
7c - doom_shields
8a - yavin_swamp
8b - yavin_canyon
8c - yavin_temple
8d - yavin_final

jdifonzo
04-06-2002, 07:11 PM
I had terrible system crashes with this game under WinXP. System specs:

(Compaq 7110US upgraded with Visiontek GF3)
Athlon 1333
256MB DDR (PC2100)
VisionTek GF3
Creative SB PCI, 10/100 Ethernet, 56k modem
XP Home Edition
Detonator 21.83 drivers (which to this point had been flawless)

This game crashed so bad, WinXP refused to boot!

Updated the drivers to 28.32 and all is well.
Hope these drivers don't cause any of my other games to crash!

panikinanakin
04-06-2002, 07:57 PM
I finally think that i have solved my freezing problem...

I downgraded from nvidia driver ver. 27.50 to ver. 6.50 and no freezes. Look at my previous posts in this thread to see my specs.

Since I have a Creative GF2 MX card, I only used the drivers from the Creative web site...

I was able to play for about 30 to 40 min. and I was able to quit when I wanted to. I hope this information can help others.

The problem that most are having with freezing may be with the Quake III engine trying to deal with nvidia's latest drivers.

white_lancer
04-06-2002, 08:11 PM
Well, I've tried about six driver sets including the new 28.32 set and the recommended 23.11 set. No dice with any. :(

MadAtGod
04-06-2002, 08:43 PM
Hmm havent gone that far back yet Panikin...don't really wanna put vegetable oil in my shiny new car, but if it gets me to the liqour store it's better than gettin kicked off the bus.

Im sure they'll have a patch next week they got a lot of talent there at Raven, they are just busy gettin loaded at home right now. But I don't think they've ever made a crappy game.

Plus it's Star Wars, big George wouldn't let anything taint his universe. He takes his baby seriously, he just hired another homeless guy to help his kids finish the script for Episode 3, and I heard the crayon on Vanilla Ice's contract is already dry! Wooot!

white_lancer
04-06-2002, 09:00 PM
MadAtGod, I detect some bitter sarcasm. Why would you ever have a reason to feel that way? :rolleyes:

plaidjoe
04-06-2002, 09:16 PM
Hey, panikinanakin ---

You asked,

"This was posted in another thread, can someone verify if it works... I'm not at my home computer at this time

I tried the following to try and fix my problem ---

-----------------------------------------------------------
"I found this solution on a noticeboard somewhere, so I must give credit to the guy who originally found this (Can remember his name though . Anyway.

My system kept locking up every 10mins, it would get stuck in a sound loop and crash. This could be avoided by turning off GL extension, but the game ran like an three legged dog.

My Specs:

1.8ghz Athlon
Abit KR7A
SB Audigy
Geforce TI200 (Latest NVidia Drivers)
XP

SOLUTION For XP:
1. Go to Program Files\Jedi Knight\Game Data\
2. Copy the file OpenAL32.dll (Sound card libraries)
3. Paste the file into C:\windows\system32\

This will replace the Old XP libraries with the new ones.

I have gone from freezing every 5 mins, to no freezing what so ever!

Cheerz

Ubamonkey"

I'll try this later to see if it works, but if someone in the meantime wants to try, please post results.
-----------------------------------------------------


RESULTS? Worked great for a while (a couple hours, actually).
I actually got to enjoy the game for a while...
:D

But, then....bam, started all over again. Now I can't play for more than 5 minutes or so and it's really pissin' me off now... :mad:

I hope we get a fix soon. I'm itchin' to play...

Sorry I had to be the bearer of bad news, bro.

MadAtGod
04-06-2002, 09:41 PM
Nah no sarcasm just keeping this thread bumped in hopes that someday this $50 little box will give me back as many hours as I've put into it. Just saying *bump* and telling each other we all have the same problem works too though I guess, whatever makes the thread longer =)

I just want an official comment on it, maybe a clue as to what the real source of the problem is, and maybe a patch ETA would be great. I know Raven cares about what they make that's probably why they got the job because every SW game since Jedi Knight was thrown out for cash like the t-shirts and action figures, they needed quality this time.

But I'd never kid around about the movies, oh no...as riveting and brilliant as Episode 1 was, you'd be crazy to mock such a genius. But really I think it was a big mistake pulling N'Sync out of Episode 2....I almost don't want to see it 17 times now....



BBBUUUUUUUUUUUUUUUMMMMMMMMMPPPPPPPPP!!!!

Jedo
04-07-2002, 03:26 AM
lol i think i have the worst system of all of you guys and i have absoultly no freezes last time i updated drive was months ago.

My System:
p3 450
TnT2 8mb
128 sdram pc100
sb live
4mb/2mb cable modem

Exitium
04-07-2002, 06:48 AM
OMFG. I disabled the GL Extentions (much to my chagrin, it ran like a faulty Chinese rocket) and managed to get the game running without any freezes for over an hour and 30 minutes. Boy was I happy.

All I had to do was to press the escape key (I wanted to take a break) and the game decided to freeze on me. I didn't get the loopy sound though. The music was playing and then it just stopped. The only thing I could hear was the ambient sounds and I had to force reboot (ctrl-alt-del didn't work).

So I figured it must have been some memory-related bug, because I was loading and saving every 3 minutes.

Of course, I tried to play the game again and guess what, it froze right after 2 minutes. WTF?

Exitium
04-07-2002, 06:50 AM
Originally posted by jdifonzo
I had terrible system crashes with this game under WinXP. System specs:

(Compaq 7110US upgraded with Visiontek GF3)
Athlon 1333
256MB DDR (PC2100)
VisionTek GF3
Creative SB PCI, 10/100 Ethernet, 56k modem
XP Home Edition
Detonator 21.83 drivers (which to this point had been flawless)

This game crashed so bad, WinXP refused to boot!

Updated the drivers to 28.32 and all is well.
Hope these drivers don't cause any of my other games to crash!

In my experience, those drivers are awful. They disable AGP Texturing and make your card run reaaaaaal slow. Just use 23.11.

Exitium
04-07-2002, 06:52 AM
Originally posted by panikinanakin


The problem that most are having with freezing may be with the Quake III engine trying to deal with nvidia's latest drivers.

That's very doubtful. Return to Castle Wolfenstein and MOHAA, two games which also use the Q3 engine never freeze up for me no matter what drivers I use.

I did have a freezing problem with MOHAA but that was to do with my AGP drivers. But I've sinced fixed that and JK2 still freezes up often.

Phenoman
04-07-2002, 11:28 AM
*bump*...all I wanna do, is just play the game ...

white_lancer
04-07-2002, 02:58 PM
Allow me to repost the specs of the computer Jedi Outcast will not run on:

Athlon 1 gHz
256 SDRAM
Visontek GeForce 3
Soundblaster Live! Value
Windows 98 Second Edition
(tried five driver sets including 23.11 and 28.32)
DirectX 8.0 and 8.1

I tried JO on another computer...

Athlon 1.1 gHz
256 SDRAM
GeForce 2 MX
Soundblaster Live! Value
Windows 98 Second Edition
Detonator 28.32
DirectX 8.0

... and it works on the second computer! Any explanation?

Phenoman
04-07-2002, 03:27 PM
all I can say is: ???

still waiting on a patch....

Exitium
04-07-2002, 08:31 PM
*bump*

Totally need a fix for this.

Demolisher
04-07-2002, 10:31 PM
The game is constantly freezing on me and it drives me nuts. Both single and multiplayer


Athlon XP 1.6 Ghz
64 Mb NVidia GeForce 2 MX with the drivers that Kenn Hoekstra said to get
256 Mb RAM
61 Gb harddrive
Windows 98 SE
DirectX 8.1

Now there's no reason this game shoud be crashing with my specs :mad:

white_lancer
04-07-2002, 11:02 PM
Originally posted by Demolisher

64 Mb NVidia GeForce 2 MX with the drivers that Kenn Hoekstra said to get


What drivers do you mean? Do you mean the 23.11 set? As in http://www.lucasforums.com/showthread.php?threadid=36287 ?

Drakii
04-08-2002, 04:39 AM
I'm having the exact same problem. Screen goes black most of the time (which makes me think video prob of some kind) and it loops a very short clip of sound.. very loud and usually scares the beejeezus outta me. I have the latest 4n1 drivers from VIA.. tried all sorts of drivers for my Radeon 8500..

Athlon 700
384M Ram
SD11 MoBo
Radeon 8500 Retail

also crashes like this in RTCW full and MOHAA demo

HELLLLPP

Avernus
04-08-2002, 05:35 AM
This is the first game I've bought in a long time, and I can't
believe all these problems.
I have updated/messed with all my drivers, tweaked all the gfx
options, reinstalled the game all to no avail.

My rig
Athlon 650
192MB SDRAM
Hercules Prophet DVI/DDR
SB Live Value
Windows ME
DirectX 8.1
Various Video drvs(including the recommended 23.11)

When I first got the game I managed to get to level 3 with only a
handfull of seemingly random errors, but since then I've had error
msgs, crashes to desktop, hard freezes in menus, sp, and mp.

I know Raven/LA might want to have a solution(patch) ready
before addressing this, but they could at least acknowledge the problem.

Phenoman
04-08-2002, 09:42 AM
*bump*

Kev Boy
04-08-2002, 10:49 AM
My first post , and i'm getting JK2 latter today , i see lost of people have problems and i hope to god i don't have problems!!

Anyway , the infinite loop thing also occured to me , Half-Life had the problem..i needed to get the latest drivers and , people , detonators might cause chrashes , i installed the normal drivers , not the detonators , i heard tons of people have stability probs with the detonators with CERTAIN games , not all and the minority of the games...

Just try it , it might be Detonators , i see lots of people haveing chrashes with the detonators..try it , it might work :) i hope it does , i'll tell you guys tonight if my JK2 chrashes , i hope to god it does NOT and that DETONATORS are the problem , so i helped people , its a hobby of mine ;)

pbdrummer
04-08-2002, 12:21 PM
Ive been watching this thread, because i've been having the same problem. People with better computers are having the same freezing as me. I've tried everything that i've read here, but nothing still works, if anything, it made it worse. I cant even get past the MP start up screen w/out it freezing. Its my feeling that this is just something that wont be fixed w/out an update or a patch, so lets just keep our fingers crossed....

KingJohn
04-08-2002, 02:42 PM
I too am having the game freeze on me but only in Multiplayer
I have no problem in single player.

I had originally installed from a burnt copy a friend brought over
and it ran fine in sp but I got the CL_ParsePacketEntities-Error
I could not get this fixed so I went out and bought the game:D

I uninstalled the game and reinstalled with my bought copy
I was able to play mp for about and hour it rocks but after
that it started the freeze with sound loop and I have to reboot
my system.

I have tried everything mentioned in this thread except shutting off the gl extentions (I will try that when I get home from work)

I did reset the hunkmegs last night and it seemed better but didn't have long to test it (had company) I was able to play a full round with out a crash

my syatem specs are:
AMD 500 mhz (origial Athlon)
384 mg ram
nvidia tnt2 32mg
sound blaster live value
30gig 7200 rpm WD hd
running win2k pro

I don't know why I have no problem with single player but am with Multiplayer.

Has any one heard about and eta on a patch?

Demolisher
04-08-2002, 03:33 PM
Yep, I got the same ones, the 23.11 drivers from that he said to get (http://www.lucasforums.com/showthread.php?threadid=36287).

We should bump this so we get a reponse from Raven :D

Phenoman
04-08-2002, 04:31 PM
go raven, go!

*bump*

Kev Boy
04-08-2002, 06:42 PM
I've played the SinglePlayer for about 2 hours and a half and i'm at level 3 , it did not chrash yet , sweeeeet! :D

My Detonator thing might just be correct , these are some of my specs : - AMD Athlon "Thunderbird" 1.2Ghz
- 512 Mb RAM
- Win XP
- Geforce 2 GTS/Pro 64 Mb : Latest drivers , no detonators.
- I ain't got no SoundBlaster , dunno what exactly :p

So..Soundblaster or the detonators might be the problems.

PS : This games roxorz my boxorz , even the first couple of levels!! :cool:

ubernerd
04-08-2002, 06:47 PM
just want to add my voice to the chorus so that raven and lucasarts will maybe realize this is a big problem for LOTS of people and they'd better fix it. and why isn't this post sticky yet? it has almost 100 replies.

i was experiencing crashes with sound looping about every 5 minutes. i figured the problem might be related to my soundblaster so i turned hardware sound acceleration down to 'basic acceleration' like someone in this forum suggested. now the game no longer crashes, but it doesn't sound nearly as good as it should.

we need a patch!

my system specs:

athlon 1.2ghz
512 MB PC2100 RAM
radeon 8500 w/6052 drivers
soundblaster live 5.1
winxp pro

ubernerd
04-08-2002, 06:50 PM
by the way, i sent a detailed email to lucasarts technical support regarding this issue well over a week ago. i still haven't received any reply.

JediDrew
04-08-2002, 07:12 PM
I get the same frequent lockups. This isn't an Nvidia-based problem becausee I've got a Radeon 64 DDR.

PIII 733
256 MB Ram
SB Audiggy
Radeon 64 DDR

Why doesn't raven just admit there's a problem?

Ttam legacy
04-08-2002, 07:13 PM
Well, I'm still haveing Freeze problems on my system. Specs are:

AMD 1.2Mhz
SoundBlaster Live
GeForce 2 GTS/Pro 64MB DDR
512 MB SDRAM
DET 23.11 drivers
WIN XP/Pro

I've changed drivers 4 times and still get random freezes with sound looping. Here's something funny though. I installed the game on my other system.....Specs are:

Pentium Celeron 500Mhz
256MB SDRAM
Creative Soundblaster 16
Creative Labs 3D Annhilator GeForce 256 vid card
WIN 98 SE

and the damn thing runs great!!! :lol Not a single freakin freeze!!

It's great for dueling but awful for large areas as the graphics card is way underpar for this game, but it works. So it's either an issue with the SB LIVE!, DET drivers or XP possibly??

PLEASE RAVEN TELL US IF YOUR WORKING ON THIS PROBLEM. :atat:

Phenoman
04-08-2002, 09:03 PM
I use win 2000 and got the same probs, so it cant be a xp issue....it must have something to do with the soundblaster live! or the detonators...

mikroba
04-08-2002, 09:44 PM
Greetings!

Well...I have similar problems now.
Previously i had a few problems with the rendered cinematics, these were stuttering and choppy at all.
But the levels were running correctly (in 1024x768 medium settings) - but I had horrible 10 minutes of loading time when I reloaded a saved game (new game started within 30 seconds).

To solve the problems I donloaded the new driver for my graphics chipset. It was relatively ne, and its solution targeted an issue with the ST: Elite Force game.
Wow, I tought this will be a dream come true...
I was wrong.
Since then, I can play 3-4 seconds, then the game freezes and you can only restart your computer - but rendered cinematics are running perfectly, and reload times are within 30-90 seconds.

My system is not a "pronounced" gaming machine, but until this time almost everything (Wolfenstein, Elite Force) just performed perfectly, and until the ne drivers, Jedi Knight 2 was enjoyable (except:no cinematics, and horrible loading times)

My system:
IBM ThinkPad T20
PIII 750
128MB
S3 SavageIX 8MB

Well, it sounds low, but it can handle almost every game with surprising performance (MOHAA demo didn't started, but Wolfenstein runs perfectly)

Do anyoune has some ideas hat to do until the first patch hopefully arrives?

Help us Raven Kenobi your patch is our only hope...

mikroba
04-08-2002, 09:47 PM
I almost forgot, I'm using Windows 2000.

white_lancer
04-08-2002, 10:27 PM
Well, let's reassess...
These people have the described freeze / sound loop:

zombi3
p3, 933mhz
512mb ram
geforce2 ultra 64mb
xp pro

Jedimaster74
Win XP Pro
latest drivers from Nvidias Site
Geforce3 TI200
1.4Ghz System

Mormegil
Windows XP
DX 8.1
Gf3 Ti 200

BobaBot[dD]
AMD XP 1050 mHz
512 DDR Ram
Radeon VE DDR w/ 64M Ram

TFlea
Athlon 1.2 ghz
512 mb ram
Radeon 64mb DDR Vivo (latest drivers)
Soundblaster Live! (latest drivers)
Win XP

Doppler
AMD 1.333 @ 1.5
768mb Crucial PC133
Geforce 2 Ultra (27.42)
SB Live XGamer
IBM Deskstar 60GXP
Dx8.1
VIA 4in1 4.38
Windows XP Home
later fixed by changing GL Extensions

SnowHeart
latest drivers (Nvidia and Creative Arts Audigy)
Athlon 1.4 on an Asus board
256 meg PC2100 DDR
VisionTek GeForce 3
Audigy Gamer
Windows ME

Victim
Windows XP Pro
GeForce 3 Ti 500
SB Live

dlosnet
Athlon 950 @ 1045
512 MB Ram
ATI Rage Pro 128

McDeth
Windows XP Pro
AMD Athlon 1600 XP @ 1.6 gigz
Geforce 3 ti500
sblive 5.1 xgamer
389 mb ram
later fixed

Ttam legacy
AMD T-bird 1.3
Soundblaster LIVE!
GeForce 2 GTS/PRO 64MB DDR
DET drivers 23.11
512 MB SDRAM
WIN XP Pro

swippiho
win2k
p4 1.7ghz
512mb ddram
geoforce 2 mx pro
sblive 5.1

works on following computer
p3 450mhz
win2k
768mb ram
3dfx voodoo3
sblive

Oblivion
winXP Pro
512mb RAM
Tnt2 16mb
Pentium III 933mhz
Built in sound
can play for 10-15 minutes, then crash

ubamonkey
1.8ghz Athlon
512m DDRAM
Geforce 3 TI200
Abit KR7A+

Buckermann
Slot A Athlon 800 Mhz
TnT2
SB Live Value
(all driver updated)

gro
XP Pro
1.2@1.3 Athlon
768 MB RAM
Creative Geforce 2 GTS (23.10 drivers)
Soundblaster Audigy (Latest drivers)
Epox Ktah3 Motherboard
Latest Via 4in1, as well as latest Mobo bios update.

HolySmiter
NVidia Geforce 2 mx400 (64mb ram)
Athlon 900 mhz
256 mb of pc133 ram
Windows XP professional
Sound Blaster Live Value

Emptea
Athlon Xp 1500
Geforce3 Ti200
1024 Ram
Windows Xp and has sound blaster live card

panikinanakin
PIII 700
384 Mb Ram
10 Gb Maxtor HD
Creative Labs 3d Blaster Annil. GF2 Mx 32 Mb
Ess solo sound card
Asus motherboard
OS is Win 98 SE
nVidia driver 27.50 (from Creative's website)
6.50 from Creative's website allows 2.5 - 3 hrs of gameplay

TavanZafca
Win XP Pro
P4 1.6
Gforce 3 64mb
SV Live!
512mb Rambus RAM

Exitium
Athlon 1.2ghz
Asus A7A266 Motherboard (With 2.74 AGP drivers for ALi Chipset)
Creative Labs GeForce 2 GTS
256mb PC2100 DDR RAM
Creative Labs SB Live! Value

white_lancer
Athlon 1 gHz
256 SDRAM
Visontek GeForce 3
Soundblaster Live! Value
Windows 98 Second Edition
(tried five driver sets including 23.11 and 28.32)
DirectX 8.0 and 8.1

game DOES work on:
Athlon 1.1 gHz
256 SDRAM
GeForce 2 MX
Soundblaster Live! Value
Windows 98 Second Edition
Detonator 28.32
DirectX 8.0

Demolisher
Athlon XP 1.6 Ghz
64 Mb NVidia GeForce 2 MX with 23.11 Detonators
256 Mb RAM
61 Gb harddrive
Windows 98 SE
DirectX 8.1

Drakii
Athlon 700
384M Ram
SD11 MoBo
Radeon 8500 Retail

Avernus
Athlon 650
192MB SDRAM
Hercules Prophet DVI/DDR (GeForce 256 w 32MB)
SB Live Value
Windows ME
DirectX 8.1
Various Video drvs(including the recommended 23.11)

Differing errors:
1-jk2sp.exe error msg crash to desktop with gamma
2-crashes to desktop with no error msg
3-total freezes requiring cold reboot-in menus, sp, and mp
4-freezes with sound loop in menus, sp, and mp

ubernerd
athlon 1.2ghz
512 MB PC2100 RAM
radeon 8500 w/6052 drivers
soundblaster live 5.1
winxp pro

JediDrew
PIII 733
256 MB Ram
SB Audiggy
Radeon 64 DDR

Phenoman
athlon 1000
256 mb pc-133 ram
msi geforce3 ti-200 (detonator 28.32)
sounblaster live! (newest driver)
20 gb ibm harddisk
win 2000 pro

Lemmy
Athlon 1 gHz
256 RAM
GeForce2 MX 200
SB-128
Win98SE
Newest Detonator Drivers

- - - - - - -

The game seems to run reliably on older systems, meaning systems with GeForce 2, GeForce 256, or graphics cards with 16 megs of RAM. The common thread of all systems that do not work with the game is high end graphics cards. I don't remember any NOT using Detonators (in the cases of the nVidia cards.)

Originally posted by Kev Boy
My Detonator thing might just be correct , these are some of my specs : - AMD Athlon "Thunderbird" 1.2Ghz
- 512 Mb RAM
- Win XP
- Geforce 2 GTS/Pro 64 Mb : Latest drivers , no detonators.
- I ain't got no SoundBlaster , dunno what exactly :p


Kev Boy, what drivers are you using, if not Detonators, and where did you get them?

NB: If anyone has updated information about their system or problems, please post and help the rest of us!

I am going to test my hypothesis my swapping out my GeForce 3 for a GeForce 2 MX.

[Edit: Added Phenoman; updated panikinanakin's information]
ps: Thanks panikinanakin!

ZJX2172
04-08-2002, 10:58 PM
My Specs:
Athalon XP 1800+
512 ram
C-Media CMI8738 MX Sound Chip (onboard my Iwill XP333 motherboard)
Radeon 7500 64MB DDR (All-In-Wonder model)
WinXP Home

I had the latest XP drivers but the game always crashed at the end of the first level.

I loaded Win 98 on an extra HD, and with the latest 98 drivers, my games ran flawlessly.

Not a pretty solution, but it worked for me.

Good luck!

Avernus
04-08-2002, 11:18 PM
Recap of my specs:
Athlon 650
192MB SDRAM
Hercules Prophet DVI/DDR(GeForce 256 w 32MB)
SB Live Value
Windows ME
DirectX 8.1
Various Video drvs(including the recommended 23.11)

When I first installed the game I was running latest Hercules gfx drivers, and got to level 3 before the -jk2sp.exe crash to desktop with funky gamma thing got me.
Since then, trying different drivers and options and reinstalling the game has gotten me the following errors:


1-jk2sp.exe error msg crash to desktop with gamma
2-crashes to desktop with no error msg
3-total freezes requiring cold reboot-in menus, sp, and mp
4-freezes with sound loop in menus, sp, and mp


With each new install of the game or driver change, the nature of the crashes/freezes change but they never go away.

Currently I'm running the nVidia 2311 drivers and getting freeze with sound loop after 10-15 min in sp or mp.

I have also filled out the tech help form as lucasarts.com and gotten no reply. If anybody hasn't contacted lucasarts support directly yet, do it and maybe increase the pressure for a patch.

white_lancer
04-08-2002, 11:19 PM
ZJX2172, your problem appears to differ from ours, so I will not add you to the list.

Here are my test results:
Reinstalled 28.32 detonator driver set
Removed GeForce 3
Replaced GeForce 2 MX
Restarted computer
As Windows 98 started, it immediately asked to restart, I agreed
On startup, prompted for drivers for "new" monitor, I agreed, drivers found
I started Jedi Outcast up, set display settings to fastest with GL Extentions on, started a game on Padawan
Able to walk up to stormtroopers, crashed as they were in their second line of dialogue
I reinstalled the 28.32 set
Retried the game, it locked as I was changing mouse to inverted (my habit)
Changed Desktop from 1024 to 800 (kept colors at 16 bit)
Retried game, turned GL Extentions off, changed res to 800, started a new game, it locked before i could rush the stormiesThis GeForce 2 card is not the card from the computer that was able to run Jedi Outcast; it was an old card. Tomorrow I will try the card from the computer that was able to run JO in my computer.

panikinanakin
04-08-2002, 11:59 PM
I'm impressed white_lancer...

to update my situation, I went from nvidia driver ver. 27.50 (from Creative's website) to ver. 6.50 (also from Creative's website). I know it's an old driver but my freezing supposedly stopped. I'll play again tonight to see if my claim stands...

in the meantime, anyone dare to try this older version of the nvidia driver (6.50) ?

panikinanakin
04-09-2002, 04:30 AM
Well, after about 2.5 to 3 hrs. of playing JO I froze twice with the looping sound. The 6.50 nvidia drivers at least let me play for a while before any freezing, but the freezing is still there.

This is the only game that freezing happens in. I can live with my situation right now, but I'm hoping raven/lucasarts might be able to do something codewise (i.e. a patch) that would make it so I won't worry about my game freezing at all.

For those that have Geforce2 cards, I hope my results may help you at least be able to play JO. It is pretty awesome :)

Lemmy
04-09-2002, 05:45 AM
I had problems from the beginning with freezing. I was able to open the the language-selection which after I selected English and then it frozed. Every time. Only hard-booting helped.

I reinstalled newest detonator-drivers and tried again. It frozed. Only hard-booting helped.

Then I changed my desktop-settings from 1024x768 32-bit to 800x600 32-bit (cause installing with 16-bit and then changing to 32-bit causes problems) and tried again. No problems. Installation worked fine. Then I changed desktop-settings back to 1024x768 32-bit and started the game-play with 800-600 with highest details. No problem.

Also with my system (Athlon 1Gb, 256Mb, GF2MX200, SB-128, Win98SE) after intro-video is ready and the game-mode begins, the pic and the sound goes very near of crashing for one second and then continues without any problems.

Phenoman
04-09-2002, 08:59 AM
you forgot me! ;)

same problems as everbody else here...

athlon 1000
256 mb pc-133 ram
msi geforce3 ti-200 (detonator 28.32)
sounblaster live! (newest driver)
20 gb ibm harddisk
win 2000 pro

Ttam legacy
04-09-2002, 12:55 PM
Ok. My GeForce 2 Pro/GTS is a powercolor card, so, I went and downloaded thier latest drives for my card. I was able to play at least 2 times longer then before but it sill froze with the sound looping. I've tried every freaking video driver known to man for this card and it still does not work. I'm starting to think that this is a sound card issue. Almost everyone in the list is running either a SB LIVE! or Audiology or some other card made by creative. I sure wish RAVEN would at least acknowledge the existence of this thread with a "We know about the problem" or "were working on a fix for the patch" or SOMETHING.

jasho
04-09-2002, 01:59 PM
Maybe some of you have seen my other threads, but basically it is the same problem with crashing to the desktop with an error box and gamma problems. The funny thing, is that a couple of other games I own (Retrun to Castle Wolfenstein, Microsoft Flight Simulator 2002) worked fine until I installed JO. Once I installed JO, I started to get these errors not only in JO, but also in the other games as well. I uninstalled JO, re-installed SP2 for Windows 2000, DirectX, nVidia 28.32, Sound Blaster Audigy drivers from Creative, and VIA 4.38. I only tested RTCW for about 30 min intervals, but it seemed to work without crashing. This is only for 30 mins, I have not played long enough to actually test this. I also re-installed JO and it runs fine for 30 mins. If I get the chance to, I will try extensive testing and let you all know how long I can go without crashing.

The thing that got me curious, was the fact that my other games were crashing as well with the same problem. This lead me to think that maybe it was something to do with drivers or the OS itself. Sometimes I would get the error saying that it could not process the working memory. I still wish that Raven/LEC would look into these freezes and possibly a patch, but it still would not explain why the other games froze as well unless JO installed or did something to the system or system registry. Any ideas anyone? Thanks for being patient and reading all this!

P.S. There are leaked/beta drivers for the nVidia Detonator series version 28.35. I have not yet tested these drivers so if someone could, that would be great. You can get them from http://www.nvplanet.com or http://www.guru3d.com or http://www.abitboy.com. I also installed the GeForce Tweak Utility so maybe a little tweaking may fix some problems.

AMD 1Ghz
1.2GB RAM
ASUS A7V
ASUS v8200 GeForce3 Ti500
Creative Sound Blaster Audigy
DirectX 8.1
VIA 4.38
nVidia Detonator 28.32
Windows 2000 SP2

mr_mcdylan
04-09-2002, 02:03 PM
Add my name to the 'frustrated with game freezing' list.

My stats seem to be the same as everyone except for the graphics card.

Specs:

Athlon 900
ATI Rage Fury Pro (32mb)
VIA sound card (on motherboard)
320 mb Ram
Win 98 SE
DirectX 8.1

-all updated drivers and such, even for my Logitech Wheel Mouse. I've tried about every setting but the game freezes all the time. One rare occasion (the first time i played after installing new drivers) i was able to play for about an hour, but it usually freezes within 10 minutes.

-very frustrating!

cwood60
04-09-2002, 02:22 PM
Add me to the thousands with the problem.

AMD 1.4 ghz
256 DDR Ram
Nvida GeForce 2 MX-100/200
Windows 98 SE
Avance? '97 Sound Card

nilus1
04-09-2002, 03:18 PM
I'm getting the same Hardcore, no exit, no CRTL-ALT-DEL, Sound repeating Crash.

Here is my config

AMD 1.4Ghz Athalon
512 Ram
GeForce 2 MX or Radeon 7200 Video Card(I tried both)
SB Live! Value
20 gig IBM 7200 Hard Drive
3Com Ethernet Card
Windows 2000 Profesional

I wish Raven or Lucas Arts would at least confirm that they can simulate this problem and maybe fix it(or at least tell us what the problem is)

cwood60
04-09-2002, 03:45 PM
I was able to run this game at work!!! It was slightly chopping while playing but the damn thing ran without a problem, no crashes.

PIII 550mhz
256 Ram
Matrox Millenium 16mb ram (NO 3D ACCELRATOR)
Crystal Sound

pbdrummer
04-09-2002, 04:52 PM
My stats are:
p2 350
320 mb ram
geforce2 32 megs
Creative AudioPCI sound
updated drivers, updated everything. even tried it w/older drives too.

ran the computer analysis included in JO and everything passed. *sigh*

pbdrummer
04-09-2002, 04:54 PM
I reformatted AND ran scandisk, uninstalled and installed twice. still cant get past the start up screen w/out it crashing and me cold-booting it. :(

Morgon
04-09-2002, 05:41 PM
I'm having the same type of problem.

This is pretty much the first game thatI've bought brand-new as soon as it came out, shelled out $55 bucks for it, and it won't run.

I can start it up and begin to play it, but the game will freeze at random (I've never gotten more than 5-10 mins into the game). It will just lock up and do the sound loop.

I tried the multiplayer, and it can't get past the loading of the level.

My system is:
p2 400
128 RAM
Voodoo 2
Win 98
9 gb hd

Hey, it's low end, but it seems to play the game great (on low detail levels)

milamber1973
04-09-2002, 06:09 PM
Originally posted by Renman007
Haven't had a problem until now... I get to the Doomgiver level, and right after the cutscene with Admiral Fyyar (the guy in the big gold robot suit) it freezes every freaking time just when I'm supposed to start fighting the guy. WTF? This is the only place I've had this locking up issue. I'm running with an Athlon 1.4, 256 DDR RAM, and Radeon 8500. Right now I'd be happy to just skip to the next level and see if this is an isolated incident (as in freezing just at this spot). Anyone know where I can find a list of level names so I can jump to the next level? Thanks. Or even better, tell me what the hell is making our computers mess up this bad. Maybe a patch will fix this....

I am having a similar problem with freezing at a certain spot. I have all the latest drivers and DX 8.1. I get to the point where I am on the Artus Topside and if I look at a AT-ST for more than a second or two my machine freezes up on me. If I hit ctrl-alt-del. I see the Windows Security options but the buttons do not work and I have to hard boot the machine to bring it back up. I turned all of my video settings in the game down to low and it allowed me to get a little further into the level so now I freeze at the appearance of the third AT-ST. The only thing I have not tried is turning off the GL extensions. I am not a heavy duty gamer but I have been enjoying this one so far and it is very frustrating. I will be trying that tonight. Any suggestions would be appreciated.

Win 2k Pro
PIII 650
384MB RAM
Diamond Viper z200 32MB video
:fett:

drakken_k
04-09-2002, 06:55 PM
Add me to the list of crash

ATHLON 1900XP
abit KR7A-RAID
HDD in RAID 0
430 W PSU (enermax)
scsi tekram DC310
3com nic

RADEON 8500 (all drivers)
FORTISSIMO (last drv)

win2000 sp2
last 4-in 1

same crash with GFORCE 2 GTS (all drivers) and SBlive
crash as well on WinXP
still crash with no sound, no network and no scsci

same pb in MOHAA
all other games and soft stable

SANDRA stable, prime95 stable
memtest stable (all test)

This time, i give up

:swear:

white_lancer
04-09-2002, 07:25 PM
These people have the described freeze / sound loop:

zombi3
p3, 933mhz
512mb ram
geforce2 ultra 64mb
xp pro

Jedimaster74
Win XP Pro
latest drivers from Nvidias Site
Geforce3 TI200
1.4Ghz System

Mormegil
Athlon 1.1
Geforce 3 Ti200
Windows XP Home
256MB Ram
SB 128

BobaBot[dD]
AMD XP 1050 mHz
512 DDR Ram
Radeon VE DDR w/ 64M Ram

TFlea
Athlon 1.2 ghz
512 mb ram
Radeon 64mb DDR Vivo (latest drivers)
Soundblaster Live! (latest drivers)
Win XP

Doppler
AMD 1.333 @ 1.5
768mb Crucial PC133
Geforce 2 Ultra (27.42)
SB Live XGamer
IBM Deskstar 60GXP
Dx8.1
VIA 4in1 4.38
Windows XP Home
later fixed by changing GL Extensions

SnowHeart
latest drivers (Nvidia and Creative Arts Audigy)
Athlon 1.4 on an Asus board
256 meg PC2100 DDR
VisionTek GeForce 3
Audigy Gamer
Windows ME

Victim
Windows XP Pro
GeForce 3 Ti 500
SB Live

dlosnet
Athlon 950 @ 1045
512 MB Ram
ATI Rage Pro 128

McDeth
Windows XP Pro
AMD Athlon 1600 XP @ 1.6 gigz
Geforce 3 ti500
sblive 5.1 xgamer
389 mb ram
later fixed

Ttam legacy
AMD T-bird 1.3
Soundblaster LIVE!
GeForce 2 GTS/PRO 64MB DDR
DET drivers 23.11
512 MB SDRAM
WIN XP Pro

swippiho
win2k
p4 1.7ghz
512mb ddram
geoforce 2 mx pro
sblive 5.1

works on following computer
p3 450mhz
win2k
768mb ram
3dfx voodoo3
sblive

Oblivion
winXP Pro
512mb RAM
Tnt2 16mb
Pentium III 933mhz
Built in sound
can play for 10-15 minutes, then crash

ubamonkey
1.8ghz Athlon
512m DDRAM
Geforce 3 TI200
Abit KR7A+

Buckermann
Slot A Athlon 800 Mhz
TnT2
SB Live Value
(all driver updated)

gro
XP Pro
1.2@1.3 Athlon
768 MB RAM
Creative Geforce 2 GTS (23.10 drivers)
Soundblaster Audigy (Latest drivers)
Epox Ktah3 Motherboard
Latest Via 4in1, as well as latest Mobo bios update.

HolySmiter
NVidia Geforce 2 mx400 (64mb ram)
Athlon 900 mhz
256 mb of pc133 ram
Windows XP professional
Sound Blaster Live Value

Emptea
Athlon Xp 1500
Geforce3 Ti200
1024 Ram
Windows Xp and has sound blaster live card

panikinanakin
PIII 700
384 Mb Ram
10 Gb Maxtor HD
Creative Labs 3d Blaster Annil. GF2 Mx 32 Mb
Ess solo sound card
Asus motherboard
OS is Win 98 SE
nVidia driver 27.50 (from Creative's website)
6.50 from Creative's website allows 2.5 - 3 hrs of gameplay

TavanZafca
Win XP Pro
P4 1.6
Gforce 3 64mb
SV Live!
512mb Rambus RAM

Exitium
Athlon 1.2ghz
Asus A7A266 Motherboard (With 2.74 AGP drivers for ALi Chipset)
Creative Labs GeForce 2 GTS
256mb PC2100 DDR RAM
Creative Labs SB Live! Value
Windows XP Professional
tried the drivers 23.12 (WHQL), 23.11 and 28.32

white_lancer
Athlon 1 gHz
256 SDRAM
Visontek GeForce 3
Soundblaster Live! Value
Windows 98 Second Edition
(tried five driver sets including 23.11 and 28.32)
DirectX 8.0 and 8.1

game DOES work on:
Athlon 1.1 gHz
256 SDRAM
GeForce 2 MX
Soundblaster Live! Value
Windows 98 Second Edition
Detonator 28.32
DirectX 8.0

Demolisher
Athlon XP 1.6 Ghz
64 Mb NVidia GeForce 2 MX with 23.11 Detonators
256 Mb RAM
61 Gb harddrive
Windows 98 SE
DirectX 8.1

Drakii
Athlon 700
384M Ram
SD11 MoBo
Radeon 8500 Retail

Avernus
Athlon 650
192MB SDRAM
Hercules Prophet DVI/DDR (GeForce 256 w 32MB)
SB Live Value
Windows ME
DirectX 8.1
Various Video drvs(including the recommended 23.11)

Differing errors:
1-jk2sp.exe error msg crash to desktop with gamma
2-crashes to desktop with no error msg
3-total freezes requiring cold reboot-in menus, sp, and mp
4-freezes with sound loop in menus, sp, and mp

ubernerd
athlon 1.2ghz
512 MB PC2100 RAM
radeon 8500 w/6052 drivers
soundblaster live 5.1
winxp pro

JediDrew
PIII 733
256 MB Ram
SB Audiggy
Radeon 64 DDR

Phenoman
athlon 1000
256 mb pc-133 ram
msi geforce3 ti-200 (detonator 28.32)
sounblaster live! (newest driver)
20 gb ibm harddisk
win 2000 pro

Lemmy
Athlon 1 gHz
256 RAM
GeForce2 MX 200
SB-128
Win98SE
Newest Detonator Drivers

jasho
AMD 1Ghz
1.2GB RAM
ASUS A7V
ASUS v8200 GeForce3 Ti500
Creative Sound Blaster Audigy
DirectX 8.1
VIA 4.38
nVidia Detonator 28.32
Windows 2000 SP2

mr_mcdylan
Athlon 900
ATI Rage Fury Pro (32mb)
VIA sound card (on motherboard)
320 mb Ram
Win 98 SE
DirectX 8.1
all updated drivers

cwood60
AMD 1.4 ghz
256 DDR Ram
Nvida GeForce 2 MX-100/200
Windows 98 SE
Avance? '97 Sound Card

will work on...
PIII 550mhz
256 Ram
Matrox Millenium 16mb ram (NO 3D ACCELRATOR)
Crystal Sound

pbdrummer
p2 350
320 mb ram
geforce2 32 megs
Creative AudioPCI sound
updated drivers, everything; even tried with older drives

Morgon
p2 400
128 RAM
Voodoo 2
Win 98
9 gb hd

drakken_k
ATHLON 1900XP
abit KR7A-RAID
HDD in RAID 0
430 W PSU (enermax)
scsi tekram DC310
3com nic
RADEON 8500 (all drivers)
FORTISSIMO (last drv)
win2000 sp2
last 4-in 1
same crash with GFORCE 2 GTS (all drivers) and SBlive
crash as well on WinXP
still crash with no sound, no network and no scsci

sammy
Hercules Game theater Xp
ECS K7S5A (sis 735 chipset)
AMD 1500XP
nvidia gforce2 GTS
256 SDR ram
Herculer game theater Xp sound card
Win XP

DaveSauce
AMD T-Bird 1.0 gig
Asus A7A266 mobo (ALi chipset)
512mb PC133 SDRAM
Gainward Geforce3 w/23.11 drivers

jasho
Intel PII 300MHz
512MB RAM
ASUS P2L97
VisionTek GeForce3 Ti200
Windows 2000 SP2
Creative Soundblaster Live! X-Gamer
DirectX 8.1

nexus_mike
3D Blaster Geforce 4 MX440 (28. detonator drivers)
Direct X 8.1
SB Awe64 Gold

nikkyo
Athlon 600Mhz
192 Mb RAM
Matrox G400Max (32megs)
Sblive!

Chacal
PIII 866 overclocked to 1 ghz.
512 RAM
GeForce 2 GTS
Soundblaster Live!
Win 98 SE

now fixed
could play multiplayer but not singleplayer
downloaded the 28.11 (he thinks) drivers for the GeForce then un-overclocked his processor

Fatal-x
win 98se
amd t-bird 1.4
soundblaster 512
geforce 3 ti 200
7200 40 gig hd
48x cd rom

jereboa
P4 1.9Ghz
512 DDR RAM
Hercules 3D Prophet 4500 (64MB)
SB Live 5.1
Win 2K
DirectX 8.1
latest drivers for video board

Current number of people who have returned the game in frustration: 1

- - - - - - -

Originally posted by Kev Boy
My Detonator thing might just be correct , these are some of my specs : - AMD Athlon "Thunderbird" 1.2Ghz
- 512 Mb RAM
- Win XP
- Geforce 2 GTS/Pro 64 Mb : Latest drivers , no detonators.
- I ain't got no SoundBlaster , dunno what exactly


HEY! Kev Boy, I still want to know what drivers are you using, if not Detonators, and where did you get them?

NB: If anyone has updated information about their system or problems, please post and help the rest of us!

[Edit: updated ; added Fatal-x, jereboa]

netskimmer
04-09-2002, 07:49 PM
I too have this problem, it looks like it may be a problem with creative soud cards, 99.99% of the people listed in white_lancer's post are using them, also the fact that the sound loops rather than freezes with the rest of the system seems odd.

I've downloaded the latest drivers for SB Live! but after I install them my computer still lists the old drivers as the most current on my system, anybody have any thoughts on whats going wrong?

I also tried to install nvidia 23.11 drivers over 28.32's but got a run32 error and my machine locked up several times at the desktop. Do I need to unistall the newer drivers befor installing the older ones? If I do should I allow my system to reboot before intalling the other drivers?

Exitium
04-09-2002, 07:50 PM
Here's an update to my system:

I'm running Windows XP Professional

I've tried the drivers 23.12 (WHQL), 23.11 and 28.32 (Latest) to no avail. The game still crashes. I managed to play for an hour and a half without crashes with the GL Extentions off, but when I wanted to end the game session by pressing escape it just froze, but without the awful sound loop (the background/ambient sounds were looping, though.)

I thought that perhaps it ran out of memory so I gave it another go after cold-booting (I had no other option, ctrl-alt-del and alt-tab didn't work) and it crashed only after 4 minutes of play.

At this point, I gave up.

I just reformatted my PC, defragmented and scan-disked for bad sectors (as suggested by the techs at LucasArts) but found no Bad Sectors or anything that would cause the game to crash based on JPEG errors. I'm going to have another go at the game later so I'll post any updates.

Exitium
04-09-2002, 07:57 PM
I've downloaded the latest drivers for SB Live! but after I install them my computer still lists the old drivers as the most current on my system, anybody have any thoughts on whats going wrong?


If you're using Windows XP you should be able to safely install the new SB Live! drivers over the ones which come with XP. Otherwise, uninstall whichever drivers you're already using before putting in the new ones.



I also tried to install nvidia 23.11 drivers over 28.32's but got a run32 error and my machine locked up several times at the desktop. Do I need to unistall the newer drivers befor installing the older ones? If I do should I allow my system to reboot before intalling the other drivers?

Yes to both questions. It looks like you already answered your own questions. :)

sammy
04-09-2002, 08:07 PM
I have exactly the same problem

my sound card is a Hercules Game theater Xp


my system

ECS K7S5A (sis 735 chipset)
AMD 1500XP
nvidia gforce2 GTS
256 SDR ram
Herculer game theater Xp sound card
Win XP

DaveSauce
04-09-2002, 08:29 PM
Hm, I think the freeze/sound loop may be a DX problem. Many people have the same problem with Counter-Strike...I dunno though because for me it just appeared and disappeared one day....

Anyway, I have a different crash problem.

For some reason it will randomly restart my computer. I noticed the second time that before it crashed, in the upper left hand corner it said in yellow something about a shader...so I'm thinking its a graphics problem....problem is I have a rock solid system...

AMD T-Bird 1.0 gig
Asus A7A266 mobo (ALi chipset)
512mb PC133 SDRAM
Gainward Geforce3 w/23.11 drivers

jasho
04-09-2002, 08:43 PM
I have another computer in which I loaded JO and it works just absolutely beautifully.

Intel PII 300MHz
512MB RAM
ASUS P2L97
VisionTek GeForce3 Ti200
Windows 2000 SP2
Creative Soundblaster Live! X-Gamer
DirectX 8.1

I wonder why it works on this system and not my other one. The only major difference I can tell is that the motherboard is using a different chipset. Can all those who have problems please state which CPU and motherboard chipset you are using? Also those who HAVE a working JO please post this info. Maybe it is the 4-in-1 drivers from VIA that are not working well. I could be wrong, but it is a theory.

nexus_mike
04-09-2002, 09:01 PM
whoa

it's taken me a while to read half the posts (i can't stay awake forever)... but it sounds like I've got a slightly different yet similar problem

Ok, my problem with JKII is that it freezes - no surprises there. The only thing is that i have no idea what even the main menu looks like as the game freezes on the white screen during loading. I can't Alt+F4, CTRL+ALT+DEL or even move the mouse. I've tried the most obvious things and here's a few details about my comp:

3D Blaster Geforce 4 MX440 (28. detonator drivers)
Direct X 8.1
SB Awe64 Gold
etc, etc

Medal of Honor runs extremely smoothly on my system at high detail settings with only a strange paintball/rainbow effect appearing on some textures. Wolfenstein is great at highest settings too...

i'm just looking for some help as I desperately want to play this game being an avid fan of the books and films and other games i need my fix here guys

... please

Kev Boy
04-09-2002, 09:18 PM
Not something all THAT bad but when i am in a multiplayer game and i wanna quit the current game (not JK2) it chrashes , if i quit JK2 it does it just fine , so..when i wanna switch to another server , its the hard way ;)

But i don't know what i have exactly..i'm tired and hungry , i'll tell you guys tommorow , if i remember , JK2 is huge fun :D

pbdrummer
04-09-2002, 10:00 PM
Im takin the game back. I'll go back out and buy it when/if there is ever a fix for it. *sigh* Thanks alot for all your help, but NOTHING works.

nikkyo
04-09-2002, 10:54 PM
My specs:
Athlon 600Mhz
192 Mb RAM
Matrox G400Max (32megs)
Sblive!

Hey guys. :c3po:

Like many others I tried everything to play jk2 more than 10 minutes. I could play it on a lan without any problem after having set my agp aperture to 32 Mb (!). But it seems that the trick doesn't work for playing over the internet.

But I found a repeatable case of crash.

In mp mode, did you ever try to play the demo jk2ffa ? Each time I try, I have the freeze/sound loop exactly at the same point : a player writes "I must crush the new republic", then the player who recorded the demo launches his lightsaber and... FREEZE! The screen is frozen but win 98 is still running in the background, my hard disks are still accessible from the lan.

In every game configuration, with every agp aperture size, with every hardware audio acceleration level etc. the demo never runs further. I d'like to know if the guy finally gets his saber back !

white_lancer
04-09-2002, 11:21 PM
I have updated the list.

Kev Boy, I still want to know what drivers are you using, if not Detonators, and where did you get them?

After many hours of reboots and graphics card swapping, I have determined that (in at least my case) the cause of the hang is not entirely based on what card you have. I swapped two different GeForce 2 MXs and one GeForce 3 in my system, none of them worked. In the second system, I swapped the same cards. All of them worked. Now I don't know what to think.

Originally posted by nikkyo
...
But I found a repeatable case of crash.

In mp mode, did you ever try to play the demo jk2ffa ? Each time I try, I have the freeze/sound loop exactly at the same point : a player writes "I must crush the new republic", then the player who recorded the demo launches his lightsaber and... FREEZE! The screen is frozen but win 98 is still running in the background, my hard disks are still accessible from the lan.

In every game configuration, with every agp aperture size, with every hardware audio acceleration level etc. the demo never runs further. I d'like to know if the guy finally gets his saber back !

Good eye! Someone mentioned that when he installed Jedi Outcast, other games now have similar problems. Perhaps JO alters some system settings in a way that some buffer is filled and not emptied? (I don't know about that sort of thing.)

Exitium
04-09-2002, 11:29 PM
That's strange, though. The demo runs fine for me (and I'm sure a lot of other people as well). It's definitely related, though. Good job on spotting that out.

Here's one I spotted:
In the second mission (Artus_Mine) I was standing around when one of the flying meteors hit the ground. The game froze instantly. Can't remember if there was a crash sound, however. Could be the game's physics or something.

netskimmer
04-09-2002, 11:34 PM
Speaking of JO altering system settings, I've gotten some registry errors after the game crashes, they're pretty rare but one required me to actually rebuilt my registry with scanreg. :(

DaveSauce
04-10-2002, 01:29 AM
I'm fairly certain the freeze/sound loop problem IS a graphics problem. And since it isn't very selective on who it attacks, i'm thinking it may be a DX problem. The freeze/sound loop also occurs in Half Life: Counter-Strike...

Its either that or its a Windows problem. Ive never heard of anyone having this problem running on Linux or Mac. And consider that Windows and/or DX are the only common links between everyone's problem.

.....that or its a game problem. I've never played Quake, so I dunno if its an inherent engine flaw or not.

Forgen
04-10-2002, 01:37 AM
Well, I was having a similar problem to some of you, in single player. My computer was spontaneously restarting every 15 minutes or so. After posting in another thread, I learned that I too was just getting a critical failure causing WindowsXP to reset itself. So I went into the system settings and disabled automatic restart so I could see the error.

Once I saw the error, it turned out to be in my soundcard driver! Suprised me since I assumed it was in my graphics card ( a GF3, like many others). Then I remembered that I had enabled the cvar s_UseOpenAL, which turns on 5.1 dolby digital surround in game (which sounded very nice). I turned that off, and voila! No more crashes. So if anyone else has enabled this, you might want to try turning it off. As for anyone else, make sure to think about how your sound card could be causing your problems, and not just the graphics card.

Good luck=-

Foren
:tie:

white_lancer
04-10-2002, 03:34 AM
Thanks for the tip, unfortunately it didn't work for me. I hope it solves someone else's problems.

Recently, on account of my Jedi Outcast woes, I reformatted my hard drive. I tried playing JO before touching any sound settings or installing any drivers and was confronted with the same freeze (though I heard no sound loop. :)) So I doubt its a sound issue.

Mormegil
04-10-2002, 03:47 AM
I see this thread is still alive and kicking...

Specs:

Athlon 1.1
Geforce 3 Ti200 (now oc'ed to 220 500 but was not oc'ed at the time)
XP Home
256MB Ram
SB 128

I had the freezing problem, and it's now working fine. Even finished the game a week ago or so.

http://www2.ravensoft.com/jedioutcast/

I started off by going through all the FAQs here. I tried a bunch of different det drivers. I think I finally settled on the 23.11 set.

I updated my drivers for SB 128. Yeah, XP has them built-in, but there are XP drivers at creative, so I gave them a shot. To be honest, this is one of the last things i tried, so maybe that's what did it...

Disabled all accessibility options such as "sticky keys".

Increased the min & max size of my paging file.

http://support.lucasarts.com/trg/tgd.asp?id=2309&g=120&s=7
"Some cards may have issues when running the game after selecting any 1280x1024 or higher Display Mode in the Graphic Settings screen. You may experience severe hitching, a generally poor framerate, or occasional lock ups or crashes. If any of these issues occur when playing the game, please select a lower resolution."

So I play at 800x600.

I can't say which thing did the trick, but it seems fine now. I've had not one crash since. Maybe I'll give it a shot at 1024x768 again just to see if that was the problem. 'Cause I should really be able to play at that resolution. JO is part of the reason I dropped $500 in upgrades, so I'm not too happy that I have to play in a lower resolution.

Chacal
04-10-2002, 07:52 AM
Here are my specs first
PIII 866 overclocked to 1 ghz.
512 RAM
GeForce 2 GTS
Soundblaster Live!
Win 98 SE

Could play multiplayer but not singleplayer, so I jacked with my settings.

I downloaded the 28.11 (I think) drivers for the GeForce then un-overclocked my processor and now I am playing single player!!!

Don't know if this helps anyone, but it solved my problems.

:atat:

Exitium
04-10-2002, 08:56 AM
Okay I just tried playing again (remember, I reformatted, scandisked, etc) and guess what, the game froze in under 10 seconds the moment I got into a multiplayer game. Tried it with Single Player and froze up the same way.

It's got nothing to do with 3d sound for me either, because I don't have that enabled. I even tried playing with sounds disabled and the freeze still occured. Some other guy on the board took out his soundcard to play, but the problem didn't go away, either.

Damn.

Exitium
04-10-2002, 09:06 AM
I just read the FAQ. I just don't get it. Why is Jedi Knight 2 the only game which runs smoothly but manages to "overheat" your graphics card and/or processor?

I just don't buy that. It sounds like a load of ****. I and I'm sure countless others too have ran hardware intensive programs like MadOnion.com's 3dMark 2002 that certainly takes a lot more processing and graphics power than JK2 and none of these programs have ever crashed. I can play RTCW and MOHAA both without a hitch, and to say that JK2 is "hardware intensive and capable of overheating your computer" is like saying RTCW will burn your house down. Flamethrower, anyyone? The physics and visual intensity involved in that weapon is far more burdening than anything JK2 has to offer.

The thing is, if JK2 is truly overheating your processor/card shouldn't there be some sort of safe mechanism to stop that? You don't see crashes happening in the heaviest of RTCW games.

The thing is, if JK2 were truly "overheating" or using too much processing power of your graphics card and CPU, wouldn't it show? Certainly, if it were true, your FPS rate would drop to 5-15. But it doesn't. It plays at a smooth 60 for me, and then it just freezes up. Overheating? Ha, probably. Maybe the game's just too faulty.

Exitium
04-10-2002, 09:12 AM
Oh and besides, what the hell kind of game crashes at 16bit + 1024x768 + GL Extentions OFF?

Exitium
04-10-2002, 09:21 AM
Do you know what pisses me off? FAQs with ambiguous answers. All the answers assume that you're trying to run the game in 1600x1200 (not that it should crash you if you have the power, a lot of people play other games in that resolution) and that it's the reason for your freeze-ups. The answers either assumed far-fetched things like that or they simply replied, "We don't really know what's wrong with your game but maybe something is wrong so perhaps you should try something totally unrelated."

It's like the fanboys on the Dungeon Siege message board on PlanetDS defending DS' slow-ass framerate problems, saying that "RPGs don't need more than 10 fps" and nonsense like "It's not a bug, it's your crappy PC, or perhaps you are trying to play it 1t 2048x1280."

Funny how Gas Powered Games even admitted that it was a bug and that they're working to fix it.

I'd like to see the same from Ravensoft. They gave us a lot of good support when they made Heretic II, but so far I've seen nothing for JK2. I just really wanna play the game here.

I don't like scapegoats and excuses about how I might have turned on 3d sound and that it's the main reason for my crashes, or that I should scandisk my drive because of some JPEG error. Because I don't have 3d sound activated and I reformatted my hard disk and scandisked it for errors and found absolutely nothing.

white_lancer
04-10-2002, 10:20 AM
Barring that of the Dungeon Siege community (I don't know them), I think Exitium said it fairly well... *Sigh*

mikroba
04-10-2002, 10:48 AM
Well, the tech support is not that good after all. I know I only have an 8 MB chipset, but it could handle the game without the rendered cinematics, and very-very long loading times.
I mentioned them in my e-mail, and mentioned thet these were my problems with the older drivers, and the new one is good, gives better performance (cutscenes are played perfectly, and no stuttering, and best of all, I have normal loading times, but the game freezes after a few seconds). The new driver improved the performance of other titles too, so it shouldn't be that bad (they released it because some people reported freezing (!) in Star Trek: Elite Force - no comment)
The answer what I received was this:

"Thank you for contacting us - unfortunately the S3 8MB card is not a supported chipset to run with Jedi Outcast. You really need to be running with at least a 16 MB card although the crucial factor is to ensure that your drivers are fully compliant with DirectX 8 and the problem with S3 cards is that S3 do not write new drivers because they have not been in business for some time now. I would suggest that you may need to update your graphics system and a good rule of thumb would be to consider a good 32MB one because they offer the best in terms of forward compatibility."

It seems to me that the people of tech support totally forgot that I have the drivers from IBM, and they upgrading their drivers, even for the Savage! And forget, that there are people who can run this game without problems on 8 MB video cards...and on other unsupported chipsets.
I know it was easier to them to forget these things, but it ruins my confidency in tech support.
:(

Anyways, I hope Raven will release a patch which can solve these mysterious freezing problems.

Phenoman
04-10-2002, 11:23 AM
WTF! I reinstalled mohaa and it freezes too! before installing jk2, I had no problems with it...I get angry...it seems that jk2 is killing all my games...I hope that raven is going to release a patch...soon!!!

ToiletDuck
04-10-2002, 02:39 PM
I disabled gl extensions and it now no longer freezes (yaaay!)

Unfortunatly it only runs half as fast. The Yavin swamp is a joke. I can't kill these two dark jedi in armor not because they are to good for me but because I'm getting 5fps

sammy
04-10-2002, 04:07 PM
I don't think that jk2 freezing is a graphic or sound card problem

I reformated two times my hard drive
(jk2 simply destroyed my system files)
I changed three times the graphic driver (23.11; 27.42; 28.32)

I completly disabled my sound acceleration (with dxdiag)

I also turned off GL extensions, put sound quality at low, and played with 16 bits texture and display

It seemed to solve the problem a while but then freezing started
again...

I have Win XP and I think the problem is there
I will now intall Win98 and see if it helps

Fatal-x
04-10-2002, 05:29 PM
dont bother...im running win98 and my **** steady crashes.
i get to play for about 5 - 10 min if im lucky then i get the freeze and that horrible sound loop.most of the time i barely get off the main menu before it happens.

win 98se
amd t-bird 1.4
soundblaster 512
geforce 3 ti 200
7200 40 gig hd
48x cd rom
rr cable

when i first installed the game it worked fine,for about 3 days.
i played for hours on multiplayer w/no problems.then the crashes started.
i have since reformatted my hd and did a clean install of windows 98se.Installed all the most recent drivers(23.11 for my geforce)
for my hardware.I reinstalled JO ,rebooted and started the game.......crash,freeze,soundloop.......:mad: getting tired of messing with it.
come on tech support..surely you have seen this problem....help us.

jereboa
04-10-2002, 05:46 PM
Well...

Glad I looked here...

My system...

P4 1.9Ghz
512 DDR RAM
Hercules 3D Prophet 4500 (64MB)
SB Live 5.1
Win 2K

Considering the system I have the first thing I do with any game is max out all the graphics settings. Ooops... Major Problems here...

At first I was experiencing a shearing effect where it appeared that the top half of the screen was briefly lagging behing the bottom; nice...

I tried every graphics setting with the exception of turning GL extentions off and/or setting my desktop colors to 16-bit; will try this tonight...

I was able to play in the game's safe mode, but the game locked hard when I hit the use key (ctrl)...

I have DirectX 8.1 and the latest drivers for my video board...

I uninstalled, rebooted and reinstalled the game and was able to play on the crap default graphics settings for maybe 4 minutes then hit the use key and bam... hard lockup; no keyboard action at all; hard boot required...

I will try the other setting (GL off and 16-bit), but that is quite frankly BS...

LucasArts, no response to my support e-mail yet, should be ashamed. I have heard that this game is the pills if you can actually play, but all this crap should be unneccessary. My machine is a rocket ship and I have a supported video card. This should run pissa with all the settings maxed...

Very frustrated... Very annoyed...

Good thing I have an Xbox; need more games though...

nuff said...

Kev Boy
04-10-2002, 06:30 PM
Every SINGLE time i quit and turn of my computer off(an hour has passed , i watched some TV)..I start JK2 and there's always "something" wrong , now i can't even join servers anymore without it chrashing :mad: :mad: :mad:

Exitium
04-10-2002, 08:51 PM
You know, I noticed something, and also from the FAQs, the guy who wrote it says that JK2 can overheat your graphics card. And reading from other users' posts here, about MOHAA and RTCW crashing after JK2 crashes leads me to believe that JK2 is shorting out the graphics card, so these other games crash along with it unless you leave your computer off for a day to cool down.

It's one of the things I really noticed with this game. If I just booted up my computer after a cold night, it'll run fine for 15 minutes to even an hour, but if I've just completed a session of some other game or left my computer running for awhile it'll just **** up in 2 seconds.

I don't know why JK2 is the only game which does this.

I've had MOHAA **** up a couple of times the same way JK2 does, but it only happens often in multiplayer but very seldom does it ever happen in single player. Not so with JK2, because it happens all the time whether SP or MP.

Doesn't happen at all with RTCW, though, which is odd, because they all share the same engine.

Vertig0
04-10-2002, 08:53 PM
Yes, add me to the list as well... I'm getting the "no-message-high-gamma-drop-to-desktop" crash.

Specs are as follows:

AMD Athlon 800
Asus K7M
Asus V6600 Deluxe (GF 256)
SBLive! 5.1 <- Likely culprit...
384megs RAM
etc..

Running on Windows XP Pro. And no, I don't think that the OS has anything to do with it. XP is DAMN stable with just about everything else.

DaveSauce
04-10-2002, 10:43 PM
First of all, I must say that not everyone is having the same crashing problem....so for this post I will be referring to the FREEZE/SOUND LOOP crash

I think it must be noted that there is NO USE IN POSTING SYSTEM SPECS....if you've noticed, everyone is running on completely different systems. Noone experiencing the crashes has a common hardware...

Software on the other hand...Think about this.

Common Software:
DirectX
Windows
JO

Now.....anyone here who's played Half-Life: Counter-Strike (prolly the other mods too) Has either experienced or heard of the Freeze/Sound Loop crash. HL and JO are running on two completely different engines. Meaning that the culprit MUST be Microsoft...either Windows or DX. I myself have experienced the freeze/sound loop on BOTH HL and JO....they are exactly the same crash.....

I'm also experiencing another crash....for no appearant reason it crashes and restarts my computer......prior to doing this I get a message in the upper-left corner complaining about shaders or something...then boom, black screen, and my comp goes thru restart.

I think someone should ask Micorsoft about the freeze/sound loop...I'm fairly certain it has something to do with them. As for the other crashes...I dunno. I've never used the Quake Engine before....

luckyj
04-10-2002, 11:37 PM
Specs: Athlon XP 1700, Abit KR7A-RAID, 256MB PC2400 DDR, ATI Radeon 8500, Windows XP Pro, SoundBlaster Audigy.

Problem: After getting on the tram thing to go to detention facility, it would lock my computer hard when the progress bar got all the way to the right for loading the detention center (i had to pysically disconnect power from my computer to get it to boot again, just using the reset or power button would reset the computer, but it would not boot).

Solution: Well fellas, I just went through all my BIOS settings one by one, and got to AGP Aperture. The default for my system was 64MB. I changed it to 128MB, and the problem I was having went away.

Jason

jasho
04-10-2002, 11:40 PM
I am having the same problem with the crash to desktop/gamma fiasco as well as RTCW also crashing and Microsoft Flight Simulator crashing as well after I installed JO. What I did was re-install SP2for Windows 2000 along with the DirectX dirvers and am able to play all the games for at least 30 min constantly (which is all the time I have so far). I don't know if that will fix the problem, but I have a gut feeling that JO is doing something the the process memory which would cause the game(s) to crash. I say this because my log files and error messages both say this and after I did the re-installation of SP2, they went away. I don't know if that is the sole problem or that JO is doing something else to the system whereby making the OS unstalble to the other games. Again, I have only tested for 30 mins, so if anyone else can confirm this for me that would be spectacular.

Another experiment that someone could do is to either re-install SP2 for Windows 2000 or re-install the OS completely (Win9X, Win2k, WinXP) and just install the games that you regularly play (i.e. RTCW, MOHAA), but DO NOT INSTALL JO. See if your games run. If they do, then install JO and see if they crash. This will at least eliminate the possiblity of JO doing something to the system and will help narrow the range of possibilites.

There are a wide variety of systems as well as crashes so there HAS TO BE A COMMON PROBLEM!!!!!!!!! If not one, then a couple of problems. Especially if most of us are getting similar crashes.

jasho
04-10-2002, 11:47 PM
Oh yeah, about the post with the AGP Aperature, I also ran throught my BIOS after updating it and changed it from 32MB --> 256MB. This also solved the freezing problem for the moment. For those of you who do not know what AGP Aperature is, it is the amount of RAM dedicated to your AGP card in addition to the amount of RAM on your video card. It is known to cause problems in games like low fps or even possibly lock-ups. The minimum setting should be 64MB, but the optimal setting is usually 1/2 the total RAM available. Thus, if you have 256MB of RAM then the AGP Aperature should be set to 128MB. Some have even been able to get by with 1/4 the amount of RAM, but use 1/2 just to be on the safe side. This may help some of you, and may not help others. But, at least it is an idea! Thanks luckyj for reminding me about this. You're cool (my name is Jason too!)

white_lancer
04-11-2002, 12:08 AM
Page five repost...

These people have the described freeze / sound loop:

zombi3
p3, 933mhz
512mb ram
geforce2 ultra 64mb
xp pro

Jedimaster74
Win XP Pro
latest drivers from Nvidias Site
Geforce3 TI200
1.4Ghz System

Mormegil
Athlon 1.1
Geforce 3 Ti200
Windows XP Home
256MB Ram
SB 128

fixed by reversing overclocking

BobaBot[dD]
AMD XP 1050 mHz
512 DDR Ram
Radeon VE DDR w/ 64M Ram

TFlea
Athlon 1.2 ghz
512 mb ram
Radeon 64mb DDR Vivo (latest drivers)
Soundblaster Live! (latest drivers)
Win XP

Doppler
AMD 1.333 @ 1.5
768mb Crucial PC133
Geforce 2 Ultra (27.42)
SB Live XGamer
IBM Deskstar 60GXP
Dx8.1
VIA 4in1 4.38
Windows XP Home
later fixed by changing GL Extensions

SnowHeart
latest drivers (Nvidia and Creative Arts Audigy)
Athlon 1.4 on an Asus board
256 meg PC2100 DDR
VisionTek GeForce 3
Audigy Gamer
Windows ME

Victim
Windows XP Pro
GeForce 3 Ti 500
SB Live

dlosnet
Athlon 950 @ 1045
512 MB Ram
ATI Rage Pro 128

McDeth
Windows XP Pro
AMD Athlon 1600 XP @ 1.6 gigz
Geforce 3 ti500
sblive 5.1 xgamer
389 mb ram
later fixed

Ttam legacy
AMD T-bird 1.3
Soundblaster LIVE!
GeForce 2 GTS/PRO 64MB DDR
DET drivers 23.11
512 MB SDRAM
WIN XP Pro

swippiho
win2k
p4 1.7ghz
512mb ddram
geoforce 2 mx pro
sblive 5.1

works on following computer
p3 450mhz
win2k
768mb ram
3dfx voodoo3
sblive

Oblivion
winXP Pro
512mb RAM
Tnt2 16mb
Pentium III 933mhz
Built in sound
can play for 10-15 minutes, then crash

ubamonkey
1.8ghz Athlon
512m DDRAM
Geforce 3 TI200
Abit KR7A+

Buckermann
Slot A Athlon 800 Mhz
TnT2
SB Live Value
(all driver updated)

gro
XP Pro
1.2@1.3 Athlon
768 MB RAM
Creative Geforce 2 GTS (23.10 drivers)
Soundblaster Audigy (Latest drivers)
Epox Ktah3 Motherboard
Latest Via 4in1, as well as latest Mobo bios update.

HolySmiter
NVidia Geforce 2 mx400 (64mb ram)
Athlon 900 mhz
256 mb of pc133 ram
Windows XP professional
Sound Blaster Live Value

Emptea
Athlon Xp 1500
Geforce3 Ti200
1024 Ram
Windows Xp and has sound blaster live card

panikinanakin
PIII 700
384 Mb Ram
10 Gb Maxtor HD
Creative Labs 3d Blaster Annil. GF2 Mx 32 Mb
Ess solo sound card
Asus motherboard
OS is Win 98 SE
nVidia driver 27.50 (from Creative's website)
6.50 from Creative's website allows 2.5 - 3 hrs of gameplay

TavanZafca
Win XP Pro
P4 1.6
Gforce 3 64mb
SV Live!
512mb Rambus RAM

Exitium
Athlon 1.2ghz
Asus A7A266 Motherboard (With 2.74 AGP drivers for ALi Chipset)
Creative Labs GeForce 2 GTS
256mb PC2100 DDR RAM
Creative Labs SB Live! Value
Windows XP Professional
tried the drivers 23.12 (WHQL), 23.11 and 28.32

white_lancer
Athlon 1 gHz
256 SDRAM
Visontek GeForce 3
Soundblaster Live! Value
Windows 98 Second Edition
(tried five driver sets including 23.11 and 28.32)
DirectX 8.0 and 8.1

game DOES work on:
Athlon 1.1 gHz
256 SDRAM
GeForce 2 MX
Soundblaster Live! Value
Windows 98 Second Edition
Detonator 28.32
DirectX 8.0

Demolisher
Athlon XP 1.6 Ghz
64 Mb NVidia GeForce 2 MX with 23.11 Detonators
256 Mb RAM
61 Gb harddrive
Windows 98 SE
DirectX 8.1

Drakii
Athlon 700
384M Ram
SD11 MoBo
Radeon 8500 Retail

Avernus
Athlon 650
192MB SDRAM
Hercules Prophet DVI/DDR (GeForce 256 w 32MB)
SB Live Value
Windows ME
DirectX 8.1
Various Video drvs(including the recommended 23.11)

Differing errors:
1-jk2sp.exe error msg crash to desktop with gamma
2-crashes to desktop with no error msg
3-total freezes requiring cold reboot-in menus, sp, and mp
4-freezes with sound loop in menus, sp, and mp

ubernerd
athlon 1.2ghz
512 MB PC2100 RAM
radeon 8500 w/6052 drivers
soundblaster live 5.1
winxp pro

JediDrew
PIII 733
256 MB Ram
SB Audiggy
Radeon 64 DDR

Phenoman
athlon 1000
256 mb pc-133 ram
msi geforce3 ti-200 (detonator 28.32)
sounblaster live! (newest driver)
20 gb ibm harddisk
win 2000 pro

Lemmy
Athlon 1 gHz
256 RAM
GeForce2 MX 200
SB-128
Win98SE
Newest Detonator Drivers

jasho
AMD 1Ghz
1.2GB RAM
ASUS A7V
ASUS v8200 GeForce3 Ti500
Creative Sound Blaster Audigy
DirectX 8.1
VIA 4.38
nVidia Detonator 28.32
Windows 2000 SP2

mr_mcdylan
Athlon 900
ATI Rage Fury Pro (32mb)
VIA sound card (on motherboard)
320 mb Ram
Win 98 SE
DirectX 8.1
all updated drivers

cwood60
AMD 1.4 ghz
256 DDR Ram
Nvida GeForce 2 MX-100/200
Windows 98 SE
Avance? '97 Sound Card

will work on...
PIII 550mhz
256 Ram
Matrox Millenium 16mb ram (NO 3D ACCELRATOR)
Crystal Sound

pbdrummer
p2 350
320 mb ram
geforce2 32 megs
Creative AudioPCI sound
updated drivers, everything; even tried with older drives

Morgon
p2 400
128 RAM
Voodoo 2
Win 98
9 gb hd

drakken_k
ATHLON 1900XP
abit KR7A-RAID
HDD in RAID 0
430 W PSU (enermax)
scsi tekram DC310
3com nic
RADEON 8500 (all drivers)
FORTISSIMO (last drv)
win2000 sp2
last 4-in 1
same crash with GFORCE 2 GTS (all drivers) and SBlive
crash as well on WinXP
still crash with no sound, no network and no scsci

sammy
Hercules Game theater Xp
ECS K7S5A (sis 735 chipset)
AMD 1500XP
nvidia gforce2 GTS
256 SDR ram
Herculer game theater Xp sound card
Win XP

DaveSauce
AMD T-Bird 1.0 gig
Asus A7A266 mobo (ALi chipset)
512mb PC133 SDRAM
Gainward Geforce3 w/23.11 drivers

jasho
Intel PII 300MHz
512MB RAM
ASUS P2L97
VisionTek GeForce3 Ti200
Windows 2000 SP2
Creative Soundblaster Live! X-Gamer
DirectX 8.1

nexus_mike
3D Blaster Geforce 4 MX440 (28. detonator drivers)
Direct X 8.1
SB Awe64 Gold

nikkyo
Athlon 600Mhz
192 Mb RAM
Matrox G400Max (32megs)
Sblive!

Chacal
PIII 866 overclocked to 1 ghz.
512 RAM
GeForce 2 GTS
Soundblaster Live!
Win 98 SE

now fixed
could play multiplayer but not singleplayer
downloaded the 28.11 (he thinks) drivers for the GeForce then un-overclocked his processor

Fatal-x
win 98se
amd t-bird 1.4
soundblaster 512
geforce 3 ti 200
7200 40 gig hd
48x cd rom

jereboa
P4 1.9Ghz
512 DDR RAM
Hercules 3D Prophet 4500 (64MB)
SB Live 5.1
Win 2K
DirectX 8.1
latest drivers for video board

Vertig0
AMD Athlon 800
Asus K7M
Asus V6600 Deluxe (GF 256)
SBLive! 5.1
384 megs RAM
Windows XP Pro

porque
P4 1600 mhz
256 Ram
Geforce 3 ti 200
Windows XP

achillies775
NVIDIA GeForce3 Ti 200
Creative PC-DVD Encore Dxr3
DirectX 8
Windows 98 A 4.10.2222
1533 MHz AuthenticAMD AMD Model 6, Step 2
511 MB RAM



Current number of people who have returned the game in frustration: 1

- - - - - - -


NB: If anyone has updated information about their system or problems, please post and help the rest of us!

[Edit: updated Mormegil; added porque, achillies775]

I would like to thank everyone who has contributed to this thread!

ps: Sorry, Mormegil. Error rectified.

porque
04-11-2002, 12:15 AM
Add another to your list of victoms:

P4 1600 mhz
256 Ram
Geforce 3 ti 200
Windows XP

Redwing
04-11-2002, 12:28 AM
Because why?

porque
04-11-2002, 01:13 AM
Having same sound loop/freezing errors as listed above.
Sorry for not being more specific.

Mormegil
04-11-2002, 02:24 AM
White Lancer - you forgot to add that my freezing problem is now fixed :)


Has anyone else tried using Creative provided drivers for XP for their Soundblaster Live/128/Audigy etc? Like I said, it was one of the last things I tried before it started to work.

I also defragged my hd, and increased the page file size. But I doubt that helped much. Before I was freezing about every 5 min. Now I can play SP at 1600x1280 and I usually keep MP to 800x600 to make sure it stays fast. I even have my GF3 Ti200 now overclocked to 220/500 and have had no lock ups. Using 2.3.11. Keep working it at!

achillies775
04-11-2002, 04:11 AM
Well I have owned this game a bit over a week now and have played collectivley for about 40 minutes. Each segment lasting about 2-3 minutes with frantic quicksaves behing hit every time I killed an enemy or took 3 solid steps in any direction for fear of the impending danger of the almighty crash... screw Vader... screw the darkside... fear the CRASH ! and I tell you... the crash is strong in this one.

Does this sound like the kind of entertainment anyone wants to pay HARD EARNED MONEY FOR ?

I sent an email to LA tech support the day of this steaming piles installation onto my machine. I gave them DX reports.... and entire system specs... that pretty much tells you everything about my machine plus what I wipes me arse with... I didn't get a reply. Not even a "Thank you, we have received your request for support... please remain being facked until one of our tech support agents contacts you." Nothing... You would think with all the money floating around a place like that, they could hire one or two people to make sure that everyone keeps their heads out of their arses.

Ahhh if only a developer could be held accountable. Maybe then they would actually BETA a product instead of letting us run the maze or be the guinea pigs. Why is it that I have spent countless hours tweaking and reconfiguring my system to accomodate a game that clearly was not tested. Hell... with 3DFX out of the picture they even had one less set of video cards to TEST... Lazy or stupid? Thats the million dollar question.

Maybe a class action law suit against a game developer and "parties involved" would bring some heads around... Why is it that this is the only industry where you can buy a product, have it not work at all, and then not be able to get a refund? When you buy a car... you expect it to run... When you buy a washing machine you expect it to wash clothes... When you buy a pack of gum you expect to be able to chew it... When you buy a T-shirt you expect to be able to wear it... But gee... lets see here ... Lets buy a car that looks good sittin in the driveway while we ride the bus to work... Lets buy a washing machine that eats clothes... lets buy the pack of gum that could be used to chock tires on a semi... Or maybe you prefer a T-shirt with all the holes sewn up? SO WHY THE HELL ARE WE ALL EXPECTED TO BUY GAMES WE CAN'T PLAY ?? ? ? ?

Frankly I am sick of seeing developers sit back and wait for the consumer to discover the problems... find the solutions... and then post them in a forum with the hopes of saving everyone else the headache... Then the developer builds a patch based on the discoveries of some guy who isn't on the payroll. I mean it's not like there are a few isolated problems coming from some hoser busting out his 166mhz 16 meg ram and wondering why he can't get the game to start. We are talking THOUSANDS of people who have paid $50 to play a game. Hell they at least have $175k just from the guys with the problems.... Sure would be nice if we had a game to play for our money.

The truly sad part is how much of loved this entire series... I Just had to have JKII... now it's up on the shelf soaking up rads from my monitor and dust from the air. Hell the tiny little box isn't even good for composting like so many other titles....

I get the same lockup and sound looping crap that everyone else gets... On top of that I can't seem to play C&C Renegade anymore since I installed this heap. I havn't checked any other 3D based games... but 2D works fine...


Good luck to all you folks out there who just want to sit back and enjoy a game but can't because of slack in industry standards.

Sincerely,
Chris


In case anyone wants to know here are my specs...

----System Summary--------------------------------------

Video Card : NVIDIA GeForce3 Ti 200
Video Driver : nvdisp.drv
Driver Version : 4.13.01.2832

Sound Card : Creative PC-DVD Encore Dxr3
Sound Driver : ctenc2.vxd
Driver Version : 2.00.00.0001

DirectX : DirectX 8
Operating System Windows 98 A 4.10.2222

----System Output---------------------------------------

Computer Name : frankenbot

BIOS Info
Name : Award
Version : Award Modular BIOS v6.00PG
PNP :
Manufacturer : (Standard system devices)

CPU Info

CPU Count : 1
CPU Type : 1533 MHz AuthenticAMD AMD Model 6, Step 2
6 6 2

RAM : 511 MB Total
311 MB Free
Virtual RAM : 512 MB Total
512 MB Free

Operating System : Windows 98 A 4.10.2222


Default Browser : Netscape
Version : 4.79.0.87

Temp Directory : C:\WINDOWS\TEMP\
Size : 941 MB

------------------------------------------------------------

----Display Info--------------------------------------------

Number of Displays : 1

Current Mode (Primary) : 1152x864 16
Refresh Rate (Primary) : 85hz

Primary display device

Description : NVIDIA GeForce3 Ti 200
Manufacturer : NVIDIA
Video Memory : 128 MB

Main Driver : nvdisp.drv
Version : 4.13.01.2832
Provider : NVIDIA


Supported Display Modes

| 16 | 256 | 16 bits| 24 bits| 32 bits
---------------------------------------------------
640 x 480| * | * | * | | *
800 x 600| | * | * | | *
1024x 768| | * | * | | *
1152x 864| | * | * | | *
1280x1024| | * | * | | *
1600x1200| | * | * | | *

------------------------------------------------------------

----Sound, Video and Game Controllers-----------------------

Description : Creative PC-DVD Encore Dxr3
Manufacturer : Creative Labs

Main Driver : ctenc2.vxd
Version : 2.00.00.0001
Provider : Creative Labs

Description : Creative SB Audigy
Manufacturer : Creative Technology, Ltd.

Main Driver : emu10kx.vxd
Version : 4.12.01.0125
Provider : Creative Technology, Ltd.

Description : Creative Audigy Gameport
Manufacturer : Creative Technology, Ltd.

Main Driver : emu10kx.vxd
Version : 4.12.01.0125
Provider : Creative Technology, Ltd.

Description : Creative Joystick Emulation
Manufacturer : Creative Technology, Ltd.

Main Driver : vjoyd.vxd
Version : 4.08.01.0881
Provider : Creative Technology, Ltd.

------------------------------------------------------------

----Direct X------------------------------------------------

DirectX Info
Version : DirectX 8

DirectDraw Info
Version : 4.08.01.0881
Certified : Not certified

DirectSound Info
Version : 4.08.01.0881
Certified : Not certified

DirectPlay Info
Version : 4.03.00.1096

DirectInput Info
Version : 4.08.01.0881

------------------------------------------------------------

----Drive Information---------------------------------------

----CDRom Info----------------------------------------------

Cache size : 1238 KB
Access Pattern : Quad-speed or higher

Drive Letter A
Volume Name :
Type : Floppy
File System :
Total Space : 0.00 KB
Free Space : 0.00 KB

Drive Letter C
Volume Name : OS
Type : Fixed
File System : FAT32
Total Space : 3.72 GB
Free Space : 588.90 MB

Drive Letter D
Volume Name : GAMES
Type : Fixed
File System : FAT32
Total Space : 9.77 GB
Free Space : 1.21 GB

Drive Letter E
Volume Name : MORE GAMES
Type : Fixed
File System : FAT32
Total Space : 9.77 GB
Free Space : 810.18 MB

Drive Letter F
Volume Name : NET DRIVE
Type : Fixed
File System : FAT32
Total Space : 1.86 GB
Free Space : 528.98 MB

Drive Letter G
Volume Name : CREATION
Type : Fixed
File System : FAT32
Total Space : 30.77 GB
Free Space : 11.41 GB

Drive Letter H
Volume Name :
Type : Fixed
File System : FAT32
Total Space : 9.44 GB
Free Space : 2.85 GB

Drive Letter I
Volume Name :
Type : Fixed
File System : FAT32
Total Space : 9.44 GB
Free Space : 3.53 GB

Drive Letter J
Volume Name :
Type : Fixed
File System : FAT32
Total Space : 9.71 GB
Free Space : 1.86 GB

Drive Letter K
Volume Name :
Type : Floppy
File System :
Total Space : 0.00 KB
Free Space : 0.00 KB

Drive Letter P
Volume Name : JEDIOUTCAST
Type : CDRom
File System : CDFS
Total Space : 633.53 MB
Free Space : 0.00 KB
Sec/MB : Test not performed
Detected Speed : Test not performed

Drive Letter Q
Volume Name : Renegade Data
Type : CDRom
File System : CDFS
Total Space : 558.00 MB
Free Space : 0.00 KB
Sec/MB : Test not performed
Detected Speed : Test not performed

------------------------------------------------------------

----Monitor Information-------------------------------------

Primary monitor

Description : Korea Data Systems Avitron AV-195TF
Manufacturer : Korea Data Systems co., Ltd
Max. Resolution : 1920x1440

------------------------------------------------------------

----Network Information-------------------------------------

Description : Unibrain 1394 FireNet Adapter
Manufacturer : Unibrain
Driver : ubfwnet.sys
Provider : Unibrain
Bound Protocols
TCP/IP
IP Address: Obtained from provider
IP Mask: Obtained from provider


Description : Dial-Up Adapter
Manufacturer : Microsoft
Driver : pppmac.vxd
Provider : Microsoft
Bound Protocols
TCP/IP
IP Address: Obtained from provider
IP Mask: Obtained from provider


Description : Kingston EtheRx PCI 10/100 Fast Ethernet Adapter (KNE110TX)
Manufacturer : Kingston Technology
Driver : KTC110N3.sys
Provider : Microsoft
Bound Protocols
TCP/IP



------------------------------------------------------------

----Input Device Information--------------------------------

Mouse Information

Description : HID-compliant Wheel Mouse
Type :


Keyboard Information

Description : IBM enhanced (101- or 102-key)

------------------------------------------------------------

----Modem Information---------------------------------------

Description :
Driver :
Provider :

------------------------------------------------------------

----Glide/OpenGL Information--------------------------------

Glide Info

Glide2 Version :
Glide3 Version :

OpenGL Info

Version : 4.0

Exitium
04-11-2002, 04:13 AM
My SBLive drivers are up to date, they're non-LiveWare too. AGP Aperture size is at 128mb.

Would be nice if someone could check out to see if JO is messing up other games along with it. I don't want to do that right about now.

Exitium
04-11-2002, 04:34 AM
Oh holy ****cakes.

I just checked the drivers on the SBLive site and it seems they've got a newer version out than the one I'm using. I got that the one that I currently have the week those drivers came out for WindowsXP in October last year.

As it turns out, there's newer drivers (Second Revision) which were released on November 29th or 2001. I'm currently downloading them now and I'm praying that they make JK2 work on my system.

I certainly hope it fixes the problem and I urge the rest of you guys to make sure you have the right SB Live! drivers. Don't get the ones from WindowsUpdate. If you've downloaded your drivers in October you'd best be getting the Second Revision and see what that does for you.

If it works or does not work, I'll return to post to tell the results.

Ttam legacy
04-11-2002, 10:41 AM
Well, after reading all the new posts I checked my AGP app setting and it was set to 64. I have 512 MB SDRAM so I upped it to 256. Going to try JO and see what happens. I'll report back here later with my findings.


Well, changing the AGP app setting didn't do jack for me. Played for 10 min then freeze+soundloop. *sigh* Oh well.

jasho
04-11-2002, 01:30 PM
Hmmm...I'm starting to run out of ideas now ;) The only other thing I can think of is to make sure all drivers are updated, the BIOS is updated, and that the virtual memory is set correctly. The recommended settings for the virtual memory should be 1.5 times the total amount of RAM. Of course, if you have butt-loads of RAM (more than 1GB), then you really don't need any. Some people in another thread for another game suggested that if the total amount of RAM is less than 640MB, set the amount of virtual memory to equal 640MB total (including physical RAM and virtual memory). Again, this is just an idea and has worked for some, but not others. Good luck and please post fiindings.

If these don't work, then RAVEN needs to definately release a patch because the problem may be out of our hands.

P.S. Has anyone else had problems with other games?

MadAtGod
04-11-2002, 08:05 PM
This is the official email I got from tech support regarding this problem, you can try anything in here if you haven't already. But I just reformatted my hard drive and still get the same crash. Tried it on friends systems under other OS and still, same thing....where is the patch!?



Hello,

Thank you for your message.

There is an application available online which allows players to play
without the game CD in the drive. This CD hack program has been known to
cause problems with the game. If you are using this program, please
discontinue using it and uninstall and reinstall the game (perhaps to a new
directory location) to see if this resolves the problem.

What was the directory that you installed the game to? Please uninstall and
then reinstall the game to the default directory on the system (C:\Program
Files\LucasArts\Star Wars JK II Jedi Outcast) to see if this resolves the
problem. If there is no room on the C: drive please make sure that a
directory is listed for installation so that the game does not try to
install to the root directory of a drive. (e.g. install to "d:\JK2" not just
"d:\", etc.).

Also, go to Http://www.nvidia.com and go to their Driver Archive Section -
Obtain the 23.11 driver and see if this helps out. It's older than what you
have (previous driver actually) but was tested with the game. After doing
so, uninstall/reinstall the game and see what takes place when you enter
into the game.

Programs running in the system tray can sometimes cause conflicts with
DirectX games. These programs can also take up system resources which may
need to be freed up for the application to run smoothly. The system tray
runs on the side of the taskbar (the bar with the "START" button). These
icons are programs that are running on your system, some of them loading at
start up. Some of these programs can be shut down by right-clicking on the
icon, and choose to Exit, Close, Suspend or Disable the program/utility. In
Windows 95/98/Me these applications can also be shut down by pressing
CTRL+ALT+DEL, highlight the program you want to close, and click on End
Task. Do not End Task on Systray and Explorer, but you should try closing
any other applications here before you launch the game to see if this
resolves any problems you're having with the game.

Try selecting 'Low' Sound Quality on the Setup > Sound menu in the game.

Go to the Setup > More Video menu in the game, and set the Shadows option to
Simple or None.

Go to the Setup > Video menu in the game, and set GL Extensions to Off.

Finally, go to the Setup > Video menu in the game again, and set the Video
Quality option to Fastest.

If the performance of the game is good with the Video Quality option in-game
set to Fastest, you might try slowly bumping up the individual video
settings, one at a time, until you have the best quality display while
maintaining good performance. You can first try switching the resolution to
800x600 or 1024x768. Also try setting 32 bit Texture Quality and 32 bit
Color Depth. And lastly, try bumping up the Geometric Detail and Texture
Detail settings to Medium and then High, one at a time.

We'd like to verify if any devices on your system are sharing the same IRQ
(Interrupt Request) which might help us further diagnose the problem for
you. In order to do this, the following information will assist you in
passing this information on to us:

1. Click on the Windows Start Menu and choose Run

2. In the Open Field, please type in MSINFO32 and click on OK

3. Next, click on the + next to Hardware Resources under System Summary on
the left-hand side within the MSINFO32 Utility.

4. Select the IRQ listing which should then show you a list of all available
IRQ's on your system in the Window on the right-hand side.

Once you've done this, please ***copy/paste this info into your next e-mail
response to us for further analysis.

*** To copy/paste, you'll want to hold down the left mouse button and
highlight the information. After the information is highlighted, right-click
using the right mouse button and select COPY. In the message body (your next
response to us), right-click again using the right mouse button and select
PASTE.

Jason / LucasArts Entertainment Company LLC

Vertig0
04-11-2002, 08:39 PM
Here's a question for you... Do get these crashes in single-player, multi-player, or both? So far, I've only gotten crashes to desktop with gamma in single player ONLY. No matter what my settings are in multi-player, it does NOT crash. Well, at least *very* rarely, whereas sometimes I can only pull a 5 minute game in single-player.

MadAtGod
04-11-2002, 11:05 PM
The few times I've played multiplayer it didn't crash, I only played for 5 minutes or so though. I was looking forward more to the single player. Regardless, other people are having this crash with multiplayer too from reading this thread, and Im sure if I played long enough it would crash. I was hoping the tech response would be something like "we are aware of the problem and are working hard to fix it, expect a patch soon."

But of course it was the same general tech email you would get from anywhere telling me to do things I would have obviously tried already. Too bad the store I got it from will only give me another copy of it, it will be a great game when they finish it.

Kai3d
04-12-2002, 12:16 AM
Add me to the list of the crashees. My specs:

Duron 800@885
256mb PC133
GeForce2 MX 32mb
Aopen AW744 Pro
WinXP Home

I recently updated to WinXP, but did so by formatting and doing a clean install. JK2 is currently the only real game on the computer, although other 3D programs I have tried seem fine.

JK2 crashes at random. I have not found any 'given crash points' . . . it just happens. Sometimes I can play for an hour, sometimes 1 minute.

I have tried the 23.11 and 28.32. I have tried turning off GL extensions. I've downloaded Rivatuner and tweaked the OpenGL settings with it. I've tried 16bit and 32bit color depths. I've tried lower resolutions (usually run at 1024x768x32). The game itself is very smooth, usually about 50fps. But nothing I have done keeps it from freezing and looping the sound.

Usually WinXP tells me that JK2 has experienced a problem and needs to close, yadda yadda, and kicked me back to the desktop with the gamma high. Sometimes it will hard lock and I have to do a hardware reset. Still other times it will BSOD (briefly) and then restart the system.

Multiplayer does the same things, just not as often. But then, I don't play multiplayer as much either.

Granted, I am overclocked. I may try going back to normal, but I really don't see why JK2 should be affected by this when nothing else is. I just wanna play in peace! This is one of the best games I've played in a long long time, but I'm more paranoid of crashing then Dark Jedi! :mad:

white_lancer
04-12-2002, 02:29 AM
I think I have something!

I put the shortcut to Jedi Outcast in the startup folder and shut the computer down for two hours. When I started up the computer, I immediately jumped into single player and played for three whole minutes until it locked up!

I am seriously lacking in fannage, now that I think about it. I have three fans inside: one doesn't turn, one does, and the one on my graphics card works well. I have the side case off... Hmmm... I suddenly feel very foolish. :o

Tomorrow I will grab up every fan in the house and point them at the exposed side of my computer and try to play. ... Might this stir up too much dust? A bad idea? Any other ideas? Please share!

Jedi_THX1138
04-12-2002, 05:10 AM
THIS IS BS>.......

The crash is very strong in this one...

I want my damn money back.....

:jawa

panikinanakin
04-12-2002, 05:57 AM
I need to update my situation...

I thought I had installed the nvidia 27.50 drivers for my Creative graphics card (from the creative website) and I was experiencing the hard freeze w/ sound loop and I had to hit the reset button.

It turns out I never correctly installed the 27.50 drivers, so I still had the creative labs version of the nvidia 6.50 driver installed. I then reinstalled the 6.50 driver thinking I was downgrading from 27.50 to 6.50. Well, the result of that is that I could play for about 1.5 hrs. or so before I got the hard freeze again.

Recently I realized I never actually installed the 27.50 driver, so I proceeded to do it right this time. Now that it's installed, I can play about 1.5 to 2 hrs. before a freeze. The freeze I experience now is where I can see my mouse cursor on the screen while the game is locked up, and I can shut the game down by hitting enter twice. Once the game shuts down, I see that high gamma desktop, but I can at least manually restart which i feel is better than a hard reboot.

I have heard this version of freezing previously in this thread, but, in my case, it takes a while of playing to replicate this freeze. I wonder if someone at Raven will be able to replicate any of these freezes. Do they have test computers that resemble some of our configurations?

If they don't have comps like some of the various ones listed in this thread, I don't think they can replicate the freezes. That may be why we haven't heard anything from them.

Hope any of this helps others somehow...

Exitium
04-12-2002, 06:32 AM
Well I certainly don't have the choice of installing drivers other than 23.11 because anything else just refuses to work with dxdiag properly, disabling my AGP Texture Acceleration.

I haven't tried playing JK2 yet out of fear of crashes (Yes, I'm paranoid now) but I played a perfect game of MOHAA for 4 hours yesterday without any crashes whatsoever and got the same good results from RTCW (2 hours). I even played Dungeon Siege for 9 straight hours.

This problem seems to only occur with JKII and although I cannot validate this, there are reports of other games (especially MOHAA) crashing with JK2 installed. Note, that I could run all of these games fine yesterday but I did not have JK2 installed, so I can't verify if the crashes have anything to do with the game installed.

Can anyone here verify it?

Phenoman
04-12-2002, 10:56 AM
Mohaa without Jk2 installed....works fine
Mohaa with Jk2 installed....freezes

I havent tried rtcw yet.....

jasho
04-12-2002, 01:21 PM
For me, the crashes happen most predominantly in MP, not SP. The game will freeze/crash within 10-15 min everytime I start playing either joining or creating. When I play SP, the freezes come rarely if at all now.

nilus1
04-12-2002, 03:31 PM
Originally posted by white_lancer
I think I have something!

I put the shortcut to Jedi Outcast in the startup folder and shut the computer down for two hours. When I started up the computer, I immediately jumped into single player and played for three whole minutes until it locked up!

I am seriously lacking in fannage, now that I think about it. I have three fans inside: one doesn't turn, one does, and the one on my graphics card works well. I have the side case off... Hmmm... I suddenly feel very foolish. :o

Tomorrow I will grab up every fan in the house and point them at the exposed side of my computer and try to play. ... Might this stir up too much dust? A bad idea? Any other ideas? Please share!

Blowing air onto a chip doesn't cool it off, Its all about Air Flow. First put the case back together. Your PC is actually more prone to overheat with the case off. When the case is together, the computer creates a vacume with its fan or fans. With the side off. The air just floats around the machine.

I would replace the fan thats not working. Then I'd make sure that all you fans are not sucking air into the machine. Idealy one fan should suck in the air and another should suck it out. If you case supports more fans from different angles, you should set most of your sides to sucking air in and one side(usually the back) To sucking air out. Also Make sure that anywhere the machine is taking in air has at least a good 10 - 12 inches of clearance.

Vypr
04-12-2002, 05:40 PM
Like others on this page I have suffered severely from the freeze/sound loop crash Which on one occasion was so severe that it completely hosed the Windows installation.

On doing a bit of research on the problem, I have come to the conclusion that JK:O is especially sensitive to the problem involving hte SBLive! soundcard and certain VIA chipsets.

For the records I have :

Dual PIII 800EB
ECS D6VAA motherboard with VIA 686B chipset
SBLive! Value
ATI Radeon VE
Windows 2000 SP2

There is a known problem withe Live! cards and the 686B chipset that was supposed to have been fixed in the 4-in-1 driver version 4.31 and above. Tests have shown that the driver update did not resolve the issue.

What I can say is that the non-professional "Georges PCI Latency Patch" does seem to have solved my problem (I spent 3 happy hours playing yesterday and was actually able to shut the machine down myself!)

The patch is available form the Viahardware website at VIA 686b & Soundcards (http://www.viahardware.com/686b_1.shtm)

Please note that this fix applies ONLY if you have the VIA 686b chipset and a SBLive! soundcard, do not run the patch if you do not have this setup as it could damage your machine.

If you are unsure wether your machine has the 686b chipset, check your motherboard manual, or alternatively download a copy of SiSoft Sandra which will give you information on your hardware setup.

DaveSauce
04-12-2002, 08:07 PM
THE FREEZE/SOUND LOOP PROBLEM IS A DIRECTX PROBLEM

Stop posting your system specs in hoping of solving the freeze/sound loop. It IS a DX problem. A very selective one at that.

The Freeze/Sound Loop occurs on game in ALL GENRES and ALL ENGINES and on ALL SYSTEMS. I have no clue what the cause is, and as far as I know there is no sure way to fix it. Try dxdiag....that might help....either way, I dunno. I've had it in other games, and every time I have no idea what I did to fix it. It just disappears one day...

AS FOR THE OTHER CRASHES....they are something else. I'm talking about the FREEZE/SOUND LOOP ONLY....

Exitium
04-12-2002, 08:40 PM
Dave you must be kidding me.

I run every other game perfectly fine. MOHAA, RTCW, Dungeon Siege, Freedom Force, HoMM4, Arcanum, Battle Realms, etc.

It's just happening to JK2.

Butt Sqwert
04-12-2002, 10:47 PM
p3 1000 655megs ram ,ax64 pro mb,Herc Xp soundcard, 28.32 drivers used in all cards below

with a old Mx card not 1 crash or freeZe
on a gf3 card not 1 crqsh or freeze

with a sparke gf4MX card instant freeze on opengl startup, turn gl_extentions off, about 5 mins the freeze, with dx_sound_acel off same.(same with MoHAA,Cs and other games - stay way from sparke atm)

with a msi gf4mx card, no freeze on start up, in game freezing,
with or without gl_off or Dx_accel off. No freezeing on CS or MOhAA.

the thing i see as common in the freezing issue, is that older cards work well, newer cards dont.
Sound_card is not the problem.

Raven must know this if the say to use 23.11 drivers

drakken_k
04-12-2002, 11:16 PM
UPDATE.....

It seems my feezing only occur in SP.
MP is very stable unless I introduce the CD in the drive while the game is running (in this cas BSOD and instant reboot).

IT Troll
04-12-2002, 11:48 PM
I too was having dreadful problems getting it to run for longer than a couple of minutes before crashing to the sound of looping effects.

I tried all the suggestions here; lastest Detonators, lowering sound quality, lowering sound acceleration, lowering desktop resolution and colour depth, but none made the slightest difference.

What did it for me was setting the Shadows in More Video to Simple - no more crashes for me. If I set it back to Volumetric then bang! - it crashes within the next minute or two.

If you've not already tried it then give it a go.

Win XP Pro
ABIT KT7A-RAID
Duron 1.0@1.2
512MB SDRAM
Geforce 3 Ti200 @ 200/450
Detonator 28.32
SB Live! Value

DaveSauce
04-13-2002, 02:04 AM
No, I'm not kidding. As I said, it is a very selective problem. I know of SEVERAL GAMES that I or my friends have had the EXACT SAME CRASH in.....now tell me again that its JO only thats causing the freeze/sound loop. Its not. want proof?

Counter-Strike Topic about the FREEZE/SOUND LOOP (http://forums.counter-strike.net/cgi-bin/ikonboard.cgi?s=3cb79d494b8cffff;act=ST;f=9;t=3309 ;hl=)
I must also add that this WAS at one point a pinned thread, but after going on for 10 pages with no progress, they realized that there's nothing they can do.

That is a link to the freeze/sound loop problem (EXACT SAME FREEZE/SOUND LOOP as is being described here)...the only difference between that thread and this one is that the game is different, and they've realized that there isn't a solution.

I bet that if you go to the forums of popular games made in past year or two, you will find similar topics. I know for a fact that this is NOT just a JO problem, or just a JO/CS problem. This extends to a LOT of games....the only common link between them is DIRECTX...

Again, PLEASE realize that this is not a problem that has a universal fix. In fact, I know NOBODY that has a proven fix for this problem. Everyone I know has fixed this problem by complete accident, by installing another program or something.

And PLEASE TRUST ME ON THIS. I have experienced this problem on other games than JO, and it ***IS*** the SAME crash.

Now, back to what I was saying earlier, people are experiencing OTHER CRASHES than the freeze/sound loop. They are more deserving of our attention, since they can probably be fixed...

white_lancer
04-13-2002, 02:27 AM
So what are we supposed to do? Shut up and put up?

DaveSauce
04-13-2002, 03:33 AM
um, no...what I'm saying is that the freeze/sound loop has no one solution that will fix everyone's game.

What I am in fact saying is that the freeze/sound loop is a lost cause. There are other crashes people are having that have a better chance of being fixed...

and please, I'm not trying to start a flame war...if you want to flame me please e-mail me instead of destroying this thread.

...BTW, if I knew of a way to fix the freeze/sound loop i'd be playing JO right now.

Exitium
04-13-2002, 06:37 AM
I for one do not believe that this is a DirectX related error, as it seems it has more to do with one of the game's GL Extentions having a conflict with certain graphics cards, AGP ports, motherboards or soundcards; all of which is often the result of poor beta/QA testing and/or bad programming. Even if it is a DirectX error, they should have spotted it out instead of using us as guinea pigs to detect it. I for one know that Blizzard and id Software would have fixed these issues way before release, as evidenced by Diablo 2's stability (despite its shoddy gameplay) and Return to Castle Wolfenstein.

One would wonder why the bug affects no one in those games.

The reason all of these bugs were squashed with Quake 3 and RTCW were because of the many QA tests conducted prior to their release. ID Software is simply fussy about fixable things like these.

To say that the DirectX problem affects certain games (such as JK2 and CS) without cause is ridiculous, if not used as an outright scapegoat.

So while this problem isn't something us gamers can do about directly, Raven -could- fix it if they wanted to, but it seems that they're away on hiatus, unavailable for our calls. This isn't something I would describe as product service.

odin30
04-13-2002, 07:55 AM
just adding my name to the list of crashees.
I was actually having very few crashes until i got about 2 levels in now it happens all the time. Sometimes when loading level,sometimes while playing,sometimes reboots my computer.
This sucks all my other games work fine -mohaa,rtcw etc etc.
Damnit not one post from raven or anyone!

BunnyTea
04-13-2002, 08:56 AM
add me to the list... after i finally got it to install i was able to get to the end of the canyon level (with the at-sts) and it froze at one point in the cutscene... i reloaded it again just to make sure it wasnt random... it seems like it freezes at the same exact point everytime... it freeze and it either drops me into a really bright desktop or i hafta CRL+ALT+DEL and hit enter to drop back to a really bright desktop...

to add to that problem, MP wont work at all... it gives me the same problem when i start loading a level in MP...

i don't remember having any problem like this before in any other game... i've only played the demos for MOHAA and RTCW and they ran fine... older games like Quake 3, Half-Life, and Quake 2 also ran fine...

system:
Duron 800
VIA K133
640 RAM
GeForce 2 GTS
SB Live
Creative 12x DVD Encore
Plextor 24x CD-RW
Windows ME
the newer det drivers (not 23.11)

so far i've only seen one comp running JK2 well... and even then it had a minor problem with the install... 4/5 comps have had pretty major problems so far...

BunnyTea
04-13-2002, 09:08 AM
Maybe a class action law suit against a game developer and "parties involved" would bring some heads around... Why is it that this is the only industry where you can buy a product, have it not work at all, and then not be able to get a refund? When you buy a car... you expect it to run... When you buy a washing machine you expect it to wash clothes... When you buy a pack of gum you expect to be able to chew it... When you buy a T-shirt you expect to be able to wear it... But gee... lets see here ... Lets buy a car that looks good sittin in the driveway while we ride the bus to work... Lets buy a washing machine that eats clothes...



yeah something needs to be done about this...

Avernus
04-13-2002, 10:33 AM
My specs are on here so I won't bother posting them again.
Tonight I tried reformatting my HD and clean loading Win98. I went out and got the latest drivers and updates for everything. Installed JK2 and got the same crash to desktop gamma thing as before.
Now I've messed around with drivers, changed video and sound options, reinstalled the game and the OS. I have at one point or another experienced every kind of crash and freeze mentioned here.
Is it a problem with directx?
Is it a problem with Soundblaster cards?
Nvidia video cards?
Nvidia drivers?
Quake3 engine?
Windows?
It seems like it could be any one of these things or even a combination of all of them.
Well after rebooting my computer for what seemed like the 1001st time since last week, I think I'm gonna put this game on the shelf untill there's some sort of update. The only reason it's not going back to the store is that I think LucasArts will at some point address these issues, but I'm done screwing around with it.
I would suggest anyone who's sick of trying to get JK to work, return the game or put it away, but not before sending LA an email explaining why you've done so.

PS-Also try to keep in mind that programming doesn't happen at the speed of light. A technical patch to fix these problems might take weeks(maybe longer) to produce, and for software that's a pretty normal timeframe. But no I'm not condoning releasing software that has glaring compadibility issues with popular hardware/software setups. Shame on the beta testers, if there were any, and assuming we are not them.

Vypr
04-13-2002, 01:15 PM
BunnyTea : Have you tried the latency patch I siggested? Your setup is one of those known to suffer from the problem I described. After installing this patch on my machine I have not had it crash since.

From the readme file included :

If your computer has any of the following symptoms:

Files copied from one IDE hard disk drive to another are corrupted
The computer stops ("freezes", "hangs", "locks up") when playing sounds, especially to a Creative SoundBlaster LIVE! card
The computer stops ("freezes", "hangs", "locks up"), or files are corrupted, when copying to or from an IDE DVD, CDROM, or CDRW drive
Sounds from a SoundBlaster LIVE! card are distorted when other PCI settings are adjusted in the computer
AND, if your computer has a VT82C686B chip on its motherboard, along with one of the following chips:

Apollo Pro, Pro Plus, Pro133, Pro133A; labeled "VT82C691" or "VT82C693" or "VT82C693A" or "VT82C694X"
KX133, labeled "VT8371"
KT133, labeled "VT8363"
KT133A, labeled "VT8363A"
Pro266, labeled "VT8633"
KT266, labeled "VT8366"
then you might need this driver.

TarzanBoy
04-13-2002, 01:39 PM
I was playing JK with no problems until it started to freeze and/or crash on me.

It always freezes/crashes at the same point(s)! Right after the cutscene after artus_topside (where you face Desaan the first time). As soon as the cutscene is over and the game tries to load [something], and I guess Desaan draws his saber(?), it crashes one of two ways:

1. JK2s has caused a fault in jk2gamex86.dll click here for more info, etc etc etc (when this happens, it screws up my desktop res.&gamma)

2. It freezes, a mouse cursor appears (which disappears depending on where i move the mouse), and i might get a repeated sound loop (varies). When this happens, i have to hit the reset button on my computer

In order to try to work around this problem, a friend of mine sent me a save game he had from Yavin Temple (the level right after artus_topside). The game ran fine UNTIL I got to the room where Luke Skywalker is. As soon as I walk in and he starts to draw his light saber, the game crashes again!

It seems to me that the light saber is somehow causing my freezing/crashing problems. In multiplayer, I do not have this error (or any error) at all.

Has anyone noticed and/or corrected a similar problem?

white_lancer
04-13-2002, 02:14 PM
YAY! :angel: Thank you, thank you Vypr!

I have found the fix for my problem!

I was following the link you posted:

Originally posted by Vypr
Like others on this page I have suffered severely from the freeze/sound loop crash Which on one occasion was so severe that it completely hosed the Windows installation.

On doing a bit of research on the problem, I have come to the conclusion that JK:O is especially sensitive to the problem involving hte SBLive! soundcard and certain VIA chipsets.

For the records I have :

Dual PIII 800EB
ECS D6VAA motherboard with VIA 686B chipset
SBLive! Value
ATI Radeon VE
Windows 2000 SP2

There is a known problem withe Live! cards and the 686B chipset that was supposed to have been fixed in the 4-in-1 driver version 4.31 and above. Tests have shown that the driver update did not resolve the issue.

What I can say is that the non-professional "Georges PCI Latency Patch" does seem to have solved my problem (I spent 3 happy hours playing yesterday and was actually able to shut the machine down myself!)

The patch is available form the Viahardware website at VIA 686b & Soundcards (http://www.viahardware.com/686b_1.shtm)

Please note that this fix applies ONLY if you have the VIA 686b chipset and a SBLive! soundcard, do not run the patch if you do not have this setup as it could damage your machine.

If you are unsure wether your machine has the 686b chipset, check your motherboard manual, or alternatively download a copy of SiSoft Sandra which will give you information on your hardware setup.

... to the Via hardware site and also came across this thread (that might help people)

http://forums.viaarena.com/messageview.cfm?catid=13&threadid=3803&highlight_key=y&keyword1=sound%20AND%20loop%20AND%20XP)

Called "FIXED AGP INFINITE LOOP PROBLEM !!!"

Anyways, I downloaded the VIA 4in1 v4.29 patch and the game ran for four hours with just one lockup! :D

I was foolish and did not find out the exact name of every bit of hardware I had and I did not go and find websites for each component. Oh, I'd like to thank the powers that be for all the help they've given. :rolleyes:

Do people think I should update the list anymore? If there is a popular consensus, I will continue.

drakken_k
04-13-2002, 02:53 PM
yeah, keep it up ! :lsduel:

white_lancer
04-13-2002, 02:54 PM
These people have the described freeze / sound loop:

zombi3
p3, 933mhz
512mb ram
geforce2 ultra 64mb
xp pro

Jedimaster74
Win XP Pro
latest drivers from Nvidias Site
Geforce3 TI200
1.4Ghz System

Mormegil
Athlon 1.1
Geforce 3 Ti200
Windows XP Home
256MB Ram
SB 128
fixed by reversing overclocking

BobaBot[dD]
AMD XP 1050 mHz
512 DDR Ram
Radeon VE DDR w/ 64M Ram

TFlea
Athlon 1.2 ghz
512 mb ram
Radeon 64mb DDR Vivo (latest drivers)
Soundblaster Live! (latest drivers)
Win XP

Doppler
AMD 1.333 @ 1.5
768mb Crucial PC133
Geforce 2 Ultra (27.42)
SB Live XGamer
IBM Deskstar 60GXP
Dx8.1
VIA 4in1 4.38
Windows XP Home
later fixed by changing GL Extensions

SnowHeart
latest drivers (Nvidia and Creative Arts Audigy)
Athlon 1.4 on an Asus board
256 meg PC2100 DDR
VisionTek GeForce 3
Audigy Gamer
Windows ME

Victim
Windows XP Pro
GeForce 3 Ti 500
SB Live

dlosnet
Athlon 950 @ 1045
512 MB Ram
ATI Rage Pro 128

McDeth
Windows XP Pro
AMD Athlon 1600 XP @ 1.6 gigz
Geforce 3 ti500
sblive 5.1 xgamer
389 mb ram
later fixed

Ttam legacy
AMD T-bird 1.3
Soundblaster LIVE!
GeForce 2 GTS/PRO 64MB DDR
DET drivers 23.11
512 MB SDRAM
WIN XP Pro

swippiho
win2k
p4 1.7ghz
512mb ddram
geoforce 2 mx pro
sblive 5.1
works on following computer
p3 450mhz
win2k
768mb ram
3dfx voodoo3
sblive

Oblivion
winXP Pro
512mb RAM
Tnt2 16mb
Pentium III 933mhz
Built in sound
can play for 10-15 minutes, then crash

ubamonkey
1.8ghz Athlon
512m DDRAM
Geforce 3 TI200
Abit KR7A+

Buckermann
Slot A Athlon 800 Mhz
TnT2
SB Live Value
(all driver updated)

gro
XP Pro
1.2@1.3 Athlon
768 MB RAM
Creative Geforce 2 GTS (23.10 drivers)
Soundblaster Audigy (Latest drivers)
Epox Ktah3 Motherboard
Latest Via 4in1, as well as latest Mobo bios update.

HolySmiter
NVidia Geforce 2 mx400 (64mb ram)
Athlon 900 mhz
256 mb of pc133 ram
Windows XP professional
Sound Blaster Live Value

Emptea
Athlon Xp 1500
Geforce3 Ti200
1024 Ram
Windows Xp and has sound blaster live card

panikinanakin
PIII 700
384 Mb Ram
10 Gb Maxtor HD
Creative Labs 3d Blaster Annil. GF2 Mx 32 Mb
Ess solo sound card
Asus motherboard
OS is Win 98 SE
nVidia driver 27.50 (from Creative's website)
6.50 from Creative's website allows 2.5 - 3 hrs of gameplay

TavanZafca
Win XP Pro
P4 1.6
Gforce 3 64mb
SV Live!
512mb Rambus RAM

Exitium
Athlon 1.2ghz
Asus A7A266 Motherboard (With 2.74 AGP drivers for ALi Chipset)
Creative Labs GeForce 2 GTS
256mb PC2100 DDR RAM
Creative Labs SB Live! Value
Windows XP Professional
tried the drivers 23.12 (WHQL), 23.11 and 28.32

white_lancer
Athlon 1 gHz
256 SDRAM
Visontek GeForce 3
Soundblaster Live! Value
Windows 98 Second Edition
(tried five driver sets including 23.11 and 28.32)
DirectX 8.0 and 8.1
FIXED by VIA 4in1 patch v4.29
VIA 4in1 v4.29 at http://www.viahardware.com/686b_2.shtm

Demolisher
Athlon XP 1.6 Ghz
64 Mb NVidia GeForce 2 MX with 23.11 Detonators
256 Mb RAM
61 Gb harddrive
Windows 98 SE
DirectX 8.1

Drakii
Athlon 700
384M Ram
SD11 MoBo
Radeon 8500 Retail

Avernus
Athlon 650
192MB SDRAM
Hercules Prophet DVI/DDR (GeForce 256 w 32MB)
SB Live Value
Windows ME
DirectX 8.1
Various Video drvs(including the recommended 23.11)
Differing errors:
1-jk2sp.exe error msg crash to desktop with gamma
2-crashes to desktop with no error msg
3-total freezes requiring cold reboot-in menus, sp, and mp
4-freezes with sound loop in menus, sp, and mp

ubernerd
athlon 1.2ghz
512 MB PC2100 RAM
radeon 8500 w/6052 drivers
soundblaster live 5.1
winxp pro

JediDrew
PIII 733
256 MB Ram
SB Audiggy
Radeon 64 DDR

Phenoman
athlon 1000
256 mb pc-133 ram
msi geforce3 ti-200 (detonator 28.32)
sounblaster live! (newest driver)
20 gb ibm harddisk
win 2000 pro

Lemmy
Athlon 1 gHz
256 RAM
GeForce2 MX 200
SB-128
Win98SE
Newest Detonator Drivers

jasho
AMD 1Ghz
1.2GB RAM
ASUS A7V
ASUS v8200 GeForce3 Ti500
Creative Sound Blaster Audigy
DirectX 8.1
VIA 4.38
nVidia Detonator 28.32
Windows 2000 SP2

mr_mcdylan
Athlon 900
ATI Rage Fury Pro (32mb)
VIA sound card (on motherboard)
320 mb Ram
Win 98 SE
DirectX 8.1
all updated drivers

cwood60
AMD 1.4 ghz
256 DDR Ram
Nvida GeForce 2 MX-100/200
Windows 98 SE
Avance? '97 Sound Card
will work on...
PIII 550mhz
256 Ram
Matrox Millenium 16mb ram (NO 3D ACCELRATOR)
Crystal Sound

pbdrummer
p2 350
320 mb ram
geforce2 32 megs
Creative AudioPCI sound
updated drivers, everything; even tried with older drives

Morgon
p2 400
128 RAM
Voodoo 2
Win 98
9 gb hd

drakken_k
ATHLON 1900XP
abit KR7A-RAID
HDD in RAID 0
430 W PSU (enermax)
scsi tekram DC310
3com nic
RADEON 8500 (all drivers)
FORTISSIMO (last drv)
win2000 sp2
last 4-in 1
same crash with GFORCE 2 GTS (all drivers) and SBlive
crash as well on WinXP
still crash with no sound, no network and no scsci
note: only crashes in single player

sammy
Hercules Game theater Xp
ECS K7S5A (sis 735 chipset)
AMD 1500XP
nvidia gforce2 GTS
256 SDR ram
Herculer game theater Xp sound card
Win XP

DaveSauce
AMD T-Bird 1.0 gig
Asus A7A266 mobo (ALi chipset)
512mb PC133 SDRAM
Gainward Geforce3 w/23.11 drivers

jasho
Intel PII 300MHz
512MB RAM
ASUS P2L97
VisionTek GeForce3 Ti200
Windows 2000 SP2
Creative Soundblaster Live! X-Gamer
DirectX 8.1

nexus_mike
3D Blaster Geforce 4 MX440 (28. detonator drivers)
Direct X 8.1
SB Awe64 Gold

nikkyo
Athlon 600Mhz
192 Mb RAM
Matrox G400Max (32megs)
Sblive!

Chacal
PIII 866 overclocked to 1 ghz.
512 RAM
GeForce 2 GTS
Soundblaster Live!
Win 98 SE
now fixed
could play multiplayer but not singleplayer
downloaded the 28.11 (he thinks) drivers for the GeForce then un-overclocked his processor

Fatal-x
win 98se
amd t-bird 1.4
soundblaster 512
geforce 3 ti 200
7200 40 gig hd
48x cd rom

jereboa
P4 1.9Ghz
512 DDR RAM
Hercules 3D Prophet 4500 (64MB)
SB Live 5.1
Win 2K
DirectX 8.1
latest drivers for video board

Vertig0
AMD Athlon 800
Asus K7M
Asus V6600 Deluxe (GF 256)
SBLive! 5.1
384 megs RAM
Windows XP Pro
note: only crashes in single; occasional stuttering in multi

porque
P4 1600 mhz
256 Ram
Geforce 3 ti 200
Windows XP

achillies775
NVIDIA GeForce3 Ti 200
Creative PC-DVD Encore Dxr3
DirectX 8
Windows 98 A 4.10.2222
1533 MHz AuthenticAMD AMD Model 6, Step 2
511 MB RAM

Vypr (praise him, for he led me to my fix!)
Dual PIII 800EB
ECS D6VAA motherboard with VIA 686B chipset
SBLive! Value
ATI Radeon VE
Windows 2000 SP2

Butt Sqwert
Pentium 3 1000 mHz
655 megs ram
ax64 pro mb
Herc Xp soundcard
28.32 drivers used in all cards below
notes:
no crash nor freeze with old Mx card
no crash nor freeze with gf3 card
instant freeze with a sparke gf4MX
if turn gl_extentions off, about 5 mins until the freeze
same with dx_sound_acel off same
(same with MoHAA, CS and others)

IT Troll
Win XP Pro
ABIT KT7A-RAID
Duron 1.0@1.2
512MB SDRAM
Geforce 3 Ti200 @ 200/450
Detonator 28.32
SB Live! Value
note: volumetric shadows causes crash

BunnyTea
Duron 800
VIA K133
640 RAM
GeForce 2 GTS
SB Live
Creative 12x DVD Encore
Plextor 24x CD-RW
Windows ME
the newer det drivers (not 23.11)

TarzanBoy
PIII 450
Win98
256MB RAM
Visontek TNT2
23/28 drivers (neither made a difference)
My sound card is an Aztech SC128 -3D (based upon S3 Sonic Vibes chipset)
DX8.0/8.1 (no diff)

Fatboy Roberts
AMD Duron 900
Rage 128 Pro
320 megs of RAM
basic 16 bit Soundblaster card
Windows XP Pro
keeps getting dumped back to the main menu in multiplayer with that one ParsecPacket error or whatever it is. I've had the freeze/sound loop problem once or twice, but other than that, single player is working fine. It's not like I have a top of the line system or video card, but I've only had 2 freeze ups in single player over about 15 hours of straight gameplay, but I can't get through 2 minutes of multiplayer before it freezes

Edward_Zeth
Win 98 SE
P4 1.6 GhZ
VIA Apollo MotherBoard
512 MB RAM
Cable
Built in sound he's pretty darn sure
NVIDIA VANTA 16 MB VIDEO 64 MB AGP




Current number of people who have returned the game in frustration: 1

- - - - - - -


NB: If anyone has updated information about their system or problems, please post and help the rest of us!

[edit: added TarzanBoy, Fatboy Roberts, Edward_Zeth]

jasho
04-13-2002, 03:02 PM
White_Lancer Where did you get the VIA 4-in-1 v4.39 drivers? I can only find the v4.38 drivers. Thanks!

white_lancer
04-13-2002, 03:14 PM
Sorry, I ment the 4.29. Found it here: http://www.viahardware.com/686b_2.shtm

Vertig0
04-13-2002, 03:29 PM
Lancer, just a note, I too have the crashes *only* in single player... I very rarely, if ever, crash in multi-player.

Erm.. For some reason, I get sound stuttering in multi-player, but the game resumes normally after a few seconds.. *shrug*. At least HALF of this game works.. lol

dlauthor
04-13-2002, 03:49 PM
Having the same freeze/loop problem. Surprise, surprise.


PIII 533 MHz, 128Mb RAM
NVidia GeForce 256
Soundblaster PCI 128
Windows 98


The usual deal that people have expressed here -- about 10 minutes in, the game freezes, and the sound repeats like a bad hip-hop song. Alt-F4 and the three-finger-pinch don't work. I've turned off extensions, switched shadows to simple, and sacrificed a small goat, but nothing seems to stop it.

I shelled out $60 for the super-special edition of this game, and all I currently have for my money is two older games I'll never played, an admittedly nifty keychain, and a tin box. The main reason I wanted JKII, the actual _game_, is currently fit for coaster duty only.

Raven/Lucas: I work for a game developer, and I have to say your lack of response on this thread is shameful. I'm not expecting you to wave your hand and make it all better, and I'm fully aware that deadline pressures and such can lead to good people releasing buggy games (not that I'm condoning it, but that's the current state of the industry). A quick note saying "problem noted, working on a patch," however, would be a wholly appropriate way of making the increasing number of angry people on this thread feel like they're doing something other than howling into the void.

(And, of course, if you're _not_ working on a patch ... that's another matter.)


Edit: single-player mode. Haven't even bothered trying multiplayer.

Ian Fleming
04-13-2002, 05:24 PM
After trying EACH AND EVERY DAMN ONE of the supposed fixes that have been mentioned in this enormous thread, and a few of my own (holy water and Father Merrin notwithstanding)...I stumbled upon the cure, and I've been able to FINALLY play this incredible game without ANY FREEZES or crashes whatsoever.

The only catch is that you're going to need to have Return to Castle Wolfenstein on your hard drive. Not really a bad thing, because if you don't have it...you're really missing a great FPS. After downloading the latest Wolfenstein patch (v1.31), all my problems in JKII: JO were resolved. Is this due to the common use of the QIII engine? Or is it just kismet? Hell, I don't know...but i'll be damned if JO isn't running like a champ now.

Just for the record, my system specs are:

AMD T-Bird 1.2 GhZ
Gladiac nVidia GeForce 3
380 Mb RAM
SB 128

If you're as frustrated as I was, do yourself a favor and get your ass to Mars...uhm, I mean get with the clicking over to www.activision.com/games/wolfenstein/downloads/files.html and stop being pissed and take your first step into a larger world.

I find your lack of faith disturbing,
-Ian

Demolisher
04-13-2002, 09:15 PM
Ok Raven, now I am getting pissed. The game is now constantly freezing in single player and a lot in multi for me and others. Why do you constantly screw up when you make games and take forever to acknowledge anything and fix it?!! There is absolutely nothing wrong with my computer that this game should freeze all the time.

Ttam legacy
04-13-2002, 09:34 PM
Originally posted by Vypr
Like others on this page I have suffered severely from the freeze/sound loop crash Which on one occasion was so severe that it completely hosed the Windows installation.

On doing a bit of research on the problem, I have come to the conclusion that JK:O is especially sensitive to the problem involving hte SBLive! soundcard and certain VIA chipsets.

For the records I have :

Dual PIII 800EB
ECS D6VAA motherboard with VIA 686B chipset
SBLive! Value
ATI Radeon VE
Windows 2000 SP2

There is a known problem withe Live! cards and the 686B chipset that was supposed to have been fixed in the 4-in-1 driver version 4.31 and above. Tests have shown that the driver update did not resolve the issue.

What I can say is that the non-professional "Georges PCI Latency Patch" does seem to have solved my problem (I spent 3 happy hours playing yesterday and was actually able to shut the machine down myself!)

The patch is available form the Viahardware website at VIA 686b & Soundcards (http://www.viahardware.com/686b_1.shtm)

Please note that this fix applies ONLY if you have the VIA 686b chipset and a SBLive! soundcard, do not run the patch if you do not have this setup as it could damage your machine.

If you are unsure wether your machine has the 686b chipset, check your motherboard manual, or alternatively download a copy of SiSoft Sandra which will give you information on your hardware setup.

I too have this person to thank for bringing this to my attention. After long thought (because Georges PCI Latency Patch could possibly damage your system, I said to hell with it and used it. Amazingly enough, ALL MY RANDOM FREEZE AND SOUND LOOP PROBLEMS ARE GONE in both multiplayer AND single player!!!! :D

I suggest to anyone who has these problems and the hardware mentioned in this persons post to get this patch and install it. The problem is DEFINITLY A SOUNDBLASTER LIVE!! issue. THANK YOU SO MUCH VYPR!!! YOUR THE MAN!!!! :D

pbdrummer
04-13-2002, 10:08 PM
Hey, i've tried the wolfenstein patch, the george's latency patch, and all that jazz....along with EVERYTHING else that has been suggested on this board, and by Raven (defrag, clean install) and still nothing. Nothing works. Nothing at all....it still locks up, 90% of the time before i even get out of the start up screen. I CANT EVEN CONFIGURE MY FREAKING CONTROLS WITHOUT IT LOCKING UP!!!! Something HAS to be done about this crap......I'm getting really fed up with this. I would suggest that everybody stop posting these half-arsed fixes (even though SOME work for SOME people), and let Raven or Lucasarts get off their butts and fix THEIR OWN PRODUCT!! If you wont fix it, at least acknowledge that there IS a problem. Geez...

JediDrew
04-14-2002, 02:52 AM
THis is gonna sound strange, but I think I've fixed my problems by changing my mouse and OS.

I originally had WinME and a Microsoft Intellimouse Explorer. The game was crashing on my every 10 minutes (I mean hard freezing) and my mouse was dying all the time (only in JO).

I did a clean install of WinXP, which got rid of the graphical stuttering and sound loops, and bought a Logitech dual optical. The game's running great for me now. If it starts to act up again I'll let yah'll know.

Now I know not everyone was running WinME or had an Intellimouse Explorer, but just saying what worked for me. We shouldn't have to upgrade OS or reinstall the OS just to play a game. Here are my specs again:

PIII 733
Radeon 64 DDR VIVO
256MB Ram
SB Audiggy
Now using WinXP pro.

ISURUS
04-14-2002, 03:10 AM
My game freezes and then I receive a nice meesage stating that the exe for jedi knight cause an application error. My desktop is messed up by this point ...bad colors/gamma and screen size. I need to reboot after this. The game was fun.

2000 Pro Sp2
DirectX 8.1
AMD Athlon XP 1700
Gigabyte GA-7DXR (latest bios)
384 MB RAM
50+ free space on my IBM ATA 100 HD
GeForce2 MX400 (latest detonator drivers)

pbdrummer
04-14-2002, 05:15 AM
Well, i got tired of jk2 not working, so i decided to reinstall the sims, along w/livin large and hot date...so i was goin into hot date and guess what?! IT FRIGGIN FREEZES WITH THE SOUND LOOP!!!! WTF?! It never did that before..... This is a buncha b/s....I swear. Never seen anything like it in my life.

TarzanBoy
04-14-2002, 05:33 AM
My game freezes and then I
receive a nice meesage stating that
the exe for jedi knight cause an
application error...

Yep. JK2S caused an error/fault in jk2gamex86.dll.....
I get that exact error about 40% of the time. The other 60% of the time it just freezes in a sound loop (and I have to do manual reboot). The gamma and screen resolution being screwd up with that error is a result of JkO crashing before it has a chance to set the display back to desktop settings. Its easy to set it back without a reboot, but my computer usually acts strange after that crash (Alt+Tab doesn't work anymore, etc)

My setup is Visontek TNT2
23/28 drivers (neither made a diff)
My sound card is an Aztech SC128 -3D (based upon S3 Sonic Vibes chipset)
256MB RAM, Win98,DX8.0/8.1 (no diff),
PIII 450

The only overlap with our systems seems to be the video card. Go figure.

Fatboy Roberts
04-14-2002, 08:20 AM
[luke voice] I'm with you too [/luke voice]

I keep getting dumped back to the main menu in multiplayer with that one ParsecPacket error or whatever it is. I've had the freeze/sound loop problem once or twice, but other than that, single player is working fine. It's not like I have a top of the line system or video card, but I've only had 2 freeze ups in single player over about 15 hours of straight gameplay, but I can't get through 2 minutes of multiplayer before it freezes and dumps me back to the main menu

AMD Duron 900
Rage 128 Pro
320 megs of RAM
basic 16 bit Soundblaster card
Windows XP Pro

Someone is reading, right?
Fatboy

JBark
04-14-2002, 02:15 PM
Here's a fix you may want to try, it solved the problem for me.

It turns out my memory couldn't handle the speed it was running at, even though I was running it at the speed and CAS Latency it was rated for. I downloaded this memory test program:
http://www.teresaudio.com/memtest86/

Just put a blank floppy in your drive, run the install.bat, and boot off the floppy. It starts the test automatically. Pay close attention to test #5, its the one that failed for me. I lowered my bus speed, and it passed. So far, I've played over 5 hours of JK2 with no crashed, when previously the game would crash with 15-30 seconds.

drakken_k
04-14-2002, 03:47 PM
updating my status...


To remind the situation :

- game stable in MP
- game has about 20% chance freezing when the launcher from the cd execute upon insertion of the CD
- the game has about 20% chance freezing when inserting the CD while the game run.
- game freeze in SP
==> freeze/sound loop
==> jk2.exe,dll and cie error back to desktop with strange gamma
==> other blue screen (less common)

since last time I tried PCI latency patch and the trick with Wolfenstein + path.

And no more freeze/sound loop
... but still the other bugs. :evil6:

No other software/game cause trouble.

I won't post my config here again you can find it on previous pages.

Drakken :evil3:

Demolisher
04-14-2002, 05:16 PM
God, it's just getting worse and worse. I'm freezing all the time now! The game either freezes, or I get Windows "This program has performed an illegal........." and then I get to the desktop and it's all superbright!

<rant>
Raven, you've seen me from Hexen II, Heretic II, and Elite Force and I have to say "YOUR TESTERS SUCK!!!!!!!!!!!!!!!!!" I could've waited another 2 months for this game, you didn't have to release it now. First, you leave Hexenworld unfinished, loaded with bugs. Then you make Heretic II and take forever to make enhancements and then leave it at that. You took forever to patch Elite Force and released an overhyped boring expansion. Now you release what should be your best game and the thing is constantly constantly crashing! Everyone, don't stop bumping this thread! :mad: :mad:</rant>

Phenoman
04-14-2002, 05:37 PM
*bump* :mad:

netskimmer
04-14-2002, 06:16 PM
How do I change my bus speed?

drakken_k
04-14-2002, 07:10 PM
re - BUMP -

:wavey:

Exitium
04-14-2002, 07:14 PM
Hey guys, an update on my part.

I just went to my BIOS settings and configured my RAM settings to make them slower, because I have a feeling that the whole freezing thing could be the result of the RAM overheating (One of them is Samsung, the other's Apacer) so you can imagine how prone they are to that sort of thing. I probably wouldn't have this problem if they were both Crucial.

Well, I haven't tried playing anything yet and I'm installing JK2 again as we speak, and I'm hoping, no... PRAYING that this will fix my problems.

I'll update you guys within an hour, or if it works, hopefully a day. :)

netskimmer
04-14-2002, 07:39 PM
Originally posted by Exitium
Hey guys, an update on my part.

I just went to my BIOS settings and configured my RAM settings to make them slower, because I have a feeling that the whole freezing thing could be the result of the RAM overheating (One of them is Samsung, the other's Apacer) so you can imagine how prone they are to that sort of thing. I probably wouldn't have this problem if they were both Crucial.

Well, I haven't tried playing anything yet and I'm installing JK2 again as we speak, and I'm hoping, no... PRAYING that this will fix my problems.

I'll update you guys within an hour, or if it works, hopefully a day. :)

How do I alter my ram settings in bios?

Exitium
04-14-2002, 08:20 PM
Okay, don't bother with the RAM thing.

I got it to work for a whole 45 minutes and even got through some pretty big firefights (20+ stormtroopers and grenades) LD and then when I least expected, it froze up with the looping sound and I had to cold reboot. :(

I was having so much fun, too. :(

ARGH!!:mad:

Jedi_THX1138
04-14-2002, 09:17 PM
:deathstar :BUMP: :deathii:

Edward_Zeth
04-14-2002, 11:18 PM
I'm really pissed at Raven and LucasArts now. Since the get go, ive had this freezing. i havent played more than 10 minutes (in 30 second increments) since i got the game the week it came out. it freezes within 2 minutes in game, evn in the ****ing menus while i config my settings and controls! i havent played any SP and MP freezes within 2 minutes, even while loading map or in the menu.



Win 98 SE
P4 1.6 GhZ
VIA Apollo MotherBoard
512 MB RAM
Cable
Built in sound im pretty damn sure
NVIDIA VANTA 16 MB VIDEO 64 MB AGP

white_lancer
04-15-2002, 01:55 AM
Updated the list. I hope you've all tried the solutions that have been posted.

Butt Sqwert
04-15-2002, 02:11 AM
p31000,ax64pro md,655ram,Xp os,Herc Xp sound card

now trying a msi g4MX440
opengl_extensions on
no sound acceleration, less freezing in Mp(dont know about Sp)
but very very slow
bump the sound accel up by 1 , freeze's.

Havikar
04-15-2002, 02:13 AM
i think i have a solution becasue it worked for me. go here
http://www.lucasforums.com/showthread.php?s=&threadid=43477

Exitium
04-15-2002, 06:22 AM
Heya Havikar,

That fix only works if you're suffering from cache-related crashes in Multiplayer. Nonetheless, good job.

It's sad to see how many crash/freeze bugs there are with JK2. I mean, what's up with that? Are we just paying to be beta testers?

I've tried *everything* ever suggested on how to fix the problems. Nothing has worked for me so far. :(

xxxxxxxxxxxxxxn
04-15-2002, 11:52 AM
:( *bump*

Athlon XP 1900+
Geforce 3 Ti 200
Abit KR7A-133
SBLIVE Platinum !!

GLExtensions Off
Low visual quality settings

BAD FPS
Occasional Lockups
Other games lockup
Windows 2000 Pro is now f*cked

Love the game..........

Ttam legacy
04-15-2002, 11:57 AM
Well, since I posted my "It's fixed" remark, I've had 3 or 4 freezes with sound loop. It's alot better now............but it's still not totally fixed. I'm just glad I can play MP on my other low end system. If I couldn't, I'd take it back to the store. I'm also really surprised that we have not had ONE comment from Raven in the thread. Not ONE!!! WTFIUWT??? Cmon Raven, let us know if you know about this problem and if your working on a patch.

Disrespect
04-15-2002, 02:41 PM
hey guys , i didnt read through all of this stuff its way to much . but i had some problems too . i found a post that said to edit some stuff in my jediknight config file . open it with notepad and
and make some changes .
i will list a few things i did after reading them .

Open the jk2config (located in the GameData/Base dir) and edit the line:

seta s_UseOpenAL "0"

to :

seta s_UseOpenAL "1"

open the jk2config file in the BASE folder of the directory, and change/ add this stuff

seta s_khz "44" ............old value was 22( hz sound quality )

seta s_mixPreStep "0.0"..........these 2 cause the stuttering, change
seta s_mixahead "0.2"...........them to this, to remove all stutter!

seta com_soundMegs "32"
seta com_hunkMegs "128".......added these myself via wolf recomended

seta cg_runpitch "0.000"
seta cg_runroll "0.000"
seta cg_bobup "0.000"................change to this, removes bobbing,
seta cg_bobpitch "0.000"............increases framerate, and gives
seta cg_bobroll "0.000".........you a smoother movement and mouselook

seta com_maxfps "100"..........your refresh rate here for Vsync

seta r_lodbias "0"........ below 0, looks wayy better, above 0, looks worse, but framerate goes up some... this is Level of Detail area. ( try from -1.5, to 1.5 ), in increments of .5's

seta s_soundpoolmegs "32"........default was 24, more sound memory

seta r_ext_texture_filter_anisotropic "0".............. change to "0", then enable Bi-Linear filtering, and your ddesired Aniso filtering via unituner or something to use ATI aniso filtering, which coul go to 128x via registry hack.

i made these changes and all sound studdering went away . also make sure that very high detail is turned OFF . that is a big 1 . hope this helps .
now i made my sound khz to 44 . it was 22 .

DaveSauce
04-15-2002, 06:55 PM
OK, know what? Dont tell me I'm wrong. Don't tell me that I'm making unfounded claims about other games crashing the exact same way WHEN I HAVE EXPERIENCED THE FLIPPING CRASHES MYSELF.

To say that this is a JO specific problem is to be ignorant. This problem affects SEVERAL GAMES.

And know what? ITS NOT A VIA PROBLEM EITHER. I have ALi chipset in my motherboard, AND I STILL GET THE CRASH. I also do not have a soundblaster card. I have a hercules Game Theater XP.

Perhaps YOU are using RAVEN as a scapegoat. Ever think of that? Of course not.

As I have said, NOBODY I KNOW has solved this problem on purpose. Everyone I know has solved this by complete accident. And as far as I know, there IS NO UNIVERSAL FIX.

The reason installing things may help is because they mess with DirectX. And tell me, what else on your computer handles BOTH SOUND AND VIDEO.

After LOOKING AT EVERYONES SPECS and PLAYING OTHER GAMES WITH THIS EXACT SAME PROBLEM, I have determined that THE ONLY COMMON FACTOR BETWEEN ALL THESE SYSTEMS IS WINDOWS/DIRECTX. IT IS NOT THE GAME/ENGINE BECAUSE ***THIS PROBLEM HAPPENS IN OTHER GAMES***

Jesus christ wtf is wrong with you people where you cant understand that THIS IS NOT A JEDI OUTCAST SPECIFIC PROBLEM.


I just NEED TO MAKE IT CLEAR that THE FREEZE/SOUND LOOP OCCURS IN OTHER GAMES THAN JEDI OUTCAST.

netskimmer
04-15-2002, 07:12 PM
Let's assume that it is a DirectX problem. Maybe those that have gotten the game to work or have had it work can post their DXDiag info along with those that can't get it to work so we can see if there are any recurring discrepancies.

here's mine (for the can't run it group)

------------------
System Information
------------------
Time of this report: 4/9/2002, 20:15:34
Machine name: OEMComputer
Operating System: Microsoft Windows ME (4.90, Build 3000)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: Gateway
BIOS: AMIBIOS (C)1999 American Megatrends Inc., Version 07.00.xx
Processor: AMD Athlon(tm) Processor, MMX, 3DNow, ~1102MHz
Memory: 384MB RAM
Page File: 95MB used, 1569MB available
Primary File System: FAT32
DirectX Version: DirectX 8.1 (4.08.01.0881)
DX Setup Parameters: /WindowsUpdate
DxDiag Version: 4.08.01.0881 32bit

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: The file nvdisp.drv is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs. You may be able to get a signed driver from the manufacturer of the hardware device.
DirectDraw test results: All tests were successful.
Direct3D test results: All tests were successful.
Sound Tab 1: The file EMU10K1.VXD is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs. You may be able to get a signed driver from the manufacturer of the hardware device.
DirectSound test results: All tests were successful.
Music Tab: DirectMusic test results: All tests were successful.
Input Tab: No input devices detected.
No problems found.
Network Tab: No problems found.

------------------
DirectX Components
------------------
ddraw.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 333824 bytes
ddraw16.dll: 4.07.00.0700 English Final Retail 6/8/2000 19:00:00 28496 bytes
ddrawex.dll: 4.87.00.0700 English Final Retail 6/8/2000 19:00:00 36864 bytes
ddraw.vxd: 4.07.00.0700 English Final Retail 6/8/2000 19:00:00 30469 bytes
ddhelp.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 31744 bytes
dxapi.sys: 4.87.00.0700 English Final Retail 6/8/2000 19:00:00 2416 bytes
d3d8.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 1209344 bytes
d3dref8.dll: 4.08.00.0400 English Final Retail 11/7/2000 15:16:46 236544 bytes
d3dim.dll: 4.07.00.0700 English Final Retail 6/8/2000 19:00:00 638976 bytes
d3dim700.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 884736 bytes
d3dref.dll: 4.08.00.0400 English Final Retail 11/7/2000 15:16:46 140800 bytes
d3dramp.dll: 4.07.00.0700 English Final Retail 6/8/2000 19:00:00 606208 bytes
d3drgbf.dll: 4.02.00.1054 English Final Retail 7/1/1997 13:06:42 58880 bytes
d3drg16f.dll: 4.02.00.1054 English Final Retail 7/1/1997 13:07:56 72192 bytes
d3drm.dll: 4.06.02.0436 English Final Retail 6/8/2000 19:00:00 446464 bytes
d3dxof.dll: 4.06.02.0436 English Final Retail 6/8/2000 19:00:00 118784 bytes
d3dpmesh.dll: 4.06.02.0436 English Final Retail 6/8/2000 19:00:00 102400 bytes
dplayx.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 225280 bytes
dpmodemx.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 36864 bytes
dpwsockx.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 61440 bytes
dplaysvr.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 36864 bytes
dpnsvr.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 28672 bytes
dpnet.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 167936 bytes
dpnlobby.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 53248 bytes
dpnwsock.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 73728 bytes
dpnaddr.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 40960 bytes
dpnmodem.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 65536 bytes
dpvoice.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 212992 bytes
dpvsetup.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 65536 bytes
dpvvox.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 122880 bytes
dpvacm.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 36864 bytes
dpnhpast.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 45056 bytes
dpnhupnp.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 69632 bytes
dpvhelp.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 45056 bytes
dinput.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 172032 bytes
dinput8.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 192512 bytes
dinput.vxd: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 10874 bytes
dimap.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 94208 bytes
diactfrm.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 397312 bytes
vjoyd.vxd: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 33882 bytes
joyhid.vxd: 4.88.01.0881 English Final Retail 10/30/2001 08:10:00 13067 bytes
joy.cpl: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 192512 bytes
gcdef.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 217088 bytes
gchand.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 6656 bytes
pid.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 40960 bytes
gameenum.sys: 4.07.01.3000 English Final Retail 6/8/2000 19:00:00 10608 bytes
hidgame.sys: 4.07.01.3000 English Final Retail 6/8/2000 19:00:00 8912 bytes
dsound.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 455680 bytes
dsound3d.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 1339392 bytes
dsound.vxd: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 48170 bytes
dswave.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 15360 bytes
dsdmo.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 176128 bytes
dsdmoprp.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 66560 bytes
dmusic.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 94208 bytes
dmusic16.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 11008 bytes
dmusic32.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 28672 bytes
dmband.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 25600 bytes
dmcompos.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 59392 bytes
dmime.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 169984 bytes
dmloader.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 30720 bytes
dmstyle.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 110080 bytes
dmsynth.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 131584 bytes
dmscript.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 78336 bytes
dx7vb.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 594944 bytes
dx8vb.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 1187840 bytes
mfc40.dll: 4.01.00.6140 English Final Retail 6/8/2000 19:00:00 933888 bytes
mfc42.dll: 6.00.8665.0000 English Beta Retail 6/8/2000 19:00:00 995383 bytes
wsock32.dll: 4.90.00.3000 English Final Retail 6/21/2000 12:11:22 36864 bytes
amstream.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 63488 bytes
devenum.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 51712 bytes
dxmasf.dll: 6.04.07.1121 English Final Retail 9/21/2001 14:44:32 498448 bytes
mciqtz.drv: 4.00.96.0729 English Final Retail 10/30/2001 08:10:00 11776 bytes
mciqtz32.dll: 6.03.01.0400 English Final Retail 10/30/2001 08:10:00 33792 bytes
mpg2splt.ax: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 149504 bytes
msdmo.dll: 6.03.01.0400 English Final Retail 10/30/2001 08:10:00 11264 bytes
qasf.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 152064 bytes
qcap.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 167936 bytes
qdv.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 229888 bytes
qdvd.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 344576 bytes
qedit.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 519680 bytes
qedwipes.dll: 6.03.01.0400 English Final Retail 10/30/2001 08:10:00 734208 bytes
quartz.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 994816 bytes
quartz.vxd: 4.00.00.0501 English Final Retail 10/30/2001 08:10:00 5672 bytes
strmdll.dll: 4.01.00.3925 English Final Retail 4/20/2001 13:14:22 251904 bytes
vidx16.dll: 0.00.00.0000 English Final Retail 10/30/2001 08:10:00 10240 bytes
iac25_32.ax: 2.00.05.0050 English Final Retail 6/8/2000 19:00:00 198656 bytes
ir41_32.ax: 4.31.16.0002 English Final Retail 6/8/2000 19:00:00 857600 bytes
ir41_qc.dll: 0.00.00.0000 English Final Retail 11/22/2001 00:49:28 135168 bytes
ir41_qcx.dll: 0.00.00.0000 English Final Retail 11/22/2001 00:49:28 352256 bytes
ir50_32.dll: 5.1026.15.0041 English Final Retail 6/8/2000 19:00:00 753664 bytes
ir50_qc.dll: 5.00.63.0038 English Final Retail 6/8/2000 19:00:00 212992 bytes
ir50_qcx.dll: 5.00.64.0038 English Final Retail 6/8/2000 19:00:00 196608 bytes
ivfsrc.ax: 5.03.02.0038 English Final Retail 6/8/2000 19:00:00 139264 bytes
mswebdvd.dll: 6.03.01.0400 English Final Retail 10/30/2001 08:10:00 245248 bytes
msdvdopt.dll: 4.90.3000.0000 English Final Retail 6/8/2000 19:00:00 74512 bytes
ks.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 117600 bytes
ksproxy.ax: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 116224 bytes
ksuser.dll: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 4096 bytes
stream.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 41920 bytes
mspclock.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 4800 bytes
mspqm.sys: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 4848 bytes
mskssrv.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 6368 bytes
swenum.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 3456 bytes
mstee.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 4896 bytes
bdaplgin.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 13824 bytes
bdasup.sys: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 4992 bytes
msdvbnp.ax: 6.03.01.0400 English Final Retail 10/8/2001 12:59:02 50688 bytes
psisdecd.dll: 6.03.01.0400 English Final Retail 10/8/2001 12:59:02 366080 bytes
psisrndr.ax: 6.03.01.0400 English Final Retail 10/8/2001 12:59:02 35840 bytes
ipsink.ax: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 13312 bytes
ndisip.sys: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 7872 bytes
mpe.sys: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 13952 bytes
streamip.sys: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 14112 bytes
msvidctl.dll: 6.03.01.0400 English Final Retail 10/8/2001 12:59:02 465920 bytes
slip.sys: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 10368 bytes
nabtsfec.sys: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 86016 bytes
ccdecode.sys: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 15264 bytes
vbisurf.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 29696 bytes
msyuv.dll: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 14336 bytes
kstvtune.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 52736 bytes
ksxbar.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 38400 bytes
kswdmcap.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 82432 bytes
vfwwdm32.dll: 4.90.00.3000 English Final Retail 6/8/2000 19:00:00 69632 bytes
wstdecod.dll: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:04 45568 bytes
msdv.sys: 4.90.3000.0000 English Final Retail 6/8/2000 19:00:00 45744 bytes

---------------
Display Devices
---------------
Card name: NVIDIA GeForce2 GTS/GeForce2 Pro
Manufacturer: NVIDIA
Chip type:
DAC type:
Device ID: Enum\PCI\VEN_10DE&DEV_0150&SUBSYS_00101545&REV_A3\000800
Display Memory: 63.5 MB
Current Mode: 1024 x 768 (32 bit)(optimal refresh rate)
Monitor: Gateway EV700
Monitor Max Res: 1280,1024
Driver Name: nvdisp.drv
Driver Version: 4.13.01.2311 (English)
DDI Version: 8 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 11/29/2001 13:28:00, 108288 bytes
Driver Signed: No
WHQL Date Stamp: None
VDD: *vdd
Mini VDD: nvmini.vxd
Mini VDD Date: , 0 bytes
Device Identifier: {D7B71E3E-4210-11CF-F27F-112001C2C935}
Vendor ID: 0x10DE
Device ID: 0x0150
SubSys ID: 0x00101545
Revision ID: 0x00A3
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.

-------------
Sound Devices
-------------
Description: DirectSound (SB Live! Wave Out [EF20])
Device ID: PCI\VEN_1102&DEV_0002&SUBSYS_80321102&REV_07\BUS_00&DEV_09&FUNC_00
Manufacturer ID: 2
Product ID: 104
Type: VXD
Driver Name: EMU10K1.VXD
Driver Version: 4.12.01.0801 (English)
Driver Attributes: Final Retail
Driver Signed: No
Date and Size: 6/28/2000 01:09:00, 265293 bytes
Other Files: emu10k1.vxd
Driver Provider: Creative
HW Accel Level: Full
Registry: OK
Sound Test Result: All tests were successful.

-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\system32\drivers\gm.dls
Version: 1.00.16.0002
Ports:
Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
MIDI Mapper, Hardware (Not Kernel Mode), Output, No DLS, Internal
Creative S/W Synth, Hardware (Not Kernel Mode), Output, No DLS, Internal
A: SB Live! MIDI Synth, Hardware (Not Kernel Mode), Output, No DLS, Internal
B: SB Live! MIDI Synth, Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Live! MIDI Out [EF20], Hardware (Not Kernel Mode), Output, No DLS, External
SB Live! MIDI In [EF20], Hardware (Not Kernel Mode), Input, No DLS, External
Registry: OK
Music Test Result: All tests were successful.

------------------
DirectShow Filters
------------------

WDM Streaming Data Transforms:
Microsoft Kernel DRM Descrambler Filter,0x00200000,1,1,ksproxy.ax,4.90.3000.0400
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,ksproxy.ax,4.90.3000.04 00
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,ksproxy.ax,4.90.3000.04 00

WDM Streaming Mixer Devices:
Microsoft Kernel Audio Mixer,0x00200000,2,2,ksproxy.ax,4.90.3000.0400

DirectShow Filters:
WMAudio Decoder DMO,0x00600800,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
MSScreen decoder DMO,0x00600800,1,1,,
WMVideo 8 Decoder DMO,0x00800001,1,1,,
Indeo® video 5.04 Decompression Filter,0x00640000,1,1,IR50_32.DLL,5.1026.15.0041
Indeo® video 5.04 Compression Filter,0x00200000,1,1,IR50_32.DLL,5.1026.15.0041
Indeo(R) audio software,0x00500000,1,1,IAC25_32.AX,2.00.05.0050
Indeo(R) audio software,0x00500000,1,1,IAC25_32.AX,2.00.05.0050
IVF source filter,0x00600000,0,1,IVFSRC.AX,5.03.02.0038
XML Graphbuilder,0x00400000,0,0,QUARTZ.DLL,6.03.01.088 1
XTL Loader,0x00400000,0,0,QEDIT.DLL,6.03.01.0881
ClearVideo® Decompression Filter,0x00800000,1,1,CLRAMD.AX,2.00.00.0001
VIVO Audio Decoder Filter,0x00800002,1,1,VVAUDFLT.AX,3.00.00.0001
VIVO Video Decoder Filter,0x00600001,1,1,VVVIDFLT.AX,3.00.00.0000
ShotBoundaryDet,0x00200000,1,1,WMMFILT.DLL,1.00.13 76.0000
Windows Media Pad VU Data Grabber,0x00600000,1,0,WMMFILT.DLL,1.00.1376.0000
Software CineMaster(TM) DVD,0x00600000,3,3,QIDVDF.AX,1.02.01.0116
RAVISENT MPEG Decoder,0x00600000,3,3,QIDVDF.AX,1.02.01.0116
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,ACELPDEC.AX,1.04.00.0000
WMP CD Filter,0x00600000,0,1,WMPCD.DLL,7.01.00.3055
Microsoft Screen Video Decompressor,0x00800000,1,1,MSSCDS32.AX,7.01.00.30 55
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,MPG4DS32.AX,7.01.00.30 55
Windows Media Video Decoder,0x00800000,1,1,WMVDS32.AX,7.01.00.3055
Windows Media Video Decoder,0x00800000,1,1,WMV8DS32.AX,8.00.00.0371
Cutlist File Source,0x00200000,0,1,QCUT.DLL,6.02.11.0608
Windows Media source filter,0x00600000,0,2,DXMASF.DLL,6.04.07.1121
ASF DIB Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
ASF ACM Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
ASF ICM Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
ASF URL Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
ASF JPEG Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
ASF DJPEG Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
ASF embedded stuff Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
ASX file Parser,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
ASX v.2 file Parser,0x00600000,1,0,DXMASF.DLL,6.04.07.1121
XML Playlist,0x00400000,1,0,DXMASF.DLL,6.04.07.1121
.RAM file Parser,0x00600000,1,0,DXMASF.DLL,6.04.07.1121
NSC file Parser,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
Windows Media Multiplexer,0x00600000,1,1,DXMASF.DLL,6.04.07.1121
File Source (Netshow URL),0x00400000,0,1,DXMASF.DLL,6.04.07.1121
Windows Media Update Filter,0x00400000,1,0,DXMASF.DLL,6.04.07.1121
TrueMotion 2.0 Decompressor,0x00600001,1,1,TM20DEC.AX,2.00.06.000 6
Internal LMRT Renderer,0x00800001,1,0,LMRTREND.DLL,6.01.05.0124
URL StreamRenderer,0x00600000,1,0,LMRTREND.DLL,6.01.05 .0124
Windows Media Audio Decoder,0x00800001,1,1,MSADDS32.AX,7.00.00.1954
WM ASF Reader,0x00400000,0,0,QASF.DLL,6.03.01.0881
WM ASF Writer,0x00400000,0,0,QASF.DLL,6.03.01.0881
AVI Mux,0x00200000,1,0,QCAP.DLL,6.03.01.0881
File writer,0x00200000,1,0,QCAP.DLL,6.03.01.0881
Infinite Pin Tee Filter,0x00200000,1,1,QCAP.DLL,6.03.01.0881
Smart Tee,0x00200000,1,2,QCAP.DLL,6.03.01.0881
DV Video Decoder,0x00800000,1,1,QDV.DLL,6.03.01.0881
DV Muxer,0x00400000,0,0,QDV.DLL,6.03.01.0881
DV Splitter,0x00600000,1,2,QDV.DLL,6.03.01.0881
Overlay Mixer,0x00200000,0,0,QDVD.DLL,6.03.01.0881
Overlay Mixer2,0x00400000,1,1,QDVD.DLL,6.03.01.0881
Line 21 Decoder,0x00600000,1,1,QDVD.DLL,6.03.01.0881
DVD Navigator,0x00200000,0,2,QDVD.DLL,6.03.01.0881
SampleGrabber,0x00200000,1,1,QEDIT.DLL,6.03.01.088 1
Null Renderer,0x00200000,1,0,QEDIT.DLL,6.03.01.0881
AVI/WAV File Source,0x00400000,0,2,QUARTZ.DLL,6.03.01.0881
AVI Decompressor,0x00600000,1,1,QUARTZ.DLL,6.03.01.088 1
AVI Draw,0x00600064,9,1,QUARTZ.DLL,6.03.01.0881
Color Space Converter,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881
VGA 16 Color Ditherer,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881
Full Screen Renderer,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
Video Renderer,0x00800000,1,0,QUARTZ.DLL,6.03.01.0881
MPEG Audio Decoder,0x03680001,1,1,QUARTZ.DLL,6.03.01.0881
MPEG Video Decoder,0x40000001,1,1,QUARTZ.DLL,6.03.01.0881
MPEG-I Stream Splitter,0x00600000,1,2,QUARTZ.DLL,6.03.01.0881
File Source (Async.),0x00400000,0,1,QUARTZ.DLL,6.03.01.0881
QuickTime Movie Parser,0x00600000,1,1,QUARTZ.DLL,6.03.01.0881
QT Decompressor,0x00600000,1,1,QUARTZ.DLL,6.03.01.088 1
AVI Splitter,0x00600000,1,1,QUARTZ.DLL,6.03.01.0881
Wave Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881
ACM Wrapper,0x00600000,1,1,QUARTZ.DLL,6.03.01.0881
MIDI Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881
Lyric Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881
SAMI (CC) Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881
Internal Script Command Renderer,0x00800001,1,0,QUARTZ.DLL,6.03.01.0881
Multi-file Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881
File stream renderer,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881
File Source (URL),0x00400000,0,1,QUARTZ.DLL,6.03.01.0881
MJPEG Decompressor,0x00600000,1,1,QUARTZ.DLL,6.03.01.088 1
MPEG Layer-3 Decoder,0x00810000,1,1,L3CODECX.AX,1.09.00.0311
BDA MPEG2 Transport Information Filter,0x00200000,1,0,PSISRNDR.AX,6.03.01.0400
VBI Surface Allocator,0x00600000,1,1,VBISURF.AX,5.01.2258.0400
MPEG-2 Demultiplexer,0x00600000,1,1,MPG2SPLT.AX,6.03.01.0 881
MPEG-2 Splitter,0x00600001,1,0,MPG2SPLT.AX,6.03.01.0881
AC3 Parser Filter,0x00600000,1,1,MPG2SPLT.AX,6.03.01.0881
WST Decoder,0x00600000,1,1,WSTDECOD.DLL,5.01.2258.0400
Indeo® video 4.3 Decompression Filter,0x00640000,1,1,IR41_32.AX,4.31.16.0002
Indeo® video 4.3 Compression Filter,0x00200000,1,1,IR41_32.AX,4.31.16.0002
Voxware MetaSound Audio Decoder,0x00999999,1,1,VOXMSDEC.AX,1.00.00.0012
Voxware MetaVoice Audio Decoder,0x00999998,1,1,VOXMVDEC.AX,1.00.00.0011

Video Compressors:
WMVideo Encoder DMO,0x00600800,1,1,,
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo8 Encoder DMO,0x00600800,1,1,,
MJPEG Compressor,0x00200000,0,0,QUARTZ.DLL,6.03.01.0881
DV Video Encoder,0x00200000,0,0,QDV.DLL,6.03.01.0881
Indeo® video 5.04 Compression Filter,0x00100000,1,1,IR50_32.DLL,5.1026.15.0041
VDOnet VDOWave,0x00200000,1,1,QCAP.DLL,6.03.01.0881
Cinepak Codec by Radius,0x00200000,1,1,QCAP.DLL,6.03.01.0881
Intel Indeo(R) Video R3.2,0x00200000,1,1,QCAP.DLL,6.03.01.0881
Microsoft Video 1,0x00200000,1,1,QCAP.DLL,6.03.01.0881
Microsoft RLE,0x00200000,1,1,QCAP.DLL,6.03.01.0881
Microsoft H.263 Video Codec,0x00200000,1,1,QCAP.DLL,6.03.01.0881
Microsoft H.261 Video Codec,0x00200000,1,1,QCAP.DLL,6.03.01.0881
Indeo® video 5.04,0x00200000,1,1,QCAP.DLL,6.03.01.0881
Intel I.263 Video Driver 2.55.016,0x00200000,1,1,QCAP.DLL,6.03.01.0881
APvc [Definitive V1],0x00200000,1,1,QCAP.DLL,6.03.01.0881
APvc [MS MPEG-4 V1],0x00200000,1,1,QCAP.DLL,6.03.01.0881
APvc [MS MPEG-4 V2],0x00200000,1,1,QCAP.DLL,6.03.01.0881
APvc [DivX ;-) Low],0x00200000,1,1,QCAP.DLL,6.03.01.0881
APvc [DivX ;-) High],0x00200000,1,1,QCAP.DLL,6.03.01.0881
APvc [MS MPEG-4 V3 / nAVI],0x00200000,1,1,QCAP.DLL,6.03.01.0881

Audio Capture Sources:
SB Live! Wave In [EF20],0x00200000,0,0,QCAP.DLL,6.03.01.0881
Game Compatible Device,0x00200000,0,0,QCAP.DLL,6.03.01.0881
Voice Modem Wave #00 Line,0x00200000,0,0,QCAP.DLL,6.03.01.0881

Audio Compressors:
WMAudio Encoder DMO,0x00600800,1,1,,
Lernout & Hauspie CELP 4.8kbit/s,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Lernout & Hauspie SBC 8kbit/s,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Lernout & Hauspie SBC 12kbit/s,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Lernout & Hauspie SBC 16kbit/s,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
PCM,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Windows Media Audio V1,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Windows Media Audio V2,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
ACELP.net,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
IMA ADPCM,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Microsoft ADPCM,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
GSM 6.10,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
CCITT A-Law,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
CCITT u-Law,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
DSP Group TrueSpeech(TM),0x00200000,1,1,QUARTZ.DLL,6.03.01.0 881
Microsoft G.723.1,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
IAC2,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
MPEG Layer-3,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Voxware MetaSound,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Voxware MetaVoice,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Voxware v1.1.6/1.1.8 File-Mode Codecs,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881
Voxware v1.1.8 Bitstream-Mode Codecs,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Audio Renderers:
SB Live! Wave Out [EF20],0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
Game Compatible Device,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
Voice Modem Wave #00 Line,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
Default WaveOut Device,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
DirectSound: DirectSound (SB Live! Wave Out [EF20]),0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
DirectSound: Game Compatible Device (emulated),0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
DirectSound: Voice Modem Wave #00 Line (emulated),0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
Default DirectSound Device,0x00800000,1,0,QUARTZ.DLL,6.03.01.0881

Midi Renderers:
Creative S/W Synth,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
A: SB Live! MIDI Synth,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
B: SB Live! MIDI Synth,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
SB Live! MIDI Out [EF20],0x00200000,1,0,QUARTZ.DLL,6.03.01.0881
Default MidiOut Device,0x00800000,1,0,QUARTZ.DLL,6.03.01.0881

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDVBNP.AX,6.03.01.0400
Microsoft DVBS Network Provider,0x00200000,0,1,MSDVBNP.AX,6.03.01.0400

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,1,0,PSISRNDR.AX,6.03.01.0400

-------------
Input Devices
-------------
Poll w/ Interrupt: Yes
Registry: OK

-------------
Input Drivers
-------------
Registry Key: msjstick.drv<0000>
Active: Yes
DeviceID: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07\BUS_00&DEV_09&FUNC_01
Matching DevID: PCI\VEN_1102&DEV_0002&SUBSYS_80281102
16-bit Driver: msjstick.drv
32-bit Driver: emu10k1.vxd


----------------------------
DirectPlay Service Providers
----------------------------
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (4.08.01.0881)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (4.08.01.0881)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (4.08.01.0881)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (4.08.01.0881)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnwsock.dll (4.08.01.0881)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnwsock.dll (4.08.01.0881)
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnmodem.dll (4.08.01.0881)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnmodem.dll (4.08.01.0881)
DirectPlay Test Result:

-------------------------
DirectPlay Lobbyable Apps
-------------------------
Star Wars JK II Jedi Outcast (DX7) - Registry: OK, ExeFile: jk2mp.exe ()

------------------------------------
Inactive Display Entries in Registry
------------------------------------
None

----------------------------------
Inactive Sound Entries in Registry
----------------------------------
None

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 2/5 (retail)

greves
04-15-2002, 07:27 PM
ahhh i am having freezing problems too! i couldn't read all 1000 posts but i will tell you my comuter only freezes when i try to exit a multilayer game from that top menu when u hit ESC either to the desktop or to the main menu. it is very annoying because i play it and then when i try to quit, i can't! my specs are:

1.4 PIV
256 RDram i have another 256 will put in tomorrow see if it helps
64 geforce 2 mx 400


RAVEN PLEASE FIX YOUR GAME!

greves
04-15-2002, 08:40 PM
*bump*

TarzanBoy
04-15-2002, 09:19 PM
Hey guys,
I was at a friend's house and I think I made a [ small ] discovery about the jk2gamex86.dll crashes

Here is a link to the post I made:
http://www.lucasforums.com/showthread.php?s=&threadid=43815

Bascially, I used cheats to summon some npc characters, and noticed that npc's with light sabers make the game crash
(Desaan, Luke, Jedi trainer).

Desaan spawns immediately with a saber. Luke and Jedi trainer have to draw theirs (usually) before the game goes kaput (jk2s.exe cause an invaild page fault in jk2gamex86.dll etc....)

Please tell me what you guys think might help, and whether anyone has notice the same thing.

Finalnight
04-15-2002, 09:25 PM
Guess what? :)

SP run great (greatest game ever, just won it)

MP (OMFG, F**King errors galore)
I am getting the Cl_ParsePacketEntities error, PLEASE HELP, so, there are at least 3 people on this thread with this error. Here are my specs:
XP 1700+
KT266A+ Mobo
Cable Modem
512 MB DDR 2100
GeForce 3

DoctorDuran
04-15-2002, 10:29 PM
I was having the same problems with my computer that many people that have posted here are struggling with. I did the goose chasing with updating my drivers, tweaking the BIOS setting, disabling ACPI, yadda, yadda, yackity schmackity. I finally stumbled on a solution for my system. I had the lockups while loading the game and during but haven't had a single lockup since I made one small change. In my video driver properties is an option to specify the amount of system memory OpenGL can use for texture rendering in PCI mode. This was set to 5MB which looked rather small to me. It also appeared to be the problem because I could max all the game options EXCEPT for the texture detail, this had to be set at LOW. To make a long story short, I set the GL texture memory to 16MB, the maximum allowed. Voila', no more problems. On my system, in Windows XP rofessional, the setting is located as follows...

Display Properties>Advanced>Geforce3 Ti200>Additional Properties>OpenGL Settings.

I sincerely hope this helps some people. This thread gave me valuable insights in where to direct my troubleshooting and I've been close to chucking my computer out the nearest window. :)

Vertig0
04-16-2002, 01:20 AM
Dude, are you on crack? QUIT USING FRIGGING CAPS.

It's apparent that your problems are not just limited to JK2 - good for you. However, it seems that the large majority of us are having problems only with JK2 - meaning that your hypothesis is bunk, so quit pushing it. I have had absolutely no problems with XP/DX/more games than you can shake a stick at prior to JK2. JK2 is the only game that is as fuxored as it is. CS? RTCW? Max Payne? THPS3? ST:BC? Etc..? They all work fine.

"WHEN I HAVE EXPERIENCED THE FLIPPING CRASHES MYSELF."

No doubt, you have. However, you are in the minority here, not the rest of us.

Genocide52
04-16-2002, 01:38 AM
Wow, I'm actually surprised at how many people are having the same problems. I'm experiencing the seemingly random acts of freezing and sound looping. At usually occurs during the cinecmatics but also occurs when I go to the main menu during a game. I've only played SP and MP with bots (stupid firewalls). My system specs are:

AMD T-Bird 1 GHz with latest bios and motherboard drivers
256MB SDRAM
Nvidia GeForce 2 GTS/PRO with latest drivers
Creative Labs SoundBlaster Live! 5.1 X-Gamer (newest drivers that I could find)
DirectX 8.1
Windows 98 SE

Hopefully it's just a problem that can be resolved with a patch. I've tweaked all the settings in-game and what I'm willing to do on my system (can't afford to kill my PC with a paper due next week).

Edward_Zeth
04-16-2002, 04:03 AM
i get this in CS now too.

TarzanBoy
04-16-2002, 05:59 AM
My JK2 problems have been fixed.

I reinstalled JK2 from my hard drive and that totally solved my problem.

For more details about my problem&solution, see this post I made:

http://www.lucasforums.com/showthread.php?s=&threadid=43963

Good Luck

Exitium
04-16-2002, 09:26 AM
I'm not sure why you'd need to alter your PCI texture settings when you're using an AGP card. Hmm, perhaps you should check your DXDIAG and see if you're running your card without AGP Texture Acceleration. Some of the new drivers (Well, everything after 23.11) has the tendency to make cards run in PCI-Compatability mode without AGP.

Phenoman
04-16-2002, 01:01 PM
update: I installed the SoF2-MP-demo....after 10 minutes of playing it freezes with a sound loop..like jk2 or mohaa....Im getting really pissed off, it seems there is no clear solution for this problem...and I cant play any of my games....wtf is this??? it must have to do something with directx...:mad:

Genocide52
04-16-2002, 02:45 PM
I'm running DirectX 8.1 with the newest Nvidia drivers (can't remember what they are off the top of my head) and DxDiag still recognizes my card as an AGP (Nvidia Geforce GTS/Pro 64MB DDR)

Phenoman
04-16-2002, 05:17 PM
*bumü* I just wanna play my others games....but jk2 ruined all my stuff :mad:

TavanZafca
04-16-2002, 05:43 PM
Hey guys, I had posted hear earlier also.

I had a GForce 3 card, 64MB, with the most current drivers. Crashed all the time.
I am running XP Pro, with 512MB Ram.
I tried turning off the open GL stuff, and that didn't work for me.

I was so fed up.

I just went to best buy, for $80, bought the ATI Radeon 7000 (PCI) 32MB. The game works perfect now! Awesome.

I know that everyone can't/won't go out an buy a new video card, but it worked for me. Good luck.

DaveSauce
04-16-2002, 08:00 PM
I use caps because YOU CANT SEEM TO GET MY ****ING POINT

THINK ABOUT IT FOR JUST ONE ****ING MINUTE. IF IT HAPPENS IN MORE THAN JO, **AND** OTHER GAMES, **AND** IT HAS BEEN AROUND SINCE BEFORE JO WAS RELEASED, THAT MEANS THE THE PROBLEM IS *******NOT******* THE ****ING FAULT OF JO YOU STUPID IGNORANT LITTLE ****

what I am trying to say is that THERE IS NOTHING RAVEN CAN DO TO FIX THIS ****ING PROBLEM.

I am also pissed because I cannot play the game because it keeps crashing from the freeze/sound loop.

BUT THERE IS NOTHING RAVEN CAN DO ABOUT IT. I would absolutely LOVE it if they were able to get a patch out to fix that particular crash. But since I've never seen a patch for ANY game to fix it, I sincerely doubt that they can do it.

You know, I take that back. Maybe it is the fault of JO. However, it is only that because of the fact that JO uses DirectX. Perhaps there's a certain DX file that sets off the reaction, since people have been experiencing this in other games after they install JO. But, it is NOT COMPLETELY the fault of JO.

If it were the fault of JO, there's an extremely small chance that it would affect other apps....as you said, all your other programs are working fine.

I'm fairly certain that this is an extremely difficult problem to duplicate, considering there is no common system component...

anyway, quit arguing. You are wrong. It's impossible for a game that hasn't been released yet to cause other games to crash. THEREFORE the problem does not lie in JO and its 99.99% likely that Raven cannot fix it.