View Full Version : Duel of the Fates level for Outcast

03-31-2002, 11:18 AM
Anyone know if one is in progress cause that would be sweet as hell. And i still play the DOTF for Jedi KNight I cause i love it so much and i can only imagine wut it would be like for outcast.

04-03-2002, 08:41 AM
it's a great idea
With the conyon oasis ti's probably my favourite, i love all those droids :bdroid2: on the floor :D


04-04-2002, 08:47 AM

I can bet my mothers life that within 1 month of the level editor being released there will be at least 3 different versions of this level available. I personally think it will be fantastic when the duel map comes out with the Duel of Fates track playing in the background.

04-04-2002, 10:42 PM
Imagine it with the Darth Maul skin and the double saber! Does anyone know if a hoodless Darth Maul is going to be available soon?

04-05-2002, 06:25 PM
What's the duel of the fates level?

04-10-2002, 04:51 AM
End scene of Episode 1 : The Phantom Menace. I think :)

Project Lead / Mapper 4 Wired Lamp Studios

04-16-2002, 05:39 PM
Yes as a matter a fact im making one =]]
heres a screenie to drool over BUT please dont do it over keyboard :D http://www.geocities.com/darthvader575/pitroom.jpg

04-16-2002, 06:44 PM
If that link doesnt work email me at phil.thejedi@ntlworld.com
id be happy to send you some screens :D

04-17-2002, 01:22 PM
Wow! That looks fantastic, (especially the reflective floor!) I hope you are able to get the movement/look/sound of the force-fields right! I'm looking forward to this one...

D'akt Sangwar
04-17-2002, 02:07 PM
looks good

04-17-2002, 02:29 PM
Thanks =]]]]]]]
The only problem with the level is getting good R_speeds (LAG)

How to make a room as big and complex as the main one and stop fps from dropping really low when you open hanger door ?

Raven says JK2 can support this better
but if its to laggy i may make the level into a kick ass multiplayer =]]]]

Hey D'akt Sangwar i was reading that ATAT forum
i was wondering if TEMS wants to see a map that i made for EF where the atat fires
dont know how it would work in jk2 but it fires towards a set point.
even got the guns to move when it fires =]]]]]
i used the model of the atat on www.effiles.com site
I found carbing the inside out a pain so to make it walkinable =] i made a transporter on the door that took you to the inside =]
then a tv monitor showed you the view from the cockpit

so i can imagine how hard it is for Tems to make the atat walkinable

Ive half made a hoth map with three of these atats and i can just imagine them firing all at once :D :D :D :D

04-17-2002, 02:37 PM
Oh yeah the force fields =]]


2. At the moment they close like in film 1 after the other

3. BUT they dont rotate first then close
ive asked raven and they said its not possible to do WAAAAAAAA
YET but eventually they would release it in a patch but that might be 3 months or more
so do i really need the rotating bit cause it dont look like it will happen unless theres a mad patch maker out there LOL

4. ive put a door at start of red doors . now its not in the movie but it helps the Frame rate ALOT so who thinks it should stay

Evan Nash
04-17-2002, 03:32 PM
Don't know if you thought of this yet, but are you going to add the "Duel of the Fates" song to the level?

You CAN add that song to the level to replace the normal one.

Please please please do that.

I am sure you can find a long version of it on Kazaa or somewhere.

04-17-2002, 07:14 PM
Dunna worry Foaks already done
IN FACT been done since i made original map 5 months ago HEHE

we dance to it when we test the map in EF every night LOL :p
erm maybe not every night :D

04-17-2002, 09:28 PM
Could you please send me some screenshots? I'll post them on the news page.

Jedi Outcast Mod Central

04-18-2002, 04:46 AM
I'm not really getting where you would have trouble with your r_speeds. Post me some screenies (or mail them if you want it to stay secret (wrld_unikorn@hotmail.com) and I'll see if I can give some advise.

Evan Nash
04-18-2002, 05:33 AM
What's already done?

You already added the music you mean?


04-19-2002, 04:34 PM
Yeah Roger send me your email and ill get to it
mine is phil.thejedi@ntlworld.com

04-23-2002, 07:33 PM
Think that you could send me some of those screens (they dont work on my comp) my address is Onjr3@yahoo.com i RELLY want to see what your mod looks like

04-25-2002, 05:13 PM
Please send me screenshots! sights0d@yahoo.com

04-26-2002, 12:04 AM
Can I get a screenshot too? I'm really curious to see how good it looks. (dang geocities) please email to---> mpw327@juno.com


04-26-2002, 05:19 PM
Please send me a pic? sights0d@yahoo.com

04-30-2002, 08:56 PM
for those asking for the screenshot, all you have to do is remove the www. from the http://www.geocities.com/darthvader575/pitroom.jpg (not sure if that is the EXACT address,but you get the idea)... Geocities tries to prevent direct linking, so all you have to do is remove the www. and you can check out LDJ's awesome eyecandy!!!

so it should read http://geocities.com/darthvader575/pitroom.jpg

04-30-2002, 09:29 PM
i tryed the link that u posted and it dont work

05-03-2002, 12:53 AM
wow great looking any idea when itll be done

05-06-2002, 06:52 PM
He's not alone, I don't have a screen shot yet, but I am 60% done with my duel of the fates map. It will be a FFA map and will be HUGE.

This includes the energy room (complete) and the pit room (will soon be complete). I'm not having any trouble with the speed on it, and I will have a screen shot Friday (I have AP tests all week to focus on).

05-14-2002, 04:51 PM
try http://www.jedioutcastmaps.com/ for screenshots for my map :D