View Full Version : Ninja Mod Looking for More

04-03-2002, 06:09 AM
Hello = ) Here is the mod which me and some friends will be accomplishing. The purpose is fun and we would like to make this as high quality possible so we may use it for our portfolios to get jobs in the industry.

Mod: Ninja Mod using new code and modified Jedi Knight Code

-Preliminary Ideas-

Ninja Abilities such as:

high Jump - jump higher

slow fall - fall slower

throwing - throw ninja stars, knives, poisoned darts, etc... with deadly accuracy and be able to retrieve them

weapon fighting - Lots of weapons such as but not limited to (staffs, nunchakas, staves, caltrops, spears, wires for choking, 3 sectional staff, si, daggers) also dual wield options such as double daggers, double nunchakas, etc..

ultra fast movement - movement blurred, and movement rate increase

wall climbing - climb walls and reach certain areas out of reach of other less skilled ninjas

dodging - percentage of dodging attacks to take little or no damage, will probably see a dodge icon and not be able to attack until the dodge icon has dissapeared for balance reasons

unarmed combat/martial arts - punches, kicks, chops, headbuts, sweeps, pressure points

iron skin - slower movement(horse stance if anyone has seen this), take little or no damage, and meelee attacks deal much greater damage

vital blow(inflict injuries) - These injuries to pressure points may include: impaired walking, slow bleeding, wobbly aiming, impairing another ninjas abilities through mental damage

We have not decided on any final decisions but I am thinking we will lean toward either customized abilities and ninjas or classes.

-Possible Classes-

Hand to Hand ninja(using all unarmed combat efficiently including vital blows, sweeps)

Weapon Master(master of weapons)

Assassin(one hit kills with backstabs and moves silent)

Speed Demon(fast and dodges and parries often)

Iron Ninja(tough and slow when using iron skin but kills very fast)

Poison Master(uses poisons on weapons or fingers nails or thrown weapons, etc)

Throwing Master(Master of thrown objects)

-Modes of Play-


Duel Arena(with and without weapons etc..)

Capture the Flag

We have a few programmers now so im not sure if we will need anymore.

But we are definately looking for talented artists for 3d and 2d.

We need mappers, Animators, Modelers, and most of all we need Skinners.

This will be a mod for experience and fun above all. So if your in other mods thats fine, you dont have to devote your life to us. As long as you make some kind of work in a fair amount of time then we can use you. You can leave at anytime. We can find other people to fill spots, etc...

Please only e-mail me though if you are serious about doing it, we dont need flakes. Im just trying to express that we dont require your soul for the project. We all have school and work and other things going on as well.

my e-mail is Blader2@rocketmail.com

Please put ninja mod in the subject line and i look forward to working with you.

We will be starting very soon. We are waiting for Raven to release some code and developement tools so we can get started.

P.S. If you cant develope anything or just dont want to i would still appreciate any feedback as far as what you would like to see in a ninja mod, thanks.

04-03-2002, 06:51 AM
Don't suppose you could emailme at somedumbasstookmyname@hotmail.com could you? I'm organising a similar, though different mod, so it might be wise to discuss things with each other.

04-03-2002, 09:56 AM
Dont wish to join, but if you want some ideas: http://www.lucasforums.com/showthread.php?s=&threadid=34012 (yes I know, this is the second time I've pimped my own mod idea :) )

You can already skin, model, and 'map' for JediKnight. I suggest you get started :)

04-04-2002, 01:46 AM
I was under the impression we needed the jediknight version of Radiant. Is this not the case?

04-04-2002, 02:55 AM
Yes, but you can already do some mapping with gtkradiant and afterwards open the mapfiles with the jk2 editor.

04-04-2002, 03:06 AM
Sounds interesting, I can do some interface design if you wish but I won't commit myself to anything yet until this is a definite go ahead :)


04-04-2002, 08:25 PM
I got GTK Radiant. Is there a specific way I need to have it set up so I can convert it to JK later. Currently im using the quake 3 configs.

04-06-2002, 09:12 AM
We now have 3 coders. 2 mappers. 1 modeler. 1 skinner. 1 texture artist. and hopefully 1 interface design person. e-mail me if you would like to help also.

04-06-2002, 06:17 PM
i am interested in joining to be a skinner because i like ninjas but the only problem is, is that i dont know how to skin, code, or make maps.
by the way even if i did know how to skin i dont have the program or file to skin.

04-06-2002, 06:54 PM
I would be interested in Animating. Contact me on ICQ 108729840.

04-13-2002, 12:49 PM
Not all ninja mod anymore = ) more like oriental slugfest mod

--Preliminary Classes--




Tatooed monk

Unarmed Monk


Dual Master


Mind Fighter

Drunken Fighter

Jarrodo Malachi
04-13-2002, 01:48 PM
I had an idea floating around in my mimd for hand to hand finding,

inspired by the movies non super heros like tomb raider, blade, jackie chan, bruce lee.

you kno that massively fun and detailed system of saber combat. forwrd primary fire is down slash, back and left or right strife is a diagnal upper cut. ans so on.

i for one think it would be very easy to us this type of system for unarmed combat.

add a third and or fourth button for kick and punch. so you could use your sword and kick, you could create a whole system of combos!!

Swing sword left with First fire and left strife, follow up with a side kick to your right with Third fire and right strife

get what i mean. give me your e-mail and i'll make you a combo sheet so you can see if you like that idea

Jarrodo Malachi
04-13-2002, 01:50 PM
by the way if you are going to make this ninja mod more detial i would suggjest checking out the PSX games "Tenchu: Stealth Assassins" and "Tenchu 2: Birth of the Silent Assassin"

The Truthful Liar
04-13-2002, 02:52 PM
Some team members of NRG are already working on a Ninja Mod.

You can see their work on Massassi - Link 1: Showcase forum (http://forums.massassi.net/html/Forum5/HTML/007389.html) and Link 2: Showcase forum (http://forums.massassi.net/html/Forum5/HTML/007399.html)

Cheers ;)

04-13-2002, 03:03 PM
Not to put anybody down, but this is just a horrid mishmash of ideas with no real...point.