Messier75
11-28-2001, 12:11 PM
Has anyone completed the "Bonus" scenario in the Trade Federation campaign yet?
It's a great recreation of the final field battle between the TF and the Gunguns from Episode 1 only this time Anakin doesn't take out the orbiting ship and the TF armies stay active. You have to take out the entire Gungun army and then destroy the Monument at the opposite side of the map.
You start out with a horde of Hvy Destroyer Driods, Heavy Mechs, Repeater Troopers, Heavy Transports, Hvy Troopers, Strike Mechs, everything but air support...all lined up like they were at the start of the battle in the movie.
You have a little bit of time to organize but then wave after wave after wave of Gunguns attack. Troopers, artillery, heavy transports, all backed up by Faambaa shield generators. The fighting is so fast and furious, it's almost too much to keep up with. After you plow through a bunch of them, Darth Maul shows up to help.
I'm stuck though. The Gungun army is made up of 3 parts, a small part, a medium part and a large part. I am able to get through the first 2 parts ok, but the Gunguns attack in such numbers that my army is damaged and there is no way to repair them. You don't have a command center, you start with 0 resources and there aren't any to collect. I get to the river and I get cut to shreds because I'm so weakened. I know I'm not the best strategist by any means but I've gotten through the first 6 scenarios without much problem so I'm not that bad. I want to do all the campaigns in order so I don't want to move on to the Gunguns until I've completed the Trade Fed.
Anyone out there have any suggestions on handling huge battles or the Gunguns?
Thanks in advance. This is truly a remarkably fun and engrossing game and this site is a wonderful place to get sucked even deeper into it's world.
Great job to the creators of the game and the founders of this site!
It's a great recreation of the final field battle between the TF and the Gunguns from Episode 1 only this time Anakin doesn't take out the orbiting ship and the TF armies stay active. You have to take out the entire Gungun army and then destroy the Monument at the opposite side of the map.
You start out with a horde of Hvy Destroyer Driods, Heavy Mechs, Repeater Troopers, Heavy Transports, Hvy Troopers, Strike Mechs, everything but air support...all lined up like they were at the start of the battle in the movie.
You have a little bit of time to organize but then wave after wave after wave of Gunguns attack. Troopers, artillery, heavy transports, all backed up by Faambaa shield generators. The fighting is so fast and furious, it's almost too much to keep up with. After you plow through a bunch of them, Darth Maul shows up to help.
I'm stuck though. The Gungun army is made up of 3 parts, a small part, a medium part and a large part. I am able to get through the first 2 parts ok, but the Gunguns attack in such numbers that my army is damaged and there is no way to repair them. You don't have a command center, you start with 0 resources and there aren't any to collect. I get to the river and I get cut to shreds because I'm so weakened. I know I'm not the best strategist by any means but I've gotten through the first 6 scenarios without much problem so I'm not that bad. I want to do all the campaigns in order so I don't want to move on to the Gunguns until I've completed the Trade Fed.
Anyone out there have any suggestions on handling huge battles or the Gunguns?
Thanks in advance. This is truly a remarkably fun and engrossing game and this site is a wonderful place to get sucked even deeper into it's world.
Great job to the creators of the game and the founders of this site!