View Full Version : Need help with one of my skins.
04-06-2002, 04:34 AM
Ok I am making this spidey venom skin and I came across a problem when doing the eyes
I have the face_01.jpg file like this:
any ideas why the black line shows up through the white eyes?
04-06-2002, 02:58 PM
04-06-2002, 03:06 PM
looks to me like that line is actually a really fine separation of polygons. what model is that? you might want to try going to the eys_mouth file and extending the whites of the eyes some more...otherwise it might just be because if the eyelid sticking out and the shader on it.
04-06-2002, 03:26 PM
I think it is the eyelid sticking out and i wanna fix that
This skin is the Spider-Man with the venom costume on
04-06-2002, 03:27 PM
that's what we needed. A Venom skin :mad:
04-06-2002, 03:29 PM
I can skin whatever the **** i feel like skinning and I don't need some ignorant prick making stupid comments
04-06-2002, 03:55 PM
Of course you can skin whatever the ***** you want, but that doesn't mean that everyone likes it. And I don't want that comic and nude and all this stupid skins for jedi knight, and I won't use them.
That's my opinion, and I can write it here.
And stop bugging me with "shut up" "ignorant prick" and "stupid comments", that's nothing people want to read here.
04-06-2002, 04:24 PM
I never told you to like it
I just need some god damn help on the ****ing thing
04-06-2002, 04:40 PM
Ok. Have you edited the mouth_eyes.jpg? There is the eyecolor, and maybe there are these black lines? If you have changed this then you can't remove it by painting new textures.
With the SDK (when it's released) you will be able to rmove that parts.
04-06-2002, 04:45 PM
Yea I did... I edited the eyes the same white color that I did on the face. I even removed the eyes_mouth file from the skin file but that leaves me with black eye sockets lol... even worse
04-06-2002, 07:49 PM
Hmm, then you have two options:
1. wait for a model editor.
2. Try the shader files. If you find the right entries you may make this parts of the eyes transapernt, so the problem would be solved.
You find a good tutorial what you can do with shaders here at qeradiant (http://www.qeradiant.com/manual/Q3AShader_Manual/index.htm)
It was written for Q3, but it's the same in JO.
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