View Full Version : Scripting

Sith Lord
11-29-2001, 07:32 PM
Is there any documentation on random map and AI scripting for G.B.?

Any info would be helpful.


11-29-2001, 08:37 PM
I know someone who is writing a complete documentation for both. Should be available for use within a month.

Stan|SCN Punk
11-29-2001, 10:15 PM
Yep. A master AI guide and RMS guide will be available at SCN Punk's Star Wars Punk within a month or so. The first segement of the Master AI guide is already completed, you may read it here (http://scnpunk.heavengames.com/cgi-bin/article.cgi?122).

The second part of the guide should be out by this weekend (I am writing it), so watch for it. The RMS guide will probably also be published this weekend.

11-30-2001, 12:34 PM
I have the 55 AI scripts for SW:BG broken out, and have figured out what maybe 45 of them do. (It helped when I caught on that they were stored mostly in alpahbetical order!) Some are still a mystery to me. Hoping that comparing them to the Petersen scripts will help out. As for the maps, I've not touched them.

This stuff is fun to noodle with!