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View Full Version : Early level screens


Gabrobot
09-09-2001, 12:17 AM
http://home.earthlink.net/~elkgarden/JSHOT038.jpg

http://home.earthlink.net/~elkgarden/JSHOT039.jpg

http://home.earthlink.net/~elkgarden/JSHOT040.jpg

http://home.earthlink.net/~elkgarden/JSHOT041.jpg

http://home.earthlink.net/~elkgarden/JSHOT042.jpg

http://home.earthlink.net/~elkgarden/JSHOT043.jpg

http://home.earthlink.net/~elkgarden/JSHOT044.jpg

http://home.earthlink.net/~elkgarden/JSHOT045.jpg

Whatcha think?

Pedro The Hutt
09-09-2001, 12:29 AM
Heavily inspired by level 9 of Jedi Knight I see. ;)

Gabrobot
09-09-2001, 02:17 AM
Even uses the same pallete. :D ;)

Pedro The Hutt
09-09-2001, 03:44 PM
Thought so... but I suuuuuuuuuure like all those lovely red containers stacked together :D :D :D :D :D :D :D :D

BeastMaster
09-09-2001, 04:53 PM
My advice:

Make the freestanding console in the fourth pic a "throwable" 3do, and fill the space behind the fuel tanks with some debris 3dos (maybe some custom things; smashed crates, twisted wreckage, that kinda stuff). Also; get your hands on some of the "oversize" explosion sprs; like the ones used in certain weapon packs --the ones that look like real explosions, the size of a small house. ( :eek: )

And move that ugnaught out of there unless you want a guaranteed Dark Side Point<sup>tm</sup>.

Then give the player character a lightsaber, and scatter a few blaster- or repeater-bearing troops among the barrels.

The troops see the player char, and start firing. The Jedi calmly reflects their fire back at them, steps back to witness a Hollywood-worthy explosion (HUGE fireball, with wreckage hurled in every direction), then coolly walks forward, picking his way among the debris. :cool:

Maybe you could even rig sprs so that some of the wreckage is burning (like the torches in some MP levels); I've always wanted to see that after a blaster fight.

Gabrobot
09-09-2001, 07:51 PM
I'll try sometime, but currently I'm still some what of a novice.

I'll keep that in mind when I get a bit better, right now I'm having trouble with Magsealled Trandoshans. :eek:

Hehe, not really any more, figured that one out a couple hours ago. ;)

I've changed just about all the textures to ones that are in the orginal fueling station level, and I've almost finished with area you see in the last pic, you see a wall at the right of the pic, but I've changed it to this:

http://home.earthlink.net/~elkgarden/JSHOT046.jpg

http://home.earthlink.net/~elkgarden/JSHOT047.jpg

http://home.earthlink.net/~elkgarden/JSHOT048.jpg

And the story I'm planning is something along the line of:

With Jerek defeated, the rebellion must try and weed out the remanents of the empire.
The fueling station on sulon is an important asset to the empire, and the rebellion wishes to destroy the station and that is kyles mission.

Rogue15
09-09-2001, 08:33 PM
oh man, looks awesome to play manowars in...

Gabrobot
09-09-2001, 10:01 PM
Uh, does anyone want me to scale down the larger pics?

LoganakakWolverine
09-10-2001, 12:29 AM
Nice level design!! :)

BeastMaster
09-10-2001, 08:28 PM
Originally posted by Gabrobot:
<STRONG>I'll try sometime, but currently I'm still some what of a novice.</STRONG>

*thinks*

Well, making the console throwable would probably just be a matter of cut'n'pasting something from the lil' box 3do to the console 3do. . . and the explosion sprs would just be lifted (with permission, of course) from a weapons mod and renamed to replace the fuel-tank explosion. . .

Just thinking aloud. Either way; the level looks leet --it brings back memories. :D

I don't know how to add new sprs to points where there's none originally (if I did, I'd do a weapons mod of my own).

Gabrobot
09-13-2001, 02:53 AM
I've been making progress in the level, though I haven't tried any of the thrwable console things or anything yet, I say now though that I will put them in. (There is no try ;) )

I will post some more screens soon, after I finish a, what I hope to be, cool open area.

Redwing
09-13-2001, 03:25 AM
Originally posted by BeastMaster:
<STRONG>

*thinks*

Well, making the console throwable would probably just be a matter of cut'n'pasting something from the lil' box 3do to the console 3do. . . and the explosion sprs would just be lifted (with permission, of course) from a weapons mod and renamed to replace the fuel-tank explosion. . .

Just thinking aloud. Either way; the level looks leet --it brings back memories. :D

I don't know how to add new sprs to points where there's none originally (if I did, I'd do a weapons mod of my own).</STRONG>

Brings back memories? Geez, I picked an old game to be a newbie in then :D (though MotS multiplayer RULES JK mp...hehehe)