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View Full Version : How a duel should be


daedelus1982
04-09-2002, 09:20 AM
When u challenge someone to a duel in FFA it removes force powers apart from jump and sabre throw, which is the way it should be.

Why cant u have this option in a duel server, its either force powers on or off altogether?

Millions o' Monkeys
04-09-2002, 09:26 AM
well why u cant do it is becasue the game hasnt got it implemented :)

nah seriously, the only way you could do something like that is use a really low force ability so its up to the player to either have a whole lot of week powers or powerful jump and saber

Matt_K
04-09-2002, 10:11 AM
im pretty sure that in duel mode you can make it so only saber throw and force jump is allowed.

there is a command g_forcepowerdisable that allows you to
restrict the force powers.....by default it is set on 0 which means all force powers are enabled....when you select disable force powers when you create a server...it sets the command to 32767.

so im sure there is numbers in between which will only allow certain force powers to be used...

those of you who have used admin mod for cs and set up the command permissions might be familiar with this way.

this idea came to my head when i checked the g_weapondisable command and it was set to 65531 which is the same number for full access of admin mod permissions.

I hope i havn't confused you all...

all we need now is for somebody to find out these different numbers... :)

enyak
04-09-2002, 11:58 AM
Those numbers would reflect binary bit flags. So all you have to do is take the decimcal number and decode it into binary (the windows calculator does that in advanced mode).
You'll probably end up with a whole lot of "1"s. Just change one of them to "0", encode the binary number into decimal again and feed it to the JK2 console to test which weapon/force-flag it changed. :)

enyak
04-09-2002, 12:00 PM
65531 in binary would be 1111111111111011, which probably means one weapon (a non-finished one?) is not active.

Lord Nodata
04-09-2002, 12:03 PM
I just want to say that that is probably THE MOST HELPFUL bit of information anyone has ever been polite enought to share on the board. Seriously, thanks.

daedelus1982
04-09-2002, 12:30 PM
Nice one.
But where do you find all these console commands in th first place?

enyak
04-09-2002, 01:07 PM
Thanks, but actually' Matt_K found out the interesting stuff. :)

JediMouse
04-09-2002, 02:13 PM
Unfortunately, as discussed in the Dedicated Server board, this command does not work properly for disabling selected Force Powers. Yes, you can use it to select which Force powers are available in your map, turning individual powers on or off, but:

Using this command set to *anything* other than 0 automatically gets rid of jump and saber powers. Looks like a bug, hopefully to be fixed or modded soon.

~JediMouse~

D66
04-09-2002, 02:59 PM
Sudden thought... Is there some way to see what gets set when Someone duels in FFA... That should give a clue to the elusive question

obijonkenobi
04-09-2002, 03:11 PM
You could always use a kind of honour code with people you play with often. Agree on a certain amount of force skills and play like that. It is easy to see if someone goes against the agreement...

"How your force jump seems to be lifting me in the air and crushing my throat" is a dead give away.

:)

D.L.
04-09-2002, 04:07 PM
What annoys me is that bots never accept duels, and yes I do have duels enabled. not that dumb :)

daedelus1982
04-09-2002, 06:33 PM
I dont think any of the commands actually allow you to turn saber throw and jump on only.
Maybe im just being defeatist.

Quietus
04-09-2002, 07:11 PM
I know that this really should be implemented in a patch. My friends and I love to have duels, but it gets lame if someone pulls out some lightning and grip. We prefer saber throw, push, and pull. Nothing else is needed for a good duel.

daedelus1982
04-10-2002, 10:53 AM
I totaly agree.

DannyDiplo
04-10-2002, 10:58 AM
I think it would be a nice option to have, yeah.

~(\/)iasma->
04-10-2002, 03:48 PM
I played on a DUEL server last night for about 4 hours and the group of us just agreed not to use any powers other than jump. It worked out very well. We just told everyone coming in not to use force powers. Most people were cool about it. Some people were not, so we just kicked them.

It was definitely a nice change dueling with such honorable people.

JaraDaj
04-10-2002, 05:32 PM
Guess i'm lucky, last night was my first time playing in MP game. Was a FFA duel server, and when you set a duel no powers were enabled, we still had throw and jump, but nothing else.

Felt really good playing a jedi game again, i played Jk1 online alot till the hacks started coming out. But last night i played for a good 11 hours or more, it was just so much fun the time flew. My only wish is that they can set more duels at one time. I see in the download section there's a mod that let's 4 duels at one time. Hope the servers near me get this.

chiablo
04-10-2002, 08:28 PM
I have found that if you join a server on the zone (www.zone.com) instead of using the in-game matchmaking service, the people are a bit more polite and, usually, alot more honorable about any specal instructions there are.

I got into a server where we all just ended dueling each other one at a time.

was quite a blast.

acdcfanbill
04-11-2002, 12:22 AM
yea, with force powers, duels get really long... heck me and a guy would duel for maybe 15 minutes because it was FF and we both had heal... too bad i usually ended up loosing the duel, damn combos:D