marauder
04-10-2002, 10:35 AM
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WARNING: SPOILERS BELOW
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Hi,
I just finished the single-player game of Jedi Knight 2. Overall, I would say that I was very impressed with the diversity of the environments, the quality of the graphics and of course the incredible lightsaber combat and Force Powers. My first encounter with a Reborn on Cloud city definitely qualified as a key moment (more on that later).
Having played the original Jedi Knight, I thought the plot of Jedi Knight 2 was on par with the original and Raven did a good job of conveying it to the gamer through the cutscenes.
One of the things that this game lacked, in my opinion, were the memorable battles against the Sith Lords that Jedi Knight I had. In particular, the final battle against Desann didn't really give me any sense of conclusion as the battle against Jerec in the original did. I found the battle against the Sith apprentice in JKII much more memorable than the final one against Desann.
Here's a list of improvements that I would like to see in any expansion pack:
1. More fights against Sith Lords. Kyle's force powers could also vary in a fight or his force stamina could vary. Kyle looked quite powerless against the 2 Sith in the game and we all know that Kyle is definitely not your run-of-the-mill Jedi. In terms of kills, he's obviously second to Darth Vader and could probably take on Darth Maul with a pair of chopsticks.
2. Sith Lords should have more variation in their powers. A Sith Lord may be a master in lightning but possess no force pull.
3. Different fighting styles for Jedi and Sith. Apparently, Episode II will be the first Star Wars movie to showcase different fighting styles amidst Jedi. It would be nice to encounter a Sith with a different fighting style altogether.
4. Soul Calibur-like super-moves. As cool as Kyle may be, anyone who has seen Mitsurugi pull off one of his unblockable attacks will tell you that Kyle's fighting style can't hold a candle against it. Imagine the ability to enter a Force frenzy where you slice and dice in all directions.
5. More key moments. I felt that Kyle didn't interact enough with the environment. It's true that an FPS should rely more on action but I would have loved to have been able to speak to the Jedi in the academy a little instead of hearing the same cold answer each time. A cutscene where Kyle speaks to the Jedi would have added so much and even challenges them to a practice duel would have been nice.
6. More plot reversals. As we all know, the paths of a Jedi or Sith are never pre-determined. One of the moments that I remember best in the original JK was the fight against a Sith that turned to the light side right before dying. That's what I call a key moment.
I'd love to hear what improvements you would like to see in the game.
Marauder
WARNING: SPOILERS BELOW
-------------------------------------------------------------------------------
Hi,
I just finished the single-player game of Jedi Knight 2. Overall, I would say that I was very impressed with the diversity of the environments, the quality of the graphics and of course the incredible lightsaber combat and Force Powers. My first encounter with a Reborn on Cloud city definitely qualified as a key moment (more on that later).
Having played the original Jedi Knight, I thought the plot of Jedi Knight 2 was on par with the original and Raven did a good job of conveying it to the gamer through the cutscenes.
One of the things that this game lacked, in my opinion, were the memorable battles against the Sith Lords that Jedi Knight I had. In particular, the final battle against Desann didn't really give me any sense of conclusion as the battle against Jerec in the original did. I found the battle against the Sith apprentice in JKII much more memorable than the final one against Desann.
Here's a list of improvements that I would like to see in any expansion pack:
1. More fights against Sith Lords. Kyle's force powers could also vary in a fight or his force stamina could vary. Kyle looked quite powerless against the 2 Sith in the game and we all know that Kyle is definitely not your run-of-the-mill Jedi. In terms of kills, he's obviously second to Darth Vader and could probably take on Darth Maul with a pair of chopsticks.
2. Sith Lords should have more variation in their powers. A Sith Lord may be a master in lightning but possess no force pull.
3. Different fighting styles for Jedi and Sith. Apparently, Episode II will be the first Star Wars movie to showcase different fighting styles amidst Jedi. It would be nice to encounter a Sith with a different fighting style altogether.
4. Soul Calibur-like super-moves. As cool as Kyle may be, anyone who has seen Mitsurugi pull off one of his unblockable attacks will tell you that Kyle's fighting style can't hold a candle against it. Imagine the ability to enter a Force frenzy where you slice and dice in all directions.
5. More key moments. I felt that Kyle didn't interact enough with the environment. It's true that an FPS should rely more on action but I would have loved to have been able to speak to the Jedi in the academy a little instead of hearing the same cold answer each time. A cutscene where Kyle speaks to the Jedi would have added so much and even challenges them to a practice duel would have been nice.
6. More plot reversals. As we all know, the paths of a Jedi or Sith are never pre-determined. One of the moments that I remember best in the original JK was the fight against a Sith that turned to the light side right before dying. That's what I call a key moment.
I'd love to hear what improvements you would like to see in the game.
Marauder