BloodRiot
04-16-2002, 09:24 PM
A lot of people are already into skinning which has its share of complexity and we have a lot of good artists among us who pay a lot of attention to detail which is great for everyone.
Some of us are already giving it a go at modeling as well such as me and, as far as i could tell, sithlord-II and CheshireKat.
Others are already buiding maps such as the Sarlac Pit with Jabba's Barges and the Hoth scene with the AT-AT Walker which will surelly host some great Multiplayer Games.
Anyway.. the modding comunity is growing rapidlly. Even though our hands are still tied behind our backs waiting for the SDK's to come out, people DO try and are already working on stuff.
Now for the purpose of this thread....
I'm doing the Mandalorian Model wich is going great... but I've stumbled across a long time problem on my models... I never did learn how to UVMap the model so I could skin it. I asked CheshireKat for some help and he promptly directed me to some good tutorials wich I had missed.
This type of help is crucial, and I'm sure a lot of modders have their own problems. I feel it's time we unite in some sort of way to produce better quality mods that will keep the interest in the game alive for a greater time span.
If the Modders like, we could exchange e-mails or other forms of contact so that we could help eachother, and maybe even create a good Modding Team in the future when the SDKs are released.
Assigning shores would be great to reduce the number of repeated models/skins.
If people prove to be trustworthy we could even share work...EG: "I can model good enough... but that guy skins a whole lot better than me... so I'll just finish my model and send him so he can do a good skinjob on my model."
I'm sure programmers and scriptters will join us pretty soon and a good full scale mod for the game could be done.
This is a sugestion for a hobby. I'd like to know if anyone is interested. Please e-mail me if you are interested.
bloodriot@netcabo.pt
Ya all be good and keep on working. :)
Some of us are already giving it a go at modeling as well such as me and, as far as i could tell, sithlord-II and CheshireKat.
Others are already buiding maps such as the Sarlac Pit with Jabba's Barges and the Hoth scene with the AT-AT Walker which will surelly host some great Multiplayer Games.
Anyway.. the modding comunity is growing rapidlly. Even though our hands are still tied behind our backs waiting for the SDK's to come out, people DO try and are already working on stuff.
Now for the purpose of this thread....
I'm doing the Mandalorian Model wich is going great... but I've stumbled across a long time problem on my models... I never did learn how to UVMap the model so I could skin it. I asked CheshireKat for some help and he promptly directed me to some good tutorials wich I had missed.
This type of help is crucial, and I'm sure a lot of modders have their own problems. I feel it's time we unite in some sort of way to produce better quality mods that will keep the interest in the game alive for a greater time span.
If the Modders like, we could exchange e-mails or other forms of contact so that we could help eachother, and maybe even create a good Modding Team in the future when the SDKs are released.
Assigning shores would be great to reduce the number of repeated models/skins.
If people prove to be trustworthy we could even share work...EG: "I can model good enough... but that guy skins a whole lot better than me... so I'll just finish my model and send him so he can do a good skinjob on my model."
I'm sure programmers and scriptters will join us pretty soon and a good full scale mod for the game could be done.
This is a sugestion for a hobby. I'd like to know if anyone is interested. Please e-mail me if you are interested.
bloodriot@netcabo.pt
Ya all be good and keep on working. :)