View Full Version : level editing

04-17-2002, 01:35 PM
hey does anyone have any info on level editing? cause theres a bunch of levels i use to play in jedi knight that i want to recreate, like JediKnight Club & Docks. I dont remember who the authors where but they were awesome levels. Any input would be greatly appreciated.:fett:

04-17-2002, 02:04 PM
The editor will be released "soon"

04-17-2002, 04:56 PM
thanks, i was doing some more reading and found that out. just out of curiousity how hard is it to create these levels. i imagine it cant be that hard since im sure theres a bunch of young punks creating levels. so what exactly would the learning curve be.

04-17-2002, 05:06 PM
that depends on if youve ever done it before. there are a lot of 'young punks' creating levels (a guy i know is quite good at it and he's only 14).

Radiant (the editor) has a steep learning curve, i've heard people say. there's a lot of little stuff to learn and it just takes time.

if you wanna mess with it, you can download the quake version of radiant (http://www.qeradiant.com) and get a feel for it. the editor for JO is basically the same but w/ JO-specific items etc.


04-18-2002, 05:40 AM
Actually, there are 2 things,

Creating a stunning map is not so hard, but takes a lot of time. Creating a stunning map that runs well is the real challenge.

04-18-2002, 05:57 AM
"soon"= sometime during 2003...

04-18-2002, 06:58 AM
I hope you are kidding, right?
Thats too long :(