PDA

View Full Version : Kyle's Arm textures? Where are they?


Wes Janson SMR
04-17-2002, 07:50 PM
In First Person View, the game renders only Kyle's arms - which seem to be a completely different model from the Kyle model. That means it uses different textures. Where is it? I've looked around the models directory, but I can't seem to find 'em.

Can anyone help me out here?

Wes Janson SMR
04-17-2002, 09:47 PM
Um... Little help?

Infinity Blade
04-18-2002, 02:37 AM
Actually... I believe the file is...

models/players/kyle/kyle_torso_fade.tga

It should be in the files with all the rest of the textures...

It's a tga file with a transparency mask attached to it. I altered it for my single player dark kyle. It's relly only used for saber fighting. Also, the .skin file to alter is model_fpls2.skin .

But if you're going to be editing it, be sure you save the transparency mask as well.

Hope that helps you!

Wes Janson SMR
04-18-2002, 04:12 AM
All right! Thanks. I don't know why I didn't notice that before. Thanks.

Man, this skinning thing is pretty fun.

[JIT]Jedi
04-18-2002, 04:14 AM
r u skinning a model for first person view? u should.....:amidala:

Wes Janson SMR
04-18-2002, 04:24 AM
Actually, not really. '-) I was just getting sick and tired of seeing the original Kyle skin in FPV, and then my custom skin in TPV - it's just annoying. Armed with this info, I'll be able to skin the arms for FPV in Single Player.

But on the lighter side, I am experimenting with two new Jan skins. These will be my first skins ever created for a Quake engine-based game.

Just hope people won't scoff at 'em when I'm done.