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View Full Version : time to get back on track...


Garindan
07-19-2001, 08:19 PM
With the level that I'm making for Mysteries of the Sith.

It's about 1/4 done... architexturally.

not sure if i'll finish it or not. i need to be in a star warsishy mood when I make a level. Delta Force and Hybrid Heaven kinda took me outta the star wars mindset for a while, so i'm going to, right now, finish watching Episode 1, then watch some of the special edition trilogy.

Tie Guy
07-19-2001, 11:35 PM
Great, what's it gonna be like?

Boba Rhett
07-20-2001, 12:37 AM
I've been making some random cogs and you can use them if you'd like to.They are as follows.

1. Echo cog: Creates a realistic echo of load sounds in big areas.

2. How long cog: You can have random checkpoint computers that tell the player how long they've been playing the level.

3. Save point cog: Randomly located computers were you can save your progress.

4. Steerable bullets: "left and right only" Could call the gun the ACB, "Around Corner Blaster".

5. Steerable grapple: same as above but can be changed to either pull you to an enemy or allow you tograpple them and pull them around the corner.

Those are the ones I have done.

Tie Guy
07-20-2001, 01:16 AM
Impresive, really.

I wish i knew how to do that kinda stuff. I work with cogs a bit, but i'm just a beginner.

BeastMaster
07-20-2001, 09:34 PM
Originally posted by Boba Rhett:
<STRONG>5. Steerable grapple: same as above but can be changed to either pull you to an enemy or allow you tograpple them and pull them around the corner.</STRONG>

Doesn't even need to be steerable, as long as it can attach to enemies.

Get over here!

Mortal Kombat TC!!!