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View Full Version : does anyone think 6 civs arent enough


JEDI_MASTA
08-23-2001, 01:08 PM
AOC had like 13 civs or something like that and that still seemed
small i cant even immagine 6.:fett: :fett:

Admiral Odin
08-23-2001, 01:12 PM
well with AoK, having 13 civs were easier then with GB.

For one main reason the civs in AoK, where grouped into about 6 different buildind art sets. The monks and villagers were all the same. Because three or four civs shared the same art it didn't take as long to make more, also the units were the same execpt for UU ones.

With GB no unit/building will be in common each will have it's own look, this takes more time so I think 6 is more then enough.

JEDI_MASTA
08-23-2001, 01:16 PM
yeah i guess ur right buy in a multy player game assuming there will b eight players possible u will have repeats and stuff 8 civs would probably b the magic number guess i can pray for an expansion

God
08-23-2001, 01:20 PM
there is the same amount of artwork in the AoK series as in GB.
the

ZeroXcape
08-23-2001, 02:20 PM
I think that six civs are more then enough. I'm hoping for an expansion pack with *six more* civs, but for the primary game: six is great.

Gamma732
08-23-2001, 02:50 PM
I think 6 civs should be enough. Look at StarCraft. Its a very popular game and that only has three. What matters is if the units are diverse. AOK had 13 civs, but most of the units looked the same/similar. GB is having 6 civs, but their units are all going to be different. WarCraft 2 only had 2 civs. That was a popular game at its time, but I never really liked it. It only had two civs, but their units were almost exactly the same. They had different names and art, but their attacks and their stats were almost identical. For me it really lowered the replay value....but I don't think 6 is too few, as long as those six are diverse.

Paladin
08-23-2001, 03:01 PM
never forget about expansion packs:) ;)

Gamma732
08-23-2001, 03:04 PM
Good point. Its always good to have an expansion pack that adds a civ or two. Makes the game 'new' again, so to speak. Brood War and the WC expansion are the only xpacks that I can think of that didn't add civs....hopefully if GB does well we'll be getting more then a few suprises in an xpack in addition to some civs.

Darth_Rommel
08-23-2001, 03:20 PM
New techs + units + civs... I hope the GB expansion is at the same level of quality the AOK's one was :D

Tie Guy
08-23-2001, 03:51 PM
In all honesty we are lucky to come away withj more than two. Look at Rebellion, and FoCom, they only had two. And C&C only ever had two, as well as many other rts games. We should be veryhappy that we are getting six "unigue" civs, that is more than any other rts game i can think of. AOK really only has one civ with 13 different names.

madperm
08-23-2001, 05:04 PM
im hoping for another set of civs in maybe an add-on....

hopefully the correlian diktat are among those... and of course ewoks

:D

crazy_dog
08-23-2001, 05:13 PM
If I can find a way to do it I'll create Vong and Criminal civs

crazy_dog
08-23-2001, 05:17 PM
By the way, you can control ewoks in the Rebel Endor mission, I think. You can also get them with the Scenario editor.

Master Yoda
08-23-2001, 05:51 PM
6 civs should be enough for the primary game, since they arent going to be like the AOK civs, where they all look alike. But if it does well they BETTER make an expansion to GBG, with more civs ect.

darthfergie
08-23-2001, 07:15 PM
Originally posted by JEDI_MASTA
AOC had like 13 civs or something like that and that still seemed
small i cant even immagine 6.

It only seemed small because they didn't have MASSIVE AMOUNTS of artwork. They had 4 sets of artwork for AoK...in GB they have 6 completely different sets of artwork. I do think it would be nice to have more, but I believe that 6 is great for this launch. There will be either mods or expansions for this game to have diffrent races.

Lord JayVizIon
08-24-2001, 03:50 AM
i think this game sounds as good as it is already. just think, 6 different civs, with units that are similar in terms of what unit class they're in, but different in terms of look and probably other aspects (weapons, shields, etc.). i think 6 is enough and they picked civs that anyone who considers themself a star wars fan can relate to, not just hard core star wars fans who know about the other civs like most of us here.....

crazy_dog
08-24-2001, 08:35 AM
What other civs?

Darth_Rommel
08-24-2001, 11:50 AM
Well... six civs is better than none at all ;)

Admiral Odin
08-24-2001, 01:04 PM
Also you have to remember if they plan on making an X-pac, and followed AoK/AoE lead, they would need more civs to add to the game.

Gen.Veers
08-24-2001, 03:24 PM
Yes, 6 civs are good enough for now. But who knows, maybe we'll get 6 more down the line. The skys the limit. That's what makes it really cool. Who really wants to wait for them to make 6 more civs and perfect them and release the game? I don't, I'd rather play the game now and let them work on an expansion

Tie Guy
08-24-2001, 03:53 PM
I can't argue with that, but i think that he means that they should have made more covs in the first place, not add them now. That would defeinately take way too long.

Mitth'raw'nuruodo
08-24-2001, 04:56 PM
I think that six civs is plenty right now. AoK had only like one civ, they just gave it 13 different names and added UUs. Once the game has been out for maybe a year, I'm sure we'll hear about an xpack. Hopefully the xpack will include the Chiss. :thrawn2: They are my favorite. :D

JEDI_MASTA
08-24-2001, 05:11 PM
i still say they need to have a total of at least 8 civs after the x pack so its not like u have to have repeat civs in multiplayer games over the internet :D i mean with Aok the comp was so easy so to get better u had to play on the internet and i just think repeat civs are pretty lame
:c3po: :yoda: :yoda: :yoda: :yoda: :yoda: i am the master of my thread hahahahaha


kidding

Lord JayVizIon
08-25-2001, 01:37 AM
no, that's not what i meant exactly. what i meant in reference to the other civs such as the vong, chiss, etc., civs that you'd be familiar with if you read books by timothy zahn, etc.

Admiral Odin
08-25-2001, 02:12 AM
LA, had to pic civs that everyone would be familar with.

Naboo, Gunguns, TF=Episode 1.

Wookies because of Chewbacca

Rebels, and imps for obivous reasons

JEDI_MASTA
08-25-2001, 09:45 AM
yeah i guess u guys are right ...... maybe....... well just have to see how it plays in multiplayer :D

Tie Guy
08-25-2001, 01:26 PM
alot of people repeated civs in MP anyways, so i don't think that it will be a big problem. What's wrong with having two of the same civ?

Compa_Mighty
08-25-2001, 01:37 PM
Yeah, I'm very happy with six. But an expansion will be welcome. :D

Paragon_Leon
08-25-2001, 01:52 PM
a game like Starcraft only had 3 civs, but everybody praises that game because gameplay was so great. and the civs provided a truly different experience when you played them. I feel it's the same with GB, and with six civs instead of three, we'll be hard pressed to ask for more.

corranhorn
08-25-2001, 09:32 PM
All the AOK units look alike, there was no variety, in responce to your original question, I think I agree, the variety of GB should help, though, besides, Starcraft had 3, and they didn't have any complaints from anyone I know.

Admiral Odin
08-25-2001, 10:36 PM
AoK large amount of civs that looked alike seems to have spoiled you.

GB will have 6 unique civs and that is more then enough for me (an X-pac would be great with new civs but I'm content with 6 for now)

Lord Cannon
08-26-2001, 09:18 PM
I think 6 is enough, also. I do expect an expansion. Maybe they can add the Noghri, Mon Calamari, and others for example.

Admiral Odin
08-26-2001, 10:52 PM
IN a X-pac

I think the civs could be

Mon Cal

Sullustains

Correllians

and maybe some from episode 2.

JEDI_MASTA
08-26-2001, 10:56 PM
sounds good odin how about those dudes like plo koon man i think those guys are awesome looking:cool:

Admiral Odin
08-26-2001, 11:03 PM
well they need to grab civs that people and can easily reconize. know about just from the movies. I think that is what made them pick the initial six and will make the pick any civs in an X-Pack.

General Nilaar
08-26-2001, 11:24 PM
Six is more than enough. What RTS game has more than six unique civs?

As for the expansion, I'd rather see new units for the original civs rather than entirely new civs. I'm guessing I'm in the minority there;)

I'd expect the expansion to be influenced heavily by Ep II, with maybe some stuff from the New Jedi Order books. So you'll most likely see a Clone army of some type and the Yuzzan Vong (sp?) along with whatever else they can use from those two sources.

No matter what, I'm happy. I got the only Civ I care about: The Galactic Empire:deathii:

Drakeon
08-26-2001, 11:42 PM
the vong would be awesome :) finally id be able to extract revenge on the vong... for what they did to chewie.. and everyone else in the books...

Captain Fett
08-27-2001, 07:32 PM
Originally posted by ZeroXcape
I think that six civs are more then enough. I'm hoping for an expansion pack with *six more* civs, but for the primary game: six is great.

I agree! The six+ new should be Trandoshans, Geonosians, Kaminoans, Mon Calamari, Rodians, Hutt space (nel hutta?), Black Sun, Sulskens, Grans, Ithorians, and maybe Bothans! Just give us more civs in the expansion for ep II or III!:fett: :fett: :fett:

Captain Fett
08-27-2001, 07:33 PM
Originally posted by CorranHorn
All the AOK units look alike, there was no variety, in responce to your original question, I think I agree, the variety of GB should help, though, besides, Starcraft had 3, and they didn't have any complaints from anyone I know.

Ah.. but star craft isn't as cool!

Gamma732
08-27-2001, 07:43 PM
Originally posted by Captain Fett


Ah.. but star craft isn't as cool!

By AOK being cooler then SC, do you just mean because it has more civs then SC?

I'd rather have a few diverse civs then a lot of similar civs any day.

Drakeon
08-27-2001, 07:45 PM
i agree with gamma all the way. Ill take 3 or 4 very diverse races before 12 almost the same races...

Captain Fett
08-27-2001, 08:50 PM
Originally posted by Gamma732


By AOK being cooler then SC, do you just mean because it has more civs then SC?

I'd rather have a few diverse civs then a lot of similar civs any day.

No, I mean it's not as cool in plot or anything pretty much, at least not as cool as GB is gonna be! It will have more than a few diverse civs.

Captain Fett
08-27-2001, 08:53 PM
Originally posted by Drakeon
the vong would be awesome :) finally id be able to extract revenge on the vong... for what they did to chewie.. and everyone else in the books...

The vong should never be in GB, ever. They are just too twisted and strange.

Gamma732
08-27-2001, 10:22 PM
Originally posted by Captain Fett


No, I mean it's not as cool in plot or anything pretty much, at least not as cool as GB is gonna be! It will have more than a few diverse civs.

Ohh I think I misunderstood. Ok, I get it.

Admiral Odin
08-27-2001, 11:30 PM
Just a little different thought about why LA put only 6 civs in the game.

a major reason could be economy.

Think about it. right now they have put in six major civs (more or less)

Now all of you want more civs, and that could be exactly why they put in only 6. If the put in to many an expansion pack would have to go into the more diverse civs that only die hards would know.

Now that wouldn't sell to good with the casual fans. So by giving only six civs they create an opportunity to add more in a X-pack. Also it creates a desire for an X-pack which means more money.

Captain Fett
08-28-2001, 05:22 PM
Originally posted by Admiral Odin
Just a little different thought about why LA put only 6 civs in the game.

a major reason could be economy.

Think about it. right now they have put in six major civs (more or less)

Now all of you want more civs, and that could be exactly why they put in only 6. If the put in to many an expansion pack would have to go into the more diverse civs that only die hards would know.

Now that wouldn't sell to good with the casual fans. So by giving only six civs they create an opportunity to add more in a X-pack. Also it creates a desire for an X-pack which means more money.

Great thought!:fett:

Captain Fett
08-28-2001, 05:26 PM
Does anyone else think that there should be bonuses for more civs than the Trade Fed and Naboo? I also think that the Trade Fed's is unfair(800 droids!). If they do that the droids should be weaker than other units and/or other civs should have a higher pop limit like 300-350 or so. But not so much that it will totally slow down your machine. :fett:

Admiral Odin
08-28-2001, 10:36 PM
that is only in the TF campaign. in multiplayer it will be the standard 200 pop limit.

JEDI_MASTA
08-30-2001, 03:15 PM
dude 800 units isnt going to slow down your machine that much i mean in AOK there were always in 8 playere games people at pop limit thats 1600 units its now going to be that slow

Darth_Rommel
08-30-2001, 03:17 PM
Originally posted by JEDI_MASTA
dude 800 units isnt going to slow down your machine that much i mean in AOK there were always in 8 playere games people at pop limit thats 1600 units its now going to be that slow

Yeah... but it will still be very slow... ;)

Gamma732
08-30-2001, 03:18 PM
Originally posted by JEDI_MASTA
dude 800 units isnt going to slow down your machine that much i mean in AOK there were always in 8 playere games people at pop limit thats 1600 units its now going to be that slow

Yeah, but if you have more then one player with an 800 pop limit that WILL effect the game. Say, everyone played TF for some reason, thats 800x8, which is 6400. That many units, or even close to that many units will lag the game.

Admiral Odin
08-30-2001, 07:49 PM
But you must remember that the TF will only have 800 units in it's campaing, not in multiplayer, so lag issues won't be an issue.

General Nilaar
09-01-2001, 06:49 AM
From a single-player point of view six is too much. There's only going to be room for about six missions per civ, which kinda sucks.

Good thing I'm buying this game for multi-player;)

crazy_dog
09-01-2001, 08:43 AM
:mad: HOW MANY TIMES DO I HAVE TO TELL YOU? CHOOSE CIVS THAT ARE INDEPENDENT. CHISS AND NOGHRI ARE IMPERIALS. I TELL YOU ONCE AND FOR ALL :mad: , THE INDEPENDENT CIVS THAT ARE NOT (YET) IN THE GAME ARE: BOTHANS, VONG, JAWAS AND ONES THAT I'VE NEVER HEARDOF PLUS THE EP 2 CIVS. GRRRRRRR...:mad:

Admiral Odin
09-01-2001, 02:44 PM
Bothans are with the Rebels

Mon Motha said we lost many Bothans spies to obtain this information

Captain Fett
09-01-2001, 03:31 PM
Six civs is enough for the first game, but in the x-pack they had better include the Trando's, Geo's, and Kami's, plus a good guy/alliance/jedi-using civ to even the balance of the light side versus the dark.

Excaliber
09-03-2001, 01:07 AM
YOU GUYS ARE CRAZY!!!!!!!!!

6 civ's not enough???
If anything thats too many!!!
That means less units to work with per team, i like it in Total Annihilation there are only 2 races but the each have over 100 units!!!

Admiral Odin
09-04-2001, 09:39 AM
Having more civs, means you can have different playing styles depending on how the civ's strengths and weaknesses.

Anyways you will find more then enough units per civ in GB (also many of us are GB fans, were there were 13 civs)

Booya2020
09-04-2001, 04:55 PM
From what ive heard all the civs wont be too unique. The standard TF trooper will have as much hp and damage rating as a Impirial trooper. Prove me wrong please. Id rather see 5 wookie troopers tear through Impirial troopers with like a 5 to 1 kill ratio but it doesnt look like that will happen. Looks more like a cookiecutter design. The civs will be unique in the artwork, upgrades, special strengths (economic, cheaper troops, etc.), and unique units, which is enough to hol my attention. Im hopin someone can prove me wrong tho :)

die rebel scum
09-05-2001, 08:29 PM
I think there should be twelve civs after expansion pack I think the other six should be Mon Calamari, Trandoshinans, Chiss, pirates, Nohgri, and the vong:guard: :emperor: :guard:

Admiral Odin
09-06-2001, 08:53 PM
Originally posted by Booya2020
From what ive heard all the civs wont be too unique. The standard TF trooper will have as much hp and damage rating as a Impirial trooper. Prove me wrong please. Id rather see 5 wookie troopers tear through Impirial troopers with like a 5 to 1 kill ratio but it doesnt look like that will happen. Looks more like a cookiecutter design. The civs will be unique in the artwork, upgrades, special strengths (economic, cheaper troops, etc.), and unique units, which is enough to hol my attention. Im hopin someone can prove me wrong tho :)

They are unique as in the way units look. I don't know about the hit points though.

Admiral Thrawn
09-06-2001, 08:57 PM
AoC as a whole plays better than SC, and has better graphics!