View Full Version : map - tatooine - progress screen and request

04-19-2002, 02:43 AM
yeah, so it took place 12 years after rotj. this particular map doesn't.

i need some help. as you all know im new to the star wars digs. i know of 2 places on Tatooine: Mos Eisley and Mos Espa. I need a name for my map. Mos Tems maybe? That doesnt follow the phonology of the language. So, if theres some cool name of a place on Tatooine in the EU, lemme know.

ok, now for the progress. i'm not gonna post any more pictures after this. not for a while anyway. I just wanted to give y'all a clue on where this was going. Tomorrow's gonna be a big mapping day for me. Anyway, here's what ive been up to in the last hour.


Hope you like it. Expect some ship wreckage in later versions.


04-19-2002, 02:48 AM
Wow! Looking amazing! Very nice work. As far as names go, you could use Anchorhead or Tosche Station, both of which are mentioned in the films but never seen or the capitol city, Bestine, which is from the EU.

04-19-2002, 03:12 AM
This looks excellent. Was this done with Radiant or another program? What are you modeling in?


04-19-2002, 03:12 AM
out of curiosity, what does Mos mean? I figure if i can deduce the phonology well enough (which shouldnt be hard) I could just make up a name. Not that names are my biggest prolem at the minute.


04-19-2002, 03:18 AM
Originally posted by Tems
out of curiosity, what does Mos mean? I figure if i can deduce the phonology well enough (which shouldnt be hard) I could just make up a name. Not that names are my biggest prolem at the minute.


Mos could be something akin to "-ville" . . .

Just a guess.

Darth Linux

04-19-2002, 03:18 AM
it was done in radiant. i havent done any models for this map yet. im going to convert all of the water vapor thingies into models shortly before i release the map. that way i can get em looking quite like they do in reality. it possible ill still keep em in radiant as detail brushes tho. we'll see.

hey just found this on starwars.com. places on tatooine:
Mos Eisley, Mos Espa, Motesta, Wayfar, Anchorhead, Arnthout, Mos Taike and Mos Entha. Any information on these? im guessing anchorhead isnt the native name.


04-19-2002, 03:24 AM
That is excellent! I can't wait for your map to be released. Along with a few others, this map looks like it will be an extremely fun play in multiplayer. It looks superb, too. As best as it can be akin to the movie. Phew theres quite a few awesome things to come in the future, with the progress of maps and models being previewed here I'm sure jk2 will be more fun than ever in a short while.

04-19-2002, 03:26 AM
That is such great work, I look forward to the release of this and other maps made by you. :boushh:

04-19-2002, 03:34 AM
That looks excellent. Cant wait till you finish and release it.
very good job I must say.

04-19-2002, 04:18 AM
i look forward to see it in jk2 =]]]]

04-19-2002, 11:33 AM
Just droppin my .02 credits...

Anchorhead is a native name. There lots of places on Tatooine that don't start with Mos. (Bestine, Toshe Station) If I had to guess (which I do since there's no "official" word anywhere) Mos was used by the early settlers and the other names came about later.
It's just that the only cities we've seen so far have been Mos and they look similar.
Name it whatever you want. It's not based on anything so it's your baby! Just not Toche Station because there are pictures of it out there

:band: -Dex1138

04-19-2002, 11:45 AM
my guess is Mos is like Los or Las is the southern US or Le or La in eastern canada
for city names ;)

04-19-2002, 12:08 PM
You have a masterpiece on your hands Tems. I so can't wait to see what you do with the modelling segment of the map.

04-19-2002, 12:25 PM
as usual, stunning work Tems ;)

04-19-2002, 01:37 PM
Amazing screenshot :) Good job!

What program are you using? GktRadiant? Q3Radiant? *cough*cracked*cough*version of JORadiant?!

me = n00b|3 editor :)

04-19-2002, 02:31 PM
Damn, that looks pretty good Tems. Ship wreckage would be nice.

D'akt Sangwar
04-19-2002, 02:34 PM
how about calling it Sangwar Station ;)

04-19-2002, 03:55 PM
whats sangwar station? i may just have it be part of mos espa, but i dont know yet.

Ill do wreckage shortly. i just finished modelling and skinning the forst vaporator. (is that what theyre called)

Yeah im using GTKRadiant.


04-19-2002, 11:14 PM
wow xcellent job so far!def. add ship wreckage...possibly an entrance to a Cantina and when you walk or run by it you can hear the music playin inside. :P Also, you should add some landspeeders in the streets, and maybe even a landed IMp. Shuttle in a docking bay! That would be cool. everything else is just gravy. Good luck.

04-20-2002, 01:06 AM
Looks great! :)

Call it Toshi Station! And how about a shop where we can pick up some power convertors, or would that be too corny? :)

04-20-2002, 03:17 AM
My only gripe, as it was before, is that the textures look a little repetive, otherwise the architecture is awsome.

04-20-2002, 03:26 AM
As always Tems, very nice indeed! :D

04-20-2002, 03:50 AM
moisture vaporator Tems... :)

04-20-2002, 07:17 AM
Mos = spaceport/repair shops. And by the way - nice map :)

04-20-2002, 07:21 AM
walther: cool thanks.

UGG: Toshi Station? whats the significance of toshi station?


04-20-2002, 02:13 PM
Looks cool and very fun. Heres something you could maybe add (don't know if its possible yet but...) maybe you could have a timer on the map, that once every say... 5minutes a sandstorm will blow through, you could have a screen sand and stuff just fly by for about a minute, and all players outside in the sand storm could be dmged for 1hp per second (I'm assuming there is indoor area where the players can run to for saftey) So that might create some sort of an incentive to get inside, where on a 20 person server could get crowded and create some interesting fights. But otherwise I love the map, it reminds me of dust from Counter-Strike. :jawa

04-20-2002, 05:27 PM
/me slaps Master6: Dust?? Comon, don't compare junk to diamonds :D

But I think there aren't indoor rooms yet, so it will be tricky to get cover from the sand-storm. Still, I like the idea- think a shader could do the job with the screen. What about the timing? Can you already do that in JO?

04-21-2002, 05:38 PM
dust storm is not likely. good idea tho.

i've made a bit of progress lately so ill be starting a new thread with a few updated pictures. ill have it up within 24 hours.