View Full Version : Twilek (WIP) + Aurra Sing

04-19-2002, 10:49 AM
Ok, I've started a couple of models for Outcast. EArly days and these are both works in progress.


scroll around, the most recent images of the Twilek are when his robes are coloured black.

04-19-2002, 12:14 PM
I knew I knew that name. So far 2 of the models I was planning next are under way. Aurra is one, and now I know who the hell she is.

Nice Work Monkey.

04-19-2002, 12:31 PM
Another Bounty Hunter skin taken care of, maybe I should work on the more obscure ones after I finish on my current one.

04-19-2002, 12:41 PM
Nice work!

04-20-2002, 05:01 PM
thx guys, but Shodikgian Aurra Sing will be a a custom model not a skin. I've done some reading around and release there's several things I'm going to have to change on the Twilek since it looks like every player model will have to use the canned animations.

04-20-2002, 06:16 PM
Ya I noticed that too Monkey, Fro the drapery, I think the best thing to do would be to hame sure you have some vertices around the knee area so that you can attatch it tho the same bones as the legs.

Good Luck

04-20-2002, 08:33 PM
Shodi, if you wanna do a Bounty Hunter model still...we could always use another droid. :)

IG-88b...'nuff said.

04-22-2002, 01:35 PM
ok, Aurra Sing is almost finished being built, still some optimization to go.

http://spacermonkey.8m.net/ugbug.html - you'll need to scroll down to see her on thsi page (not 56k friendly)




Evan Nash
04-22-2002, 07:52 PM
Nice work.

Aurra is much taller tho. =)

04-22-2002, 09:15 PM
haha, thanks but your half right. I need to extrude her legs so they are in proportion to her body. They are a little to short atm.:)

04-23-2002, 12:16 AM
If her arms werent so damn long it be easier to give you good feedback. I think it's her fingers mostly though. Go damn near her knees.

Good work though, as I said before. I hope you get all this SDK stuff figured out brotha! Cuz I'm lost as hell.

04-23-2002, 01:07 AM
hehe, her fingers have 4 points of articulation rather than 3 like us humans, its one of her races traits. :D
still some work on her needed, which I'll do tomorrow.
Still though after looking through the stormtrooper and kyle xsi files it seems that the facial animations arent nessacary. The stormtrooper has none, which should make mapping her head alot easier, and segmentation too since klyes lod1 face has been totally removed and placed by his feet.... anyway the whole mapping thing and segmentation is giving me a head ache.. RAVEN HELP