View Full Version : Making fluid AVIs of in-game action

04-21-2002, 10:08 PM
Well, I used cl_avidemo 25.. and what seems to happen is

I import the clips into premier, set the default still duration to 5 frames, and then import them into the timeline... but it looks clunky, and a little too fast

Is there anyway to make AVIs that are FLUID and don't go faster then in-game speed? Or because cl_avidemo brings my system to its knees, I will never get fluid video?

04-21-2002, 10:29 PM
I know how! Buy a VGA TO TV converter. Then buy a knew computer with video capture abilities! Then just capture the video simple as that!

04-21-2002, 10:56 PM
User-X-... were you paid to say that?

Those are quite expansive (the quality ones)

04-21-2002, 10:58 PM
Why would I be paid to say that? I was just being sarcastic... Come on dood!;)


04-21-2002, 11:33 PM
To do that properly and smoothly, you'll need a really fast CPU, lots of RAM and at least a UDMA 100 HDD.