View Full Version : Q3/GTK/JO Radiant compared to UnrealEd...
04-23-2002, 10:58 AM
I'm an experienced UnrealEditor who's thinking about trying his hand in some JO mapping. I found UnrealEd to be a really intuitive mapping tool.. so my question is basically, what are the JO/Q3/GTK Radiant tools like to use compared to UnrealEd ?
04-23-2002, 11:08 AM
Well I went from Duke-Mapping to Unreal to Radiant- If you figure out how they work it's quite easy. Actually check Bubbas Tutorial (http://planetquake.com/bubba/tutorial.html) and the second one and you should feel quite comfortable in it.
04-23-2002, 01:21 PM
The absolute most significant difference is how you do brushes.
In UnrealEd, the level's universe is "filled", so to speak. Imagine a big wad of clay. To make a room in UnrealEd, you'd carve out a square hole in the middle of the clay. To add things into that room, you'd add clay back in.
In Radiant, it's the exact opposite. You have an infinite void, and to make things you have to add clay to the void. A room would require 6 pieces of clay (4 walls, ceiling, floor) put together into a cube. The inside of the cube is hollow, so you can run around in it, but outside the cube is just void.
It doesn't sound like much but it really is a big difference.
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