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View Full Version : Backwards tree volume; Compiling...


Jedi Howell
04-23-2002, 11:49 AM
Has anyone fixed the backwards tree volume problem yet?

See:

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Running bsp command...

C:\JK2\GameData\Tools\\sof2map -bsp C:\JK2\GameData\\base/maps/test.map

C:\JK2\GameData\Tools\\sof2map -vis C:\JK2\GameData\\base/maps/test.map

C:\JK2\GameData\Tools\\sof2map -light -extra C:\JK2\GameData\\base/maps/test.map


C:\JK2\GameData\base\maps>C:\JK2\GameData\Tools\\sof2map -bsp C:\JK2\GameData\\base/maps/test.map

SoF2Map v1.0c (c) 2000 Raven Software Inc.



---- BSP ----

entering c:/jk2/gamedata//base/shaders/bespin.shader

entering c:/jk2/gamedata//base/shaders/cinematics.shader

entering c:/jk2/gamedata//base/shaders/common.shader

entering c:/jk2/gamedata//base/shaders/decals.shader

entering c:/jk2/gamedata//base/shaders/doomgiver.shader

entering c:/jk2/gamedata//base/shaders/effects.shader

entering c:/jk2/gamedata//base/shaders/explosions.shader

entering c:/jk2/gamedata//base/shaders/flares.shader

entering c:/jk2/gamedata//base/shaders/fogs.shader

entering c:/jk2/gamedata//base/shaders/gfx.shader

entering c:/jk2/gamedata//base/shaders/gfx2.shader

entering c:/jk2/gamedata//base/shaders/imperial.shader

entering c:/jk2/gamedata//base/shaders/items.shader

entering c:/jk2/gamedata//base/shaders/marks.shader

entering c:/jk2/gamedata//base/shaders/metashader.shader

entering c:/jk2/gamedata//base/shaders/models.shader

entering c:/jk2/gamedata//base/shaders/mp.shader

entering c:/jk2/gamedata//base/shaders/nar_shaddaa.shader

entering c:/jk2/gamedata//base/shaders/players.shader

entering c:/jk2/gamedata//base/shaders/sabers.shader

entering c:/jk2/gamedata//base/shaders/scavenger.shader

entering c:/jk2/gamedata//base/shaders/skies.shader

entering c:/jk2/gamedata//base/shaders/sprites.shader

entering c:/jk2/gamedata//base/shaders/system.shader

entering c:/jk2/gamedata//base/shaders/test.shader

entering c:/jk2/gamedata//base/shaders/text_crawl.shader

entering c:/jk2/gamedata//base/shaders/ui.shader

entering c:/jk2/gamedata//base/shaders/yavin.shader

entering c:/jk2/gamedata//base/shaders/zoom.shader

Loading map file c:/jk2/gamedata//base/maps/test.map

entering c:/jk2/gamedata//base/maps/test.map

Backwards tree volume



C:\JK2\GameData\base\maps>C:\JK2\GameData\Tools\\sof2map -vis C:\JK2\GameData\\base/maps/test.map

SoF2Map v1.0c (c) 2000 Raven Software Inc.



---- Vis ----

reading c:/jk2/gamedata//base/maps/test.bsp

c:/jk2/gamedata//base/maps/test.bsp could not be found



C:\JK2\GameData\base\maps>C:\JK2\GameData\Tools\\sof2map -light -extra C:\JK2\GameData\\base/maps/test.map

SoF2Map v1.0c (c) 2000 Raven Software Inc.



----- Lighting ----

Extra detail tracing

entering c:/jk2/gamedata//base/shaders/bespin.shader

entering c:/jk2/gamedata//base/shaders/cinematics.shader

entering c:/jk2/gamedata//base/shaders/common.shader

entering c:/jk2/gamedata//base/shaders/decals.shader

entering c:/jk2/gamedata//base/shaders/doomgiver.shader

entering c:/jk2/gamedata//base/shaders/effects.shader

entering c:/jk2/gamedata//base/shaders/explosions.shader

entering c:/jk2/gamedata//base/shaders/flares.shader

entering c:/jk2/gamedata//base/shaders/fogs.shader

entering c:/jk2/gamedata//base/shaders/gfx.shader

entering c:/jk2/gamedata//base/shaders/gfx2.shader

entering c:/jk2/gamedata//base/shaders/imperial.shader

entering c:/jk2/gamedata//base/shaders/items.shader

entering c:/jk2/gamedata//base/shaders/marks.shader

entering c:/jk2/gamedata//base/shaders/metashader.shader

entering c:/jk2/gamedata//base/shaders/models.shader

entering c:/jk2/gamedata//base/shaders/mp.shader

entering c:/jk2/gamedata//base/shaders/nar_shaddaa.shader

entering c:/jk2/gamedata//base/shaders/players.shader

entering c:/jk2/gamedata//base/shaders/sabers.shader

entering c:/jk2/gamedata//base/shaders/scavenger.shader

entering c:/jk2/gamedata//base/shaders/skies.shader

entering c:/jk2/gamedata//base/shaders/sprites.shader

entering c:/jk2/gamedata//base/shaders/system.shader

entering c:/jk2/gamedata//base/shaders/test.shader

entering c:/jk2/gamedata//base/shaders/text_crawl.shader

entering c:/jk2/gamedata//base/shaders/ui.shader

entering c:/jk2/gamedata//base/shaders/yavin.shader

entering c:/jk2/gamedata//base/shaders/zoom.shader

Reading c:/jk2/gamedata//base/maps/test.bsp

c:/jk2/gamedata//base/maps/test.bsp could not be found


completed.
Run time was 0 hours, 0 minutes and 43 seconds
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I bolded the parts i think are important. Any luck?

jh

UniKorn
04-23-2002, 01:17 PM
It means that some of your brushes that touch the void are detail instead of structural. Make sure that when you see your map in radiant, you press ctrl+d. Then you will only see the structural brushses. Now make sure that your map is closed.