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View Full Version : My Death Star Map


Surman
04-23-2002, 01:59 PM
Some of you may who frequent massassi.net may remember my Death Star level for MotS that was never completed. Well I've decided to redo it for JO. Heres some preliminary screens of some of the stuff I've converted over.

http://members.iinet.net.au/~subadger/Screens/jods2.jpg

http://members.iinet.net.au/~subadger/Screens/jods1.jpg

http://members.iinet.net.au/~subadger/Screens/jods3.jpg

http://members.iinet.net.au/~subadger/Screens/jods4.jpg

Comments? Ideas? I think lighting still needs some work.

UniKorn
04-23-2002, 02:04 PM
Looks real good, don't think lighting needs that much work anymore.

TyRaNis
04-23-2002, 02:25 PM
Looking really good!!!
How about putting in The Millenium Falcon?
<Just a suggestion>!

"May the Creater be with you!"

Demijedi
04-23-2002, 02:27 PM
Looks nice Surman... are you going to release it as a multiplayer level too? And if so, when is it going to be up for download?

Forhekset
04-23-2002, 02:36 PM
Nice looking map....but what's wrong with the DS map that JO comes with? Is yours going to significantly improve on the existing DS level?

rut-wa jodar
04-23-2002, 03:02 PM
It`s looking great keep up the good work :p hope you release it soon, this map looks like it could set the standards

TUX
04-23-2002, 03:11 PM
Wow! Looking great! Hopefully you make it MP as well. Lighting doesn't seem to need much (read any) work at all.

Young David
04-23-2002, 03:17 PM
W00T

This is gonna be single player I presume? Or first an MP version and later triggered to SP ... whatever, I like it already :D

Tain
04-23-2002, 03:47 PM
hella cool

Skellington
04-23-2002, 04:51 PM
Holly SH%t, Matt!!!! The level was cool in JK, but that ROCKS in the new engine!!!!!!!!!!!!!!!!!!!!!!!!! Get it out get it out get it out!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Tyranis, you should see the Falcon they did for JK...can't wait to see if it can be topped :)

K...I'm a little calmer now :) Really glad to see you're sticking around in the general community, specially glad you're moving to the new engine. How's the T4 map comming along?

JCronic
04-23-2002, 07:21 PM
Beautiful. Really nice lookin map. Will it have a Superlaser room and Garbage compactor room that you can use to kill enemies, just like in the stock DS map?

Skellington
04-23-2002, 11:13 PM
Actually, if he's bringing the map over as it originally was intended, it'll be SP.

XManny
04-23-2002, 11:24 PM
Very nice!
Surman, about the lightning: how do you get it to be this realistic? Do you use various huge lights or a lot of small ones? For some reason I always get huge white circles on the walls which looks ugly.

cj7816
04-24-2002, 12:04 AM
Originally posted by Forhekset
Nice looking map....but what's wrong with the DS map that JO comes with? Is yours going to significantly improve on the existing DS level?
This level looks great! Personally, I found the DS level that came with the game to be very cheezy. Raven threw together different elements from BOTH death stars and put them into one. Also, all of the rooms that we see in the movie seemed too close together in the level (ie: the throne room and detention level shouldn't be right around the corner from the docking bay). Maybe I'm being too picky but the level that shipped w/ the game just didn't feel right to me.

Surman, make sure that you keep everything big and appropriately spread out. The death star is a BIG place. Well, that was my 2 cents ... think what you like.

Cmdr. Antilles
04-24-2002, 12:07 AM
Originally posted by XManny
Very nice!
Surman, about the lightning: how do you get it to be this realistic? Do you use various huge lights or a lot of small ones? For some reason I always get huge white circles on the walls which looks ugly.

The best looking light in Q3 based games is achieved with light-emiting textures. (shaders) It's the most realistic looking.

Very few proffessional-quality q3 maps are lit with a bunch of light entities strewn throughout the map. ;)

Surman
04-24-2002, 12:17 AM
Thanks for all the comments, its recieved a better response than I expected :)

Firstly I plan on adding the falcon, and its interior within the hangar. Secondly this is 'primarily' a SP level, though certain sections may (no promises here) be converted to MP, perhaps a duel map set in the TIE hangar (Screens will be posted soon).
I also plan on making this better than Ravens (no offence to Raven) but their map wasn't as great as they could have made it.

The best looking light in Q3 based games is achieved with light-emiting textures. (shaders) It's the most realistic looking.

Thats how the majority of the lighting in the level was done, the only area that actually has quite a few light entities in it is the hangar, and they are set to 'noincidence' which makes the lighting smoother.

Raynaga
04-24-2002, 01:43 AM
It is looking quite good. It would appear the editing community for this game is getting off to a good start...

--R--