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View Full Version : JediKnight ONE mod?


NightQwerty
04-23-2002, 10:09 PM
I notice there are some rather cool force powers missing from JK2 that were in JK1: Deadly Sight, Force Sight, Destruction, and Force Throw.(and ForceSight in SinglePlayer)

These powers were really fun, and I think a simple mod would be in order. Unfortunately, I have no mod experience whatsoever except mapping, so I can't help.

(Mysteries of the Sith had even more powers, but I can't comment on them because I never played it.)

Any comments?