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Tigris
04-24-2002, 08:52 PM
So, image-time again!
We stopped at Image 28 last time (for those of you who have missed the old thread and don't want to dig through the forums, you can find them
here @ durahcell.de (http://www.durahcell.de) )

I've started to map the next buildings and came up to the Jawa Traders- I'll now start to add details to those buildings and then move slowly towards the docking bay.



http://www.durahcell.de/cantina29.jpg

http://www.durahcell.de/cantina30.jpg

http://www.durahcell.de/cantina31.jpg

http://www.durahcell.de/cantina32.jpg

http://www.durahcell.de/cantina33.jpg

http://www.durahcell.de/cantina34.jpg

http://www.durahcell.de/cantina35.jpg

http://www.durahcell.de/cantina38.jpg

Two things I really plan on improving are the streets between the buildings- they seem to clean and really deserted, and the junk-yard, it was modeled in a very short periode of time, so I really think there is room for improvement there.

Anyway: I still have two shops without anything to sale and pretty much a giant city to model, so feedback is REALLY appreciated.

NOTE: This still is the Q3-Version. I will rescale it after I have finished it, but due to the problems that JK2Radiant causes (skies for example) I won't switch the map for now.

Cmdr. Antilles
04-24-2002, 08:56 PM
Looks good. Just needs some more variety to the streets. Maybe some different textures for different roads.

Guardian Omega
04-24-2002, 10:03 PM
Try to fix the line thing and make it more lively and dirty, this is the scum and villany place you know? Add blaster marks too:D

UniKorn
04-25-2002, 06:18 AM
Try to get a realistic end to the boundaries of your map. This way you can't "see" that it is game.

[sico]
04-25-2002, 06:27 AM
still. that map looks good

Tigris
04-25-2002, 06:29 AM
I was just wandering down the pages looking for this thread- then suddenly seeing it in the first place! :) Thanks Unikorn ;)


Thanks for the input guys- will start off right away!

MankaCat
04-25-2002, 04:44 PM
yes I suggest putting some higher buildings along the edges and capping them with invisible walls so noone sees the oogly edge of the map

FlashFearless
04-25-2002, 05:56 PM
can I have permission marry your map?

What trouble are you having with skies in jk2? It seems like I'm the only person who isn't getting massive trouble from radiant

Tigris
04-25-2002, 07:06 PM
I'm still thinking about expanding the map, so I won't put up the cover-building yet. But I have already found some nice things I could to. I'll see what suits the map best.
Flashfearless: Permission granted :)
The shader-files are messed up, so that JK2-Radiant doesn't know which images to use as sky. One question though: When did you download the tools? I've heard they messed up the first release so bad that they re-released it- this time (hopefully)fixed...

Tems
04-25-2002, 11:37 PM
tigris: i had this prolem until i pak'd my skybox textures and shader. then it worked like a dream. a good one too. the kind where you win the lotto. 'cept then you have to wake up and realize you didnt win. stupid losing skybox ticket. why i oughta...

-Tems

Tems
04-25-2002, 11:42 PM
look, lex luthor you maniacle fiend, if you don't stop making this map roxor i'm going to have to ditch my mos espa map.

less roxor, more floxor.


assume floxor means something totally unrelated to roxor.

-Tems

BebiRiki
04-25-2002, 11:55 PM
Wow looks great ive got a couple questions

1.Will there be any Cantina Band Music/Members
2.and when do you think it will be released cause i cant wait

Tigris
04-26-2002, 05:04 AM
Tems: Sorry, It's my Sandbox- I really start to like it :D
But I really think Mos Espa will come out WAY better and WAYYYY sooner than this one- I have compiled this whole thing only two times up to now (In JK2)! So I think it'll be a loooong way till I am actually ready to release! (But perhaps I'll put out a preview ;) )

Tigris
04-26-2002, 05:09 AM
Tems: Sorry, It's my Sandbox- I really start to like it :D
But I really think Mos Espa will come out WAY better and WAYYYY sooner than this one- I have compiled this whole thing only two times up to now (In JK2)! So I think it'll be a loooong way till I am actually ready to release! (But perhaps I'll put out a preview ;) )

BebiRiki: I'll start with #2: see above... I don't know, first I will have to play it once with real lightning in JK2, then I will see if I can get a Greedo-MD3 to sit in one of the corners.... Then I'll release it. But I'll perhaps release a preview of it, so that people can actually give me some game-feedback rather than starring on the pics...
As to #1: Yes, if I can get my hands on them they will be included, BUT two things: I really want them to be animated (which will add to the "looooong way" and I would really like to include the original music. For that I will have to ask LA for permission... And they take quite some time (just to avoid saying forever) to reply)

UniKorn
04-26-2002, 11:00 AM
Don't be surprised when you get some odd lighting effects in JK2. Gonna spend this weekend trying to find out where they come from.

ewok_baby
04-26-2002, 06:18 PM
nice map...:p

Walther
04-26-2002, 06:37 PM
Empty streets yes, but thats Ok cos you can fill them with characters if its a SP level. Also, you can put stuff on the walls, and dirty up the floor texture if you want. Also, a dirty bottom to the walls would be good.
Sp level i assume? After all, the multiplayer in JK2 is gonna become boring quickly, so until a good mod is made MP is gonna be dull. (IMO)

Tigris
04-26-2002, 07:28 PM
I'll see if I can make the textures near the ground a little more dirty.
For the type of the level: I don't know yet... If I can get NPS to work in MP then it will become MP, elsewise I would really think about it again- perhaps just release it both ways...