View Full Version : leaks in maps
04-25-2002, 01:53 AM
I tried to make a first room and got it compiled...the game cant' find it though...and I think there was a leak when I ran the bsp thing...I used the find leak command under the misc menu...but it didn't seem to do anything....is there any other way to find leaks? and do I need anything besides a place for the player to start and a light in my room?
04-25-2002, 01:57 AM
Make sure the map is TOTALLY enclosed, that you didn't use any see through or nonsolid shaders for exterior walls/ceilings/floors, and that there's an info_playerstart (or deathmatch).
If all that's there, it should compile just fine.
If it does compile correctly, make sure to enter 'sv_pure 0' in the console before you load the map.
04-25-2002, 07:24 AM
a good thing is to create a batfile in your jk2dir, that contains
jk2mp.exe +set sv_pure 0 +devmap mymap
That way the game immediately loads your map and sets the server setting pure to 0.
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