View Full Version : Lighting Lighting Lighting????

04-26-2002, 05:00 PM
Ok a couple questions

1. Can you control the light output of sky shaders?

i made a level and put a sky shader and it was waaaaaay too bright ( bleached out the color of the ground texture)

2. On the light entities can you get rid of the inner corona?

when you make a light value higher it just seems that the inner carona gets 100x's brighter and you end up just having a really bring SPOT near where the light is located.

3. Can't seem to get ambient light to work on the worldspawn entity.. any tricks of the trade?


Hell Raiser
04-26-2002, 05:03 PM
Same quandary here. I'd like to know too. My pretty boxes don't look so pretty when they're black. ;)

04-26-2002, 05:14 PM
yeah sure you can change skyshaders, but im not sure if its a good idea to customise originaly JK2 sky..anyway...

// q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>

// color will be normalized, so it doesn't matter what range you use

// intensity falls off with angle but not distance 100 is a fairly bright sun

// degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon


q3map_surfacelight 75 //that is what you want to change..set it to 25 maybe

04-26-2002, 05:17 PM

that was a nother wierd thing i saw..

this was basically just a laaaarge test box i made, but on the edge there was a shadow on the wall.. interesting.. i'll have to try it when i get home..

too bad you have to edit the shaders though, i was hoping for an entity type value you could add to the shader texture..

04-26-2002, 06:28 PM

pantam = phantomas?