View Full Version : Force power activated switches
04-27-2002, 03:15 PM
I want to make a FFA map that has force power activated doors for some of the rooms. I find that there isn't enough emphasis on the basic powers in MP. And does anyone remember in MotS where to open certain doors in the Sith Temple, you had to use the force to unlock them? So please help! HOW DO I MAKE THINGS REACT TO FORCE POWERS?
04-27-2002, 03:46 PM
I read in a thread (somewhere on here, but can't find it now) that if you select the "x" on the func_door entity players can open the door with the force. Give it a try and let us know...
04-27-2002, 03:49 PM
that would be cool if it worked
04-27-2002, 04:11 PM
That might help. lets find out
check my map, yavin hangar, the hangar door is force activated
04-28-2002, 08:14 AM
Yep! that did it! and The angle of movement even determines which power to use in certain cases.
vBulletin®, Copyright ©2000-2015, Jelsoft Enterprises Ltd.