View Full Version : why saber battles in mp are more random than ones in sp....

04-27-2002, 10:59 PM
ive pretty much broken it down to 2 main reasons why battles in mp are more random than ones in sp:

1. in sp if u hit left and primary fire with the saber ull almost instantly do the move you wish to acomplish...a twirl to the left etc... but in mp if there are lag spikes etc whatever on the server it takes a litle while for you to do that move thus causing mindless swinging hoping to hit someone....

2. another thing is that theres no auto aiming in mp like there is in sp, in sp the guy fighting you is always aimed on you and ur swings are directed a little more towards that person, although its not much of auto aim and its hardly noticable its there..., but in mp there is no auto aim so the swings are just in dead air till someone gets in the way......

those are jsut a few things ive noticed about saber battles and the differences in sp than mp....

Anox Kleevah
04-27-2002, 11:03 PM
I dont like that you cant chop off all the body parts that u can in sp. But why? Mp would be much cooler that way!

04-28-2002, 12:24 AM
the admin of a mp server can make it so that u can chop people up, but they have to have it enabled and you have to on ur comp as well...im not sure what commands to use but im pretty sure either u or both the admin and you need dismemberment turned on....

04-28-2002, 12:55 AM
you can't do it now, because it overloads and crashes the computer having to deal with where all the model parts are. They are making a fix for it though.

04-28-2002, 01:25 AM
im pretty sure ive seen it before in a mp game...it did get a bit laggy though....

04-28-2002, 01:38 AM
there are other factors that make MP more random

maybe it's part of the autoaim, but I've noticed in SP that if you keep an opponent in front of you, and do a saber swing with any combination IE: forward, strafe left, attack........or...... strafe left, attack, you'll automatically chain several moves together, all directed towards the NPC in front of you.

in MP you have to do specific moves to get a chain of swings, unless you just spin mindlessly. also in MP you have to make sure to keep tracking your opponent for any combinations of moves to hit them, and human beings are rarely going to make it easy for you to hit them if they have any skill or common sense. whereas the NPC's are designed to only evaid in small incriments. at most, they usually just back up a bit to try and stay out of range.

so in MP, the easiest (or seemingly easiest) way to get several hits on an opponent is to keep chaining fast swings one, after another to get as many hits in as possible. However as I'm sure any experienced duelist can testify to, that's not the case. as with any type of head to head against another human being, you have to be able to time your swings, track your opponent no matter how unpredictable they try to be, and use smart tactics rather than blind luck to win consistantly.

of course there's other factors that play a part in that as well, such as lag, computer speed, server speed, packet loss, number of players on the server, how the server is configured, how well the map is built etc...

I mean lets face it, when your playing SP, your rate of play is normally the same thru out the game unless a particulary laggy level is loaded ( like the yavin swamps) that makes it much easier to keep a rythem and time your swings. On an MP server the timing is constantly changing, and if you can't adapt, you'll end up doing the headless chicken in a blind attempt to hit someone.

just my 2 cents

the purple one