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mikemj33
04-28-2002, 12:06 AM
There was another post somewhere about this, but it didn't help to much so I'm gonna ask again.
I cant seem to get mine to work. I set damage to -1 and it says that should fadekill, but when I fall in, it just damages me until I die.
So, whats the best way to do this? :confused:

Thanks

mikemj33
04-28-2002, 06:24 PM
Anyone?

Belial6672
04-28-2002, 08:48 PM
make a tigger_hurt brush and set the key to dmg and the value to -1

shouldwork then....this is how i have set it up on my maps


Belial

mikemj33
04-28-2002, 08:53 PM
Hmm, that could be it, if its dmg -1 instead of damage -1. Well if thats the case, where ever I was looking b4 was wrong, either that or I misread it.
Well, thanks for clearin that up.

RichDiesal
04-28-2002, 10:03 PM
Hmm... I just tried that and it ended up filling up the player's health to 200 until finally, at the end of the fall, he splatters and dies instantly.

Maybe dmg=-1 is only for MP?

Anyway, I got it to work by just setting the "FALLING" flag... Seemed to work just fine. :D

mikemj33
04-29-2002, 08:45 AM
All right, now that I have the pit working, whats the best way to make it dark. The sky I'm using emits quite a bit of light, and you can still see the bottom of the pit. Is there a better way than just making in really low?

Seryl Cann
04-29-2002, 10:15 AM
There is a fade shader, but I don't know if that does that. If not you can always try fog.

kagey
04-29-2002, 01:15 PM
make a light entitly and set it to have a negative value instead of the default 300

:eek:

mikemj33
04-29-2002, 02:51 PM
I'll have to try that negative light thing, I already know fog didnt work too well.
Well, thanks for the help.