View Full Version : Stuck on DoomGiver detention centre!
04-29-2002, 09:05 PM
Alright, i went down the elevator in the first docking bay.
I entered a hallway with two baby AT-ST's. after killing them, i continued down the hall, and into a room.
The room had a large hanger of sorts carrying tie fighters, with 6 sentry cannons on it. In the far end of the room is an elevator leading to the second floor. Clearing the storm troopers off there, i ran around the ledge of the second floor to a control panel that opens one of the three doors (including the one i came out of) on the first floor. Down the middle doorway was another baby at-st, and down the third hallway was 2 baby at-st's. At the end of all three hallways is a lift, but i can't get the lift down, and that's where i am stuck.
Any body that can help me or suggest something?
04-29-2002, 11:00 PM
It should just come down when you run up to it, it did for me.
I am stuck at the same place. The lifts do not descend whether I approach them, touch them, move around them, slash em, shoot em, ...nothing! Anybody have any other ideas?!
05-01-2002, 08:00 PM
In the room where you can open the door and suck the guys out into space, there is another switch and that activates the elevator for the room you are looking into. (I think)
Naw, I am in the room AFTER you descend the elevator the first time. In other words, in hanger bay 1 I have already flipped the switch that allows the large elevator in the middle of the bay to descend into a "maintenace bay" (the bay with the six laser turrents, hanging Tie, and ledge around the upper portion of the room). I gather from other posts that this "maintenance bay" connects the first hangar to the second hangar. In this "maintenance bay" I have already flipped the switch which opens up two new sets of doors, both of which have robot mini-walkers. None of the elevators at the end of these two new doors will descend so that I can proceed to hangar 2.
*** The following is especially for any Raven developers who might like to see my savegame file:
It is almost like my "window of opportunity" has passed to utilize the new elevators. I saw in another post concerning the rescuing of Jan that there is a bug in that particular script that prevents the rescue of Jan if you save before/during the rescue. I am wondering if this is not the same case (especially as I quick save opten :-) ).
I noticed another place where it seemed my "window of opportunity" had passed. It was on the "stealth level" where you can turn the lights out of a room filled with officers and stormtroopers, and one particular black uniformed officer standing behind weapon-proof glass right at an alarm panel. I had flipped the switch but was unprepared to make a move. So I let the light scome back on; but when I was ready to make a move, I could not turn the lights back off! I was finally able to get past the room by force speeding to the exit door across the room before the black-uniformed officer could sound the alarm (why the officer couldn't sound the alram even after I exited the room is beyond me, but I didn't care just so long as I escaped the room!).
Anyway, worst case is that I'll have to reload from a checkpoint and re-play the level. Oh, darn! ;-)
05-03-2002, 02:29 PM
When you go into bay 1 and all the way across into the room where you can open the door and activate the elevator, there is a similar room directly behind you that does the same thing for bay 2. After you hit the switch in that room (that activates the bay 2 elevator) go down into the lower room and then the elevator should come down. Sorry for the confusion.
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