View Full Version : making mods
05-01-2002, 07:39 PM
Is there a way to make a real mod for JK2 yet? as in an SDK using something like C++ where you code the program, rather than just editing a simple text file?
05-01-2002, 07:44 PM
dll source code has not yet been released.
So your answer is "Nope."
05-01-2002, 07:47 PM
does that yet mean they will soon?
05-01-2002, 07:50 PM
Your guess is as good as mine.
05-01-2002, 10:40 PM
Um...does that mean that basically the only thing that the teams on the Rebel Strike, Trigun, and the AtoC can only focus on modeling and animation, and can't REALLY code anything yet?
05-01-2002, 11:27 PM
that's what it sounds like to me.
05-02-2002, 12:05 AM
DING! You are correct, sirs. :)
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