View Full Version : character mod ?

Drakon Rider
05-02-2002, 06:39 PM
Hi All !

just downloaded JKII editing pack and found in the readme :

>How difficult will it be to make our own custom meshes and apply them to your animations?
If you have 3D Studio MAX, we will be releasing a plug-in/exporter for MAX and our Ghoul2 compiler that should allow you to make custom .glm meshes (or modify ours) and apply them to our animation skeleton (the _humanoid.gla file).

so is the question : where can i found plug-in/exporter for 3DSMAX4 for creating my custom character (i.e. custom character looking in Single player game mode) ? i already have my character's mesh in 3DSMAX but need expoter to 'GHoul2' format ... also what is about vertices weighting to the 'retail animation skeleton' ?

05-02-2002, 06:42 PM
Why dont you take some time. And read thru the threads. This topic is being / been covered and is still being worked on

05-02-2002, 06:52 PM
yup best advice you can get

05-02-2002, 07:12 PM

Drakon Rider
05-03-2002, 05:55 AM
unfortunately i have an expensive internet connection (dial-up) in russia :( ... may be someone can post a link to the thread(s) where it is discussed ? or what keywords do i need for the 'search' function of the forum ?

05-03-2002, 08:12 AM

Drakon Rider
05-03-2002, 09:35 AM
Thanx a lot !

05-03-2002, 12:08 PM
you're welcome :)