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Avethian
05-02-2002, 08:07 PM
While attempting to create the falling death trap in my level I BSPed the file. It only took a minute and thirty and it normally took 3 minutes, but i thought nothing of it. It played fine, but when i came back to JKRadiant and tried to load i received the following error.....

ParseEntity:{ not found
GetLastError() = 0 - 0
An Unrecoverable error has occured.

And in the loading window while the .map file is loading in radiant after it succesfully loads the textures it says:


Warning: Line 4872 is incomplete [02]
Warning: Line 4873 is incomplete [02]
Warning: Line 4874 is incomplere [02]

and so on

Anyone understand this? I'll give ya major props in the level when I release it if you solve this one.


Avethian

Conrad
05-03-2002, 10:05 AM
yep, the { not found bit means exactly that. Load the map up in wordpad (write.exe) and you'll find the inner workings of what you've been doing. Basically you're gonna have to identify the pattern (its pretty simple, first one of these { starts an entity, then theres some stuff saying what entity it is and what it does etc. After that if the entity is a solid brush (such as "classname" "worldspawn", the main entity of all your brushes) it will have another { and the brushdef begins. The brushdef finishes with a }, and if it's the last brush in the enitity there's another }. It's probably the last one which is missing, very likely in your worldspawn. But it could be elsewhere (edit - infact it will be elsewhere being a { and not a } :P).

{
"classname" "worldspawn"
// brush 0
{
( 64 64 0 ) ( 0 64 0 ) ( 0 0 0 ) unnamed 0 0 0 0.250000 0.250000 0 0 0
( 0 0 64 ) ( 0 64 64 ) ( 64 64 64 ) unnamed 0 0 0 0.250000 0.250000 0 0 0
( 0 0 64 ) ( 64 0 64 ) ( 64 0 0 ) unnamed 0 0 0 0.250000 0.250000 0 0 0
( 64 0 64 ) ( 64 64 64 ) ( 64 64 0 ) unnamed 0 0 0 0.250000 0.250000 0 0 0
( 64 64 64 ) ( 0 64 64 ) ( 0 64 0 ) unnamed 0 0 0 0.250000 0.250000 0 0 0
( 0 64 64 ) ( 0 0 64 ) ( 0 0 0 ) unnamed 0 0 0 0.250000 0.250000 0 0 0
}
}

Hope this helps :)

Check the rest of your entities and make sure they're correct also

{
"classname" "conrad"
"wait" "0"
}