View Full Version : Pics of characters we need modeled...

Ten Tigers
05-05-2002, 08:36 AM
To be taken up by any who feel up to the challenge...

Now I know there is work in progress with some of these, but untill I can download and play them, they are still on my hit list...


Ten Tigers
05-05-2002, 08:38 AM

Ten Tigers
05-05-2002, 08:40 AM

And I couldnt find a decent pic of my last one, but the dancers from Jabbas palace. woot...

05-05-2002, 09:12 AM
I'd give anything for a yoda or jawa skin :D :D

05-05-2002, 09:19 AM
If Raven released a few more model files, apart from Kyle/Stormtrooper it would be easy to make the imperial commando, just stick the rebel head on the Imp officers body and use the tie pilots arms, it'd just need some new textures.

Lucko Mabri
05-05-2002, 09:39 AM
Must Have Tusken Model :lips: *Drools* :lips:

05-05-2002, 09:47 AM
The helmet would need some tweaking first Surman. Imp trooper helmets are quite different from rebel ones.

Actually, I could really use an imptrooper, scout and a snowtrooper for a single player campaign I'm working on... here's hoping.

05-05-2002, 09:53 AM
Yeah, I guess they are quite different.

I need the Imperial trooper for my Death Star level, the detention block just isn't the same without them :)

05-05-2002, 11:39 AM
You can count on Maul.

it's already underway :)

But I'll only get into it full time after i'm done with the Fett's.

05-05-2002, 12:15 PM
cool, can u post some pics of the fetts in progress (i think they r some of the coolest characters)

05-05-2002, 12:44 PM

Aurra sing Model is already in game, me and cheshire was testing her last night so it wont be long before she's ready to be released. As I'm sure you know Bloodriots boba and Sithlord 2's Vader are almost at completerion to.
as for the others on your list, I was considering Zuckuss, but you'll just have to wait.

05-05-2002, 12:55 PM
There are already a few Maul ones out there. I think the best one so far has been the Ultimate Maul model that has a new taunt soundbite from Ep 1.

Some of the first Maul's done though were just reborn models with the faces done as Maul's tattoo's.

05-05-2002, 01:03 PM
You're not following... We are discussing new models.. not game models with new skins.

But i could just stop doing my Maul if you're happy with the current ones :p

Doctor Mario
05-05-2002, 01:06 PM
i would love to see a model of the OLD obi wan

btw: does empire palpitine or whatever his name is use weapons? cause it that one picture it looks like he has a gun :confused:

Doctor Mario
05-05-2002, 01:08 PM
OHHH NM lol its his cane :)

Ten Tigers
05-05-2002, 06:48 PM
That Aurra model looks pretty sweet.:D

One thing I must say however is that is a pretty flattering pic of Dengar I posted. I dont remember him looking that badass. But then again the pic does seem like someone photoshoped it. It looks kewl none the less....

05-05-2002, 09:52 PM
How about Aayla Secura


05-06-2002, 03:52 PM
I make a dengar model
just need to make the lod 1 and 2, skin all, aplly skeleton (I don't know how to do) and it's finish.

05-06-2002, 04:00 PM
Originally posted by moooa
I make a dengar model
just need to make the lod 1 and 2, skin all, aplly skeleton (I don't know how to do) and it's finish.

moooa, what you've done (building a model) is easy.. the hard parts is getting it rigged so that it deforms nicely when animated.

05-06-2002, 05:10 PM
I'm sorry spacermonkey but for the moment I only do what I know
I just would like to know if I import the skeleton for the stormtrooper.xsi and linked them to the mesh
Can it worked?

05-06-2002, 05:45 PM
Sorry spacermonkey, when I looked to my answer, it seems to be a little angry but it's not that :)
I just want to say that I'm a beginner under max, I only know about modelling, I try to skin and to apply skeleton but it's not a big success now
and if u think that modelling is easy, it's impossible for me to apply animation :)

05-07-2002, 01:18 PM
What you need to do is search the modelling forum for two post I made with tutorials in them. They will help with some aspects.

but heres a brief list of the things you need to do in order to get it in game.
UVW map the model.
Skin the maps.
Segment the Model.
Cap the segments, add the tags
link the model to the skeletan weighting the verts and making sure it deforms well.
Make sure the hieracrhy is setup.

I can guarantee you will spend a hell of alot of time weighting the model so that it deforms nicely.

I've almost finished working on a complete tutorial - on how to get a model in game so you can expect it about the end of this week.

05-07-2002, 01:20 PM

05-07-2002, 02:00 PM
Thanx spacermonkey, I've already seen your tutorial.
It was a great help for me for making good tags and good hierarchy.
I began weighting my model and I see what u thouhgt with spending time :)
but one question what is the bone called ...._eff is. The other bones I see but with _eff at the end of the name I don't know
Thanx again for your help :)

05-07-2002, 02:26 PM
ignore the bones with _eff on the end, they are simply the end of the ik chain. Dont weight anything to them or assimilate will bark at you.

05-07-2002, 02:26 PM
Originally posted by spacermonkey

Excuse the french but that's ****ing cool

05-08-2002, 12:36 AM
aurra sings release is imminent. Keep an eye on either polycount or JediKnightii.net for the file

05-08-2002, 09:00 AM
I wanna see some of the Jedi Council members... like Mace Windu, Ki-Adi Mundi, Plo Koon, etc. Yoda and Yaddle would be cool too... but would it be possible to make smaller models that are compatible with the game's animations?

There's other smaller ones that'll be interesting to see like TPM Anakin, Ewoks and Jawas... and then there's the plain extreme ones, Watto, Sebulba..

Jar Jar Binks I'd like to see as well. In fact, Zymotico has already made an excellent Jar Jar model, fully textured and all. He just needs someone to port it to a game. Check out his site for details and a 3D preview:


Oh, and fantastic job spacermonkey, I look forward to downloading it. Can't wait for the Fett and Vader ones to arrive neither....