View Full Version : Openning GLM Files with Modview - "exceeds MAX QPATH"

05-05-2002, 02:53 PM
im having a few problems with using Modview.
I can open the GLM files of all the characters in the players folders - although usually i get an error which leaves the eyes white.
But when i extract a skin that i have downloaded i can't open the glm file inside. instead i get an error about the model....

"exceeds MAX QPATH"

the same happens if i make my own skin, turn it into a PK3, extract it then try to open it with modview

someone please tell me what im doing wrong.