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View Full Version : Here's my Vader model! (wip)


nls
05-05-2002, 11:29 PM
I've been wanting to do Darth Vader for a while now, I noticed someone else is also working on it, but I'll still give it a try :)

Its rendered without smoothing groups so you can see all the polys. Its 677 polygons, is that too much for a head model? Feel free to give any feedback!

Edit 2: Is this better, this is probably as close to the movie I can get it. Its now optimized and 602 polygons.

http://www.newworldind.com/vader5.jpg

http://www.newworldind.com/vader6.jpg

http://www.newworldind.com/vader7.jpg

http://www.newworldind.com/vader8.jpg


Edit 3: Here's some smooth rendered pics from 3d explorer for those that requested, changed scaling of model a bit also, still 602 polys.

http://www.newworldind.com/vadersmooth1.jpg

http://www.newworldind.com/vadersmooth2.jpg

http://www.newworldind.com/vadersmooth3.jpg

http://www.newworldind.com/vadersmooth4.jpg

Older models of head below

http://www.newworldind.com/vader4.jpg

http://www.newworldind.com/vader3.jpg

http://www.newworldind.com/vader2.jpg

http://www.newworldind.com/vader1.jpg

CheshireKat
05-05-2002, 11:41 PM
Looks Great!

I'd leave the polys until you finish the body, so you can make your choice of where to optimise.

DarkSkywalker
05-05-2002, 11:41 PM
yea, but i tell you you could prolly knock off 100 polys easy by flattening the whole mouth/breather thing and texturing it nicly.

sennan
05-05-2002, 11:43 PM
thats looking pretty sweet dude. great work! :)

nls
05-05-2002, 11:55 PM
This msg is for everyone, please send me a message if you would like to contribute to this model in any way, it can be a community effort!

I suck at mapping textures coords, and my skinning is even worse, so pls mail me at karrtoon@hotmail.com if you'd like to help!

darkskywalker, yeah I was thinkin about doing that, its probably a waste of polygons and won't be noticed anyway.

BloodRiot
05-06-2002, 12:01 AM
The model so far looks great.

Very close in shape.

But there is a vader model almost done. You can continue working on yours, no problem there... but maybe people should do diferent things so there is more variety.

If you choose to go on... you probably will... then i say again it's looking great so far.

nls
05-06-2002, 12:11 AM
Actually it all depends on if sithlord-II's model turns out good. Its true, there would be no need for multiple vader's if his is great. :)

Skellington
05-06-2002, 01:45 AM
Except, as great as SithLords' Vader is, I think this is a better head mesh...looks much closer to my Classic Action mask, which are pulled from one of the molds used to make the Vader costumes for Empire. The helmet flares a little bit more, but the mask is really very good. One thing that I see alot, and is also a small problem with this version, is that the "mouth-grill" area actually should slant away from the face, instead of towards it...the bridge of the nose is actually a fair bit longer, and slants down.

Looking at it again, part of the problem is that the notched area between the eyes actually extends forward more than you have it...THAT makes the bridge of the nose seem longer, and subsequently tilts the mouth away from the face.

nls
05-06-2002, 02:05 AM
Skellington, thanks for the feedback. I tried making it as close as possible, but had limited resources. Do you have any picture's to show what you mean, I would be happy to change it. But in most of the pictures I have its hard to see because his mask reflects.

omses
05-06-2002, 02:13 AM
the head looks more true to the original than Sith II's

BloodRiot
05-06-2002, 02:19 AM
One sugestion... Cut the helmet in half from the front viewport and model the other half... then mirror it and voilá.... easy simetrical sides.

I noticed that the one eye was bigger than the other..besides it's much easier to work this way and since vader's helmet is simetrical even in skin.. you could skinap the half before mirroring it so it saves trouble even in that matter.

Also... the helmet is a bit diferent on the front top where that line in the middle ends.

nls
05-06-2002, 02:36 AM
this is regarding the grill, is this a bit better?

http://www.newworldind.com/vader4.jpg

bloodriot, yeah i use mirror quite often, but I did the eyes last and changed a few things (too lazy to cut it in half mirror again) ;)
but i'll make sure to do that.

Landflyer
05-06-2002, 10:13 AM
The head looks better than sithlord-II's

T-Dogg
05-06-2002, 11:01 AM
Looks very good... (Except the size difference in the eyes, but you knew that...) Keep on modeling, there's much work to be done - the body, cape, adjusting the skeleton, figuring out how to make the cape look like a real cape instead of a piece of tin foil, skinning... I'm sure you can see some good tips from sith's model, and also maybe spot some things you can do differently. Good luck.

Looked at the pictures again... definatley do the mirroring thing, hell of a lot of differences between the left & right side. To me, the left side looks better. (That's the left from my point of view, not Vader's.)

Luuke
05-06-2002, 02:42 PM
the head is looking extremely well!!!!
please keep up making the model, it looks really promising!
although sithlord II is also making a fantastic model you should finish your's too.

DarkErik
05-06-2002, 08:05 PM
Just posted at Sithlord's thread and doin' the same here...

nls, great work, I like your Head-model very much!

So, my hint to you (as to sith) contact sithlord II and work together guys! He got the skin nearly complete done, and you two could produce a great piece of work, if cooperate would be started!

And to you the same words:

Don't be too proud of your effort (I know, you're not, but ya know... <g>) and share it.

We all want a great and perfect (YES! PERFECT! ;-) ) Vader for this game... so all creative minds should tie up for it.

___________
DarkErik

Nookie
05-06-2002, 08:15 PM
On the first picture, you can see a difference between the left side of his face and the right, the polygons are slightly different shapes. Doesn't the modeling program allow you to duplicate and join them together? If so, you could have a symetric face.. which would make most of it easier.

nls
05-07-2002, 05:29 AM
yes I've already fixed that, I'll post an updated picture soon. Still need to optimize, and make some final adjustments though.

sirbakk
05-07-2002, 08:11 PM
wow i m working on a vador model too...and i really think you need to optmize your mesh more more more...i built all parts of model and i have 3280 polygones...and i optimized the more more more..(668 polygones)..make the grill with texturemap..other side..good work ;-)

sirbakk
05-07-2002, 08:45 PM
sorry the missing word is "head"

http://membres.lycos.fr/sirbakk/darthvader.jpg

OkieDokie
05-07-2002, 10:02 PM
Nice Work there, it looks really good. Keep it up!

omses
05-07-2002, 10:20 PM
WOW
no affence to Sith II but yours looks MUCH closer to the original Darth Vader sirbakk.

FreeCrwCPJ
05-07-2002, 10:50 PM
nice work. hey sirbakk, you gotta a thread, so you could post updates there? it aint cool to put your stuff all over someone else's.

nls
05-08-2002, 01:03 AM
thx guys. I mirrored it and optimized it down to 602 polys. I hope thats still not too much for a head. I think Sithlord is going to contact me about adding my head to his model.

mother-tucker
05-08-2002, 01:20 AM
Great job

Could you maybe add more pictures of him from different angels and stuff. I'm sure a lot of people would like to use your pics as references.

Thanks

rut-wa jodar
05-08-2002, 07:22 AM
Originally posted by sirbakk
wow i m working on a vador model too...and i really think you need to optmize your mesh more more more...i built all parts of model and i have 3280 polygones...and i optimized the more more more..(668 polygones)..make the grill with texturemap..other side..good work ;-)

Great looking Vader when do you expect to finish it ( bearing in mind it needs to be animated) ?

T-Dogg
05-08-2002, 09:54 AM
Making vader models seems to be in fashion... Maybe I should begin modeling and makle one too? :D

AKPiggott
05-08-2002, 09:58 AM
Doesn't need to be animated, just anchored onto the humanoid skeleton.

Good work everybody, I look forward to seeing everyone's favourite Dark Lord in-game soon....

mother-tucker
05-08-2002, 01:38 PM
actually, it should be animated because you have to make the cape move with the model. Plus, you want him to walk slow but look powerful at the same time.

Just my two cents

mrlove
05-08-2002, 03:59 PM
the head looks better than the other model GREAT WORK man!

IPHDTD
05-08-2002, 05:08 PM
id like to see a smooth render of that head. doesnt have to have any sort of skin on it, just so we can see how true to life it looks like at this stage.

ChangKhan[RAVEN]
05-08-2002, 05:33 PM
Hey, just wanted to stop by and say all these models people are working on (Vader, Boba Fett, etc) look GREAT! We're still working on getting our Tools Release 2 ready, with a good explanation of how to make your own models for us (the surface break-down, caps, tags, bones & point-weighting, naming conventions, exporting and building for JK2...). In the meantime, if you have any questions regarding the custom models you're working on, e-mail me a mgummelt@ravensoft.com and James and I will see what we can do to help...

sirbakk
05-08-2002, 10:48 PM
http://membres.lycos.fr/sirbakk/darthvader.jpg
ok i made a pic with smooth render...now my mesh is optimized and ready to be paint...
"nls" as it s your post...if you don't want i post my pic here, say it...i'll move :-)

sirbakk
05-08-2002, 11:10 PM
rut-wa jodar

i don't known when i expect to finsh it...perhaps this week end..but perhaps it couldn't work..tools editing are like a donkey :-)

*Darth Vega*
05-08-2002, 11:42 PM
ChangKhan, your post has done lots for my morale as far as the future of JK2 goes. Nice to see you guys really pay attention to us even after we buy the game. Can't wait for the next release of the tools:D

nls
05-09-2002, 01:34 AM
IPHDTD, Here are some smooth renders from 3d explorer for ya.

http://www.newworldind.com/vadersmooth1.jpg

http://www.newworldind.com/vadersmooth2.jpg

http://www.newworldind.com/vadersmooth3.jpg

http://www.newworldind.com/vadersmooth4.jpg

Nice to see you raven guys checkin out our models, I can't wait for the new tools! :)

sithlord-II
05-09-2002, 02:32 AM
wow, man, that looks really good... i haven't even had the chance to see the one u sent me...
classy stuff dude
:)
just gotta put a coat of paint on it now...

nls
05-09-2002, 03:27 AM
oops, I actually sent you the wrong one. You have the older one. Its the one you said had a squished head, so i fixed it :)

Well i'm gonna go work on the body now. Thx for the feedback everyone!

Longshanks
05-09-2002, 07:48 PM
That Vader head looks sweet....great job nls.

gonk-raider
05-10-2002, 09:14 PM
Sith and nls should talk to each other and put up a comparison pic with nls' head on vader's body and with it as the orignal :)

Luuke
05-14-2002, 01:30 PM
now that sithlord ha sreleased his version of vader, will you continue and make your own vader-model or not.
well, i hope you do!!

mrlove
05-14-2002, 10:33 PM
ahh damn this one looks HOT!

nls
05-15-2002, 11:27 PM
yes, I'm actually working on the body now. This will hopefully be the best vader model ever! :)

Skellington
05-17-2002, 08:08 PM
nls, sorry I didn't get back to you sooner about the helmet details I mentioned, but it looks like you've gone and done it all anyways :) Looks fantastic, only thing is, someone mentioned that you should model only half the head and mirror the geometry and skin? Only partly right. Yes, the best way to model this kind of stuff is to work only only one half at a time. If you're using Max, I'd suggest copying the half you're working on as an instance, Max will automatically update the otherhalf as you work, and you can get a good idea of what the final mesh will look like. However, when you get around to skining the mask, keep in mind that Vaders' mask is actually NOT symetrical. It's two-tone, gloss-black and dark, dark gunmetal-grey. The right side paint scheme is switched for the left side. Have a look at the helmet diagram here for paint placement: http://www.vadermaker.com/
Go to the helmet section, and you'll find a link to the colour scheme diagram.