View Full Version : canyons
05-07-2002, 02:59 AM
Does anybody know the best way to make rocky canyons with rock formations. mine end up looking bad and intersecting causing compile times to go up.
Use Gensurf or some such terrain creating program with GTK radiant to create your brushes. Doing it manually is a major pain in the freckle. Theres various ways to do it, and various terrain types you can create - from rocky canyons and ceilings to rolling hills and mountains.
Just use GTK radiant to create the brushes, and then open the map file in JK2 rad. Worked a sinch for me.
ANd make sure you make those brushes detail. ANd make them a func_group and give them a value of terrain 1 in the groups properties. There is more to it, but creating terrain is surprisingly easy. Texturing it convincingly is the hard part.
05-07-2002, 09:26 AM
You got terrain working in jk2?
Yep, quite easily actually. What I haven't got working yet is alphamap texturing. I made the brushes in GTKrad several months ago and just opened the map file in JK2rad when it came out and it worked instantly. I've been carving and hacking out tunnels and stuff in JK2rad ever since.
I'm going to switch back to GTKrad when they get full support for JK2 (not far by the sounds) as I draw nearer to doing the final compiles. I'm confident it won't give me grief with alphamaps and metashaders like JK2rad is.
05-07-2002, 12:36 PM
You get an error where it says that it can't load your alphamap pcx file?
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