View Full Version : Give it a week or so - If you don't like the patch . . .
05-07-2002, 11:56 AM
This doesn't apply to weapons - I don't get involved in that.
For the rest of you into sabers and force:
I ask that you give it at least one week of serious playing with an open mind.
Try out the different moves, get into the close combats, learn new ways to kick and jump (make a script for kick if you have too), learn the changes in saber style.
If after one week or so, you still don't like it - don't go off on Raven or the community, make a civilized new patch request thread (ask that it be a sticky) going into detail of what exactly is wrong.
But really, give this about a week or so.
I'm sure Raven is still going to be around, and so is the community.
And, I'll bet they'll take people more seriously if they are critical of the changes after a week or more of solid playing.
Too much to ask?
Get to playing! :)
05-07-2002, 12:01 PM
It's way too early for anyone to develop an opinion of the patch one way or the other.
05-07-2002, 12:15 PM
that's why our friend newbjedi said that we should give it a week of serious playing...
but i already noticed some issues (not balance probs, rather bugs) which i will post if the new patch request thread is being opened
Nill the Mean
05-07-2002, 12:21 PM
Very good point NewBJedi...
I would prefer to call it practice rather than 'serious playing'. The more you play this game, the better it gets in my opinion. Now that the patch has adressed issues that needed tweaking we have taken a step in the right direction.
Practice makes perfect.
05-07-2002, 12:30 PM
I was bored of multiplay: chop <pause> chop <pause> spin <pause> dfa <pause> kickcleaveyoudied. pause. I like it better now. Except I thinck they overdid the penalties on drain a heal force useage, by a bit. (Not much -I feel it is still an improvement.)
I do have a query tho. They say that to do a backflip you must now tap the jump key. ??? I see no diffefence. You have to do it for the dfa and the cleave, and kicking, but not backflips!!! (Tapping appropriate key again.)
05-07-2002, 12:40 PM
Personally i don't like the changes to kick, and heal, but am willing to learn them. I just hope they don't change it again in a month =S
Heal is now underpowered, which is exactly what it was before with so many people using heavy, and drain. Now tha drain and heavy are nerfed, why nerf heal so much? And was kick such a rampant problem that they had to make it even harder? Kick was an excellent way to come out of a fight you were expected to lose.
Oh well, all we can do is try it again. New learning curve, just like when we bought the game. CONGRATUALTIONS! WE HAVE ALL BEEN DEMOTED TO NEWBS AGAIN! HAHAHAHAHHAHA
05-07-2002, 12:44 PM
Nill the Mean
05-07-2002, 12:51 PM
They had to nerf heal otherwise it would have been unbalanced in respect to drain. You need a way to prevent your opponent from healing but when he can heal 50hp using just three force blocks a time it would become extremely hard to kill someone now that you don't have such a powerful DFA. At least, I can kill people who are spamming heal in record time but most prefer the one-hit kill. The amount of people I see online doing this is astronomical.
It used to be too easy to stay at full health with force heal. I could last forever if I spammed it. So I didn't, I only used it after someone used a gun/lightning/DFA. It made it a lot more fun for me rather than just mashing my heal key.
I like the new kick, it feels more satisfying when you pull it off.
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