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View Full Version : Looking for Bespin Void?


Proxy
05-08-2002, 02:57 AM
Well, they posted my "Bespin Void" map on jediknightii.net, but the link to download it is messed up, grr. So, if you want to check out my map, here's the fixed link. Tell me what you think.

Download: http://www.jediknightii.net/files/index.php?link=download&id=234

Screenshots:
http://www8.brinkster.com/cybervine/proxy/bespinvoid.html

NI Knight of Ni
05-08-2002, 04:45 AM
Simple, and good.

I recommend doing more maps like this. Its good for people with slow systems. How long did it take you to make it?

Proxy
05-08-2002, 12:13 PM
It took me a week (off and on) to make this map. Yeah, I tested out the map many times and tweaked it so that I kept it to a constant 60 fps on my system. I notice on some of the Raven maps, my fps goes down to 30-40 fps. Using too many shaders and curves bogs down the system and are only pretty. Thanks for your input.

UPDATE: The people at JediKnightii.net fixed the link. Thanks guys!

jedialphaknight
05-08-2002, 09:06 PM
Hey Proxy your map is up over here too

http://www.jedioutcastmaps.com/map.php?id=87

if you didn't notice.

Proxy
05-08-2002, 09:57 PM
Oh, that's cool. I didn't even ask them to post it! I guess they picked it up on JK2.net and liked it. Now, to fix those darn brushes that have the odd water sound... (wall-walk on the shaft wall, you'll know what I'm talking about)
-Proxy

RichDiesal
05-08-2002, 10:14 PM
There are also some water-sound-making brushes on the flat area above the doors (beneath the orange lights but above the door).

My only comment is that this map requires disciplined, mature duelists to be fun... otherwise it's just a push/pull/gripfest.

Of course that's true of any one-wrong-step-and-die map... :D

I did find particularly fun nearly killing a friend of mine and jumping up to a higher beam to taunt him... he would heal then come up to meet me. We'd do the same and whoever was doing better would jump up to the top again to fight again... Then at the very top of the shaft, the battle climaxed and I knocked him down and shoved him off the top pipes to his doom!

Just the way a duel map should be in my opinion, designed to keep the people in spec entertained. :p

Proxy
05-08-2002, 10:24 PM
Thanks! Yeah, I played a lot of duel matches and of course did my time in spectator mode before I made this map. Having more places to go and places to hide definitely keeps it interesting since some people aren't exactly chatty while waiting to fight. I posted a topic about the water brushes and I'm hoping some of the more experienced mappers can lend a hand.