View Full Version : door health

some god
05-08-2002, 01:00 PM
i have created a dor that must be blasted open but the thing is that it only works partialy :(

it won't open the normal way: good, it must be "hurt" when opening: still good,
no mather what i put into it's "health pool" it still opens after only a shot or beeing touched by the sabre: bad

can anyone help?
also i'm sorry if this has been asked before but aperently i could not search at the time i created this topic becouse off it beeing locked by the admins.

some god
05-08-2002, 04:48 PM
bumb of dispare

05-08-2002, 07:25 PM
how much health are you giving it?

05-08-2002, 07:47 PM
A trick is to put a brush in front of it that triggers the door. Put a small brush before it, like the ones raven used, that you needed to destroy with the saber. Give that brush a health value. Only when the brush is destroyed the player will get access to the trigger => door opens.

some god
05-09-2002, 04:41 AM
Originally posted by Manquesa
how much health are you giving it?

tryed it 4 times, first at 50 in health, second at 150, third at 250 and fourth at 900.

and no mater what health one litle touch by the sabre or a litle shot and the door opend.

thank you UniKorn for the tips, il try it as soon as my knowledge of trigers increase above the curent "nothing" position hehe
lets see if i can find some tuts on the subjekt... know any?

05-09-2002, 10:26 AM
here's another option for ya. i'm thinking that apparently the door just need any health for it to be shot once and then open. What you can try is making a very thin brush (or any size really, as long as you don't mind looking at it) and put it in front of your door and then make it a func_button. Set the func_button to activate the door, then apply a health value to the button. You'll have to shoot the button to activate the door plus you can make the button move in the same direction as the door so it won't still be there once the door opens hence leaving an open doorway. Come to think of it, maybe you can just make the whole thing a func_button instead of a func_door, since it moves in the same manner as a door anyway, never tried it though. But I know that the health on a button will work in the way you're talking about, the higher health you give it, the more you'll have to shoot it before it activates the door, i've used this method before.

some god
05-09-2002, 11:27 AM
thx Manquesa but it did not work just making it a button instead it still opend after only a smales touch of the sabre ad so on like it had 1 in life...

il try making a door with the buton infront of it then...

05-09-2002, 07:46 PM
i'll play around with it and see what I can come up with, i'll let you know.

05-09-2002, 09:09 PM
Sorry, I couldn't get that to work right either. No matter what health I set for the func_door or button it wouldn't work. It did work with a func_breakable in front of the door, but then that would be just a one time thing. Must be something wrong with JK2 entities or something, it worked fine when I applied health to func_button in a map I made using EFRadiant.

Maybe someone else here has another bright idea.