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View Full Version : Force speed JK to JkII which is better


VIO
05-09-2002, 12:43 AM
in JKII force speed as you probably all know is displayed differently then in jkI in JKII instead of you accaully moveing really fast(as in JKI) they rest becomes sluggish and slow making a better appearance of speed but at the cost of use. i used speed all the time in JKI but in JKII i hardly ever use it because the blur and suggishness is very annoying and really useless because the controls don't respond as well and yoiu can't turn for beans. does anyone else feel the same way?

Tank_Comie4545
05-09-2002, 12:51 AM
i do

VIO
05-11-2002, 01:10 AM
BUMP

Zodiac
05-11-2002, 01:22 AM
hmm.. speed in MP in JK2 isn't fast enough imo.. :)

In SP I like JK2's speed over JK1's.. :)

BlackDove
05-11-2002, 01:24 AM
Uhm, I don't have a problem with it...if it was any faster in the CTF maps for example, you would be falling a lot due to the "too fast" movement...Altho it would be cool to set the SP speed to the MP speed. Can never get tired of the "Max Payne" syndrome...

Aiee
05-11-2002, 01:24 AM
I never used speed much in either of the two games anyway, but I'd say the SP speed in jk2.

Nill the Mean
05-11-2002, 01:28 AM
If you go to any forum about the game Max Payne and try to find out why they don't have a multiplayer version, you'll know why this isn't in the game.
But to spare you the effort... you can't sync what is happening then between the server and the clients. If one person can see all others moving slowly, they would have to move slowly. The only way around this is to make the person doing it move quickly. However this negates the effect.
I did have a cool idea for force speed though... they should get in the dodge animations from force seeing when you dodge the sniper fire for a bunch of other things. Matrix style bullet dodging anyone? Speed up the animations for the dodging and add a few extra ones... then add these animations to the block animations during force speed. Would look really cool, and I'd give up reflecting bolts during speed to look that cool anyday.
Just dreaming a bit here.

BlackDove
05-11-2002, 01:32 AM
I know I know, I was just dreaming too...if it was possible then it would be 2 parallel games (well sort of)

Nill the Mean
05-11-2002, 01:37 AM
The bullet dodging is possible, you would just see yourself moving really fast. Seeing everything in slow-motion is the No-No.

Allright, I'm going to bed now.

SpaceMonkey1315
05-11-2002, 04:17 AM
i have no problem moving slow, its sort of a jedi version of max payne, but of course, you can get annoyed with the blurs

NerfYoda
05-11-2002, 04:23 AM
Originally posted by Nill the Mean
If you go to any forum about the game Max Payne and try to find out why they don't have a multiplayer version, you'll know why this isn't in the game.
But to spare you the effort... you can't sync what is happening then between the server and the clients. If one person can see all others moving slowly, they would have to move slowly. The only way around this is to make the person doing it move quickly. However this negates the effect.
I did have a cool idea for force speed though... they should get in the dodge animations from force seeing when you dodge the sniper fire for a bunch of other things. Matrix style bullet dodging anyone? Speed up the animations for the dodging and add a few extra ones... then add these animations to the block animations during force speed. Would look really cool, and I'd give up reflecting bolts during speed to look that cool anyday.
Just dreaming a bit here.

That idea = VARY cool. I gotta admit 1/2 the reason i like playing the game.. especially the new patch.. is to look at all the cool animations :)

Ham Yoyo
05-11-2002, 04:50 AM
It is kind of strange. :confused:

Chastan
05-11-2002, 05:10 AM
If you're referring to the SP speed in JKII, I actually like it quite a lot. I think it's a very cool idea, I don't have any problems controlling with it.