View Full Version : Can't compile.

05-10-2002, 07:20 PM
No matter which bsb option i choose, it tells me at the end of the window that my map, [besp.bsb] could not be found. Any ideas what could have had affected this?

The last three lines of it would be these:

entering c:/ohjelm~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader
Reading c:/ohjelm~1/lucasa~1/starwa~1/gamedata/base/maps/besp.bsp
c:/ohjelm~1/lucasa~1/starwa~1/gamedata/base/maps/besp.bsp could not be found

I just expanted my duel level, duplicated it's width, as it was too small before, and now i can't seem to compile it.

05-10-2002, 07:30 PM
you must save your .map file in a folder called maps in your JKII base folder (you my have to make one)

05-10-2002, 08:11 PM
The thing is, it is saved to there.

05-10-2002, 08:30 PM
in the BSP section of the compiling it will say something like
reading map
writing bsp...
see if you can catch where its writing it to also go to project setting under file it has the whole map path stuff

05-10-2002, 08:38 PM
Hmm, the problem seems to be that, it's not writing it at all. there was no "writing" in the window at any time.

05-10-2002, 09:20 PM
It only seems to write the .prt not bsp too

05-11-2002, 07:44 AM
Also, would anyone mind telling me what MAX_POINTS_OF_WINDING means?