View Full Version : Archdoor and texture alignment
05-11-2002, 11:36 AM
Using the Bubba's tutorial...
... I've made an archdoor.
It's ok except for the texture. The Ctrl+N explained by Bubba doesn't seem to make anything good!
That really makes an ugly archdoor :/
Does someone know well this topic?
i have the same prob bubba ya failed me
05-11-2002, 01:30 PM
i believe this will do the same thing:
select the arch
EDIT: YEAH, IM A PIT DROID :rolleyes:
05-11-2002, 08:07 PM
Thanks, but sadly that is not enough :/
My archdoor is still ugly :D
no other ideas?
05-11-2002, 08:25 PM
Tried how it would look like in Cap??
Try it out- hope it improves the looks a bit.
05-12-2002, 06:03 AM
I have the same problem...even using natural setting it still looks awful. The only thing I can do is subdue the lighting so it isn't so noticable. Any other suggestions out there?
05-16-2002, 02:45 AM
I'm having the same problem with the lighting. I'm making a hall with an arch above the two straight wall using a plain grey texture and the curve patch is texture is lighter than the normal straight brush.
Any one know how I would go about fixing this?
05-16-2002, 06:38 AM
I made it in my raven contest map, and it mainly is playing with stretching and alignment.
05-16-2002, 09:54 AM
try the cap setting under the surface inspector for the capped part of the arch. this should flesh in your textures with the rest of your textures on the wall you want. Remember the texturing on each side of the actual end cap patch mesh is a cap so therefore one would use the Cap surface fit.
hope i helped.
p.s. I had some of the same problems in my duel map with my arches. I ended up hitting cap just to see what happened and it ended up working.
vBulletin®, Copyright ©2000-2014, Jelsoft Enterprises Ltd.