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View Full Version : Why can't we pull items in MP?


CoreyGH
05-11-2002, 11:37 PM
Why can't force pull be used on items in multiplayer like in Dark Forces 2?

Rocketman
05-12-2002, 01:21 AM
because they have to respawn, and if you move it and don't take it ppl may not be able to find items.

Kyth'emos
05-12-2002, 01:35 AM
well, when put that way it makes sense, thats why I voed for server option, it would be cool in some cases but a bitch in others.

Dark_One
05-12-2002, 01:51 AM
Uhm in jedi vs mercs mode those jedi keep pulling my weapons out of my hands. So it's possible in MP but i think it's only possible in that mode :o

Darksider
05-12-2002, 01:56 AM
he means pulling items/weapons/healthpacks from the level, not weapons from hands :D

CoreyGH
05-12-2002, 03:35 AM
Respawning isn't a problem, remember that you could do what I'm suggesting in the first Jedi Knight. If you pulled an item from it's respawn point and DIDN'T pick it up, eventually it would disappear and return to its respawn point.

Borf
05-12-2002, 04:01 AM
you can pull

striderx2048
05-12-2002, 04:42 AM
you cant pull item that are floating at the spawn point.

Vote YES for pull items, or push :) away from someone trying to it

Brodieman
05-12-2002, 06:11 AM
I think there is plenty of pulling in MP at the moment:D ;)

HertogJan
05-12-2002, 07:30 AM
I don't know why Raven didnt do that in the first place... And yes, it would be nice if they would move back to their spawn if nobody picked it up. Buy why not leave it there and wait for it to respawn again? Yeah then there 2 shield boosters, so what? I can't imagine it would be possible to stock pile it, it would be noticed anyway, respawning takes time...

Dark_One
05-12-2002, 09:11 AM
Ah sorry didn't quite knew what you meant. But is it possible in every mode?

CoreyGH
05-13-2002, 09:43 PM
I think the items would need to dissapear before respawning. One extra shield booster wouldn't be a problem but the cumulative effect of many items being duplicated would be tough on your performance eventually. I mean, people are pushing and pulling constantly and even if they are only pointing at other players plenty of items are going to be caught in the crossfire, or "crossforce" as it were.