View Full Version : Few new screenies and a question...

05-13-2002, 06:01 PM
Hi all - I'm about to release my 1st JO duel arena - but I can't seem to shake that darn "water slushing sound" on some of the shaders. I don't want to rename/edit out water sounds for the shaders and textures, as I'd have to include them in the pk3 file, thus increasing file size.

Anyone find the real answer to this yet? I've managed to fake my way through most of it by using 1 unit thick clip brushes, but there has to be a better way.

Any how - that's all that's left to do - and make the bot file..

screens below - comments welcome.

This is a carbon CRUSHING chamber - anything goes down the hole in the middle, and it gets flattened like a pancake.....makes for some interesting force push/pull stuff during duels.

Hopefuly, it'll be released before the end of the week. :)

Looking out of the control room -


Crusher....uh, crushing.

Bottom entrance -

All in all, there are 5 levels of vertical play in this small Duel map and more than one way to die.

When I get this water sound thing licked, I'll post it in the files section.

Good day all -


05-13-2002, 06:52 PM
Very nice!! I was quite unhappy with the inactive hole in the official carbon chamber map... This one should be the right one! =)

For the water sound bug, I've got the same problem, and I can't use the clip trick, as my platform is moving above water, and if I put a clip it won't follow my platform...

Oh... I just think about it... Could I group the clip and the platform (it's a func_bobbing), to make them move together??
Hmm... That should work, but instead of the water sound, I'd have no sound at all, no? Well... I suppose it's still better :/

Anyway, good looking map you've done :)

05-13-2002, 08:53 PM

Yes , you can make the clip brush part of your func_bobbing.! :)

I've got the bot routes working fine now - just need to rid myself of that completely annoying water/slushing sound on some of these shaders ( it MUST be some sort of default sound that shaders use, when they have no sound assigned to them ).

Must - figure - this - out

05-13-2002, 09:48 PM
Well - I got around the water/slushing sound for those pesky shaders...
Ended up doing what i did NOT want to do..... but I copied the textures in question to their own folder, made a shader file for them and took OUT the surface parm metal steps ( which I think is the guilty party ) - replaced the textures in the editor, compiled the map and placed everything in pk3 format - bingo, no more water/slushy sounds :)

will upload it very soon - minor tweaking of the bot file is needed, as the bots are still quite retarded, but at least they're not jumping around like idiots....

05-13-2002, 10:18 PM
Nice map! Yeh, I definitely thought the non functional hole on the raven carbon chamber was a bad idea. Well, I had that exact same problem with my map, Bespin Void. Thanks for sharing your solution... I'll try to fix my map as well.

Bespin Void 1.1