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View Full Version : Single Player Error - bad parameter in external weapon data 'firingforce'


derekdrygon
05-15-2002, 09:18 PM
I recieve this error when I try to open the game in single player. The error happens before the intro.

Ive installed quite a few mods, however after reinstalling the game I still recieve the error.

Here is the full message



JK2: v1.02a win-x86 Mar 4 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Star Wars JK II Jedi Outcast\GameData\base\yavin_hangar.pk3 (21 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\sith_ascension.pk3 (6 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\riverofblood.pk3 (6 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\ladder.pk3 (27 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\ge_arena_x.pk3 (3 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\Executor.pk3 (9 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\duel_turbine.pk3 (6 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\duel_temple.pk3 (11 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\duel_pavillion.pk3 (8 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\duel_imp_bridge.pk3 (3 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\duel_hangar.pk3 (6 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\duel_duelingjediarena.pk3 (9 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\duel_crosswalk.pk3 (8 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\duel_bridges.pk3 (2 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\duel_academy.pk3 (6 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\DS-Reticles2.pk3 (11 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\castle_duel.pk3 (7 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (40 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\assets4.pk3 (6 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
C:\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
C:\Star Wars JK II Jedi Outcast\GameData/base

----------------------
15169 files in pk3 files
execing default.cfg
execing jk2config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------

------- Force Feedback Initialization -------
...inhibited, not initializing

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Star Wars JK II Jedi Outcast\GameData
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...57 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce3/AGP/3DNOW!
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled
Initializing Shaders
----- finished R_Init -----

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------

------- Force Feedback Initialization -------
...inhibited, not initializing


------- sound initialization -------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xefcbb000 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
UI menu load time = 2051 milli seconds
------ Server Initialization ------
JK2: v1.02a win-x86 Mar 4 2002
Server: kejim_post
RE_Shutdown( 0 )
Initializing Shaders
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
bad parameter in external weapon data 'firingforce'

********************

Any suggestions on what to do would be appreciated :)



Derek

Verlex
05-21-2002, 04:19 AM
Same damn problem